#Mission Info $Version: 0.10 $Name: XSTR("Fire and Brimstone", -1) $Author: FUBAR $Created: 05/01/00 at 12:31:39 $Modified: 04/30/08 at 22:27:58 $Notes: This is a FRED created mission Comments, suggestion to fubar@fubar.org$End Notes: $Mission Desc: XSTR("Capture a disabled Lucifer class ship before the Shivans can repair it. Version 1.0 ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 0 +Num Players: 4 +Num Respawns: 10 +Disallow Support: 0 +Hull Repair Ceiling: 100.000000 +Subsystem Repair Ceiling: 100.000000 +Player Entry Delay: 1.000000 +Viewer pos: -1515.041382, 5643.732910, 3327.163086 +Viewer orient: -0.318976, -0.000001, -0.947763, 0.921124, 0.235422, -0.310011, 0.223124, -0.971893, -0.075093 $AI Profile: FS2 RETAIL #Sexp_variables $Variables: ( 0 "harp1" "0" "number" 1 "harp2" "0" "number" 2 "harp3" "0" "number" 3 "harp4" "0" "number" 4 "harp5" "0" "number" 5 "harp6" "0" "number" 6 "repairspeed" "0" "number" ) #Command Briefing #Briefing $start_briefing $num_stages: 5 $start_stage $multi_text XSTR("During your last mission you were able to disable the Lucifer class destroyer designated Brimstone. You will now be sent back in to provide cover for a capture attempt.", -1) $end_multi_text $voice: none.wav $camera_pos: -2050.477783, 6321.297363, 690.095947 $camera_orient: -0.318976, -0.000001, -0.947763, 0.896698, 0.323814, -0.301790, 0.306899, -0.946121, -0.103288 $camera_time: 500 $num_lines: 0 $num_icons: 1 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: 0.000000, 0.000000, 0.000000 $label: Brimstone +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Some of the Brimstones fighters and transports are returning from patrols as we speak. ", -1) $end_multi_text $voice: none.wav $camera_pos: -2619.914063, 8076.776855, 881.741638 $camera_orient: -0.318976, -0.000001, -0.947763, 0.896698, 0.323814, -0.301790, 0.306899, -0.946121, -0.103288 $camera_time: 500 $num_lines: 0 $num_icons: 4 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: 0.000000, 0.000000, 0.000000 $label: Brimstone +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Hostile $class: ST Azrael $pos: 206.832626, 0.000843, -2740.182617 $label: Harpy +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: -1374.395752, -0.003145, -2034.524170 $label: Styx +id: 3 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 1704.427612, 0.000772, 2101.904541 $label: Flame +id: 4 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Epsilon wing was left to guard the ship and has come under enemy fire. They will not be able to hold out much longer. Alpha and Beta will be sent in to assist and take over the patrol. ", -1) $end_multi_text $voice: none.wav $camera_pos: -2050.477783, 6321.297363, 690.095947 $camera_orient: -0.318976, -0.000001, -0.947763, 0.896698, 0.323814, -0.301790, 0.306899, -0.946121, -0.103288 $camera_time: 500 $num_lines: 0 $num_icons: 7 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: 0.000000, 0.000000, 0.000000 $label: Brimstone +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Hostile $class: ST Azrael $pos: 206.832626, 0.000843, -2740.182617 $label: Harpy +id: 2 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Aeshma $pos: -1374.395752, -0.003145, -2034.524170 $label: Styx +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Hostile $class: SF Basilisk $pos: 1704.427612, 0.000772, 2101.904541 $label: Flame +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 885.032471, 0.000628, -528.918335 $label: Epsilon +id: 5 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 1 $team: Friendly $class: GTF Ares $pos: 175.263824, 0.000523, 2455.243164 $label: Alpha +id: 6 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 17 $team: Friendly $class: GTB Boanerges $pos: -313.216400, 0.000299, 1648.229736 $label: Beta +id: 7 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("The Vasudans are dispatching a capture team which will arrive a few minutes after you do. Provide cover for them as they dock and attempt to take the ship.", -1) $end_multi_text $voice: none.wav $camera_pos: -2050.477783, 6321.297363, 690.095947 $camera_orient: -0.318976, -0.000001, -0.947763, 0.896698, 0.323814, -0.301790, 0.306899, -0.946121, -0.103288 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: 0.000000, 0.000000, 0.000000 $label: Brimstone +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 27 $team: Hostile $class: GVFr Bes $pos: 993.899719, -0.000951, 2170.552002 $label: Pick Pocket +id: 8 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $start_stage $multi_text XSTR("Also be on the lookout for any other enemy ships. Although her communications were destroyed we were unable to determine if the Brimstone was able to send a distress signal.", -1) $end_multi_text $voice: none.wav $camera_pos: -2603.562988, 8026.371582, 876.238770 $camera_orient: -0.318976, -0.000001, -0.947763, 0.896698, 0.323814, -0.301790, 0.306899, -0.946121, -0.103288 $camera_time: 500 $num_lines: 0 $num_icons: 2 $Flags: 0 $Formula: ( true ) $start_icon $type: 6 $team: Hostile $class: SD Lucifer $pos: 0.000000, 0.000000, 0.000000 $label: Brimstone +id: 1 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 21 $team: Hostile $class: SC Lilith $pos: -895.644470, -0.000253, -2557.979492 $label: Unknown +id: 9 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 0 #Alternate Types: $Alt: Capture Force $Alt: Repair Crew #end #Players ;! 4 total $Starting Shipname: Alpha 1 $Ship Choices: ( "GTF Ulysses" 5 "GTF Hercules" 5 "GTF Hercules Mark II" 5 "GTF Ares" 5 "GTF Erinyes" 5 "GTF Loki" 5 "GTF Pegasus" 2 "GTF Perseus" 5 "GTF Myrmidon" 2 "GTB Medusa" 2 "GTB Ursa" 2 "GTB Zeus" 2 ) +Weaponry Pool: ( "Subach HL-7" 19 "Mekhu HL-7" 100 "Akheton SDG" 16 "Morning Star" 16 "Prometheus R" 20 "Maxim" 8 "UD-8 Kayser" 8 "Circe" 16 "Lamprey" 16 "Rockeye" 105 "Tempest" 600 "Hornet" 700 "Tornado" 350 "Harpoon" 274 "Trebuchet" 75 "Piranha" 20 "Stiletto II" 50 "Infyrno" 10 "Cyclops" 20 ) #Objects ;! 20 total $Name: Alpha 1 ;! Object #0 $Class: GTF Ares $Team: Friendly $Location: -479.109222, 0.000995, 2214.551025 $Orientation: 0.190492, 0.000000, -0.981689, 0.000000, 1.000000, 0.000000, 0.981689, 0.000000, 0.190492 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Brimstone ;! Object #1 $Class: SD Lucifer $Team: Hostile $Location: 0.000000, 0.000000, 0.000000 $Orientation: -0.903204, 0.081235, 0.421454, 0.073874, 0.996695, -0.033795, -0.422806, 0.000610, -0.906220 $AI Behavior: None +AI Class: Lieutenant $AI Goals: ( goals ( ai-play-dead 65 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 27 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 $Damage: 100 +Primary Banks: ( "BFRed" ) +Subsystem: turret02 $Damage: 100 +Primary Banks: ( "BFRed" ) +Subsystem: turret03 $Damage: 100 +AI Class: Colonel +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret04 $Damage: 100 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret05 $Damage: 100 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret06 $Damage: 100 +AI Class: Colonel +Primary Banks: ( "ULTRA Anti-Fighter Beam" ) +Subsystem: turret07 $Damage: 100 +AI Class: Major +Primary Banks: ( "SAAA" ) +Subsystem: turret08 $Damage: 100 +AI Class: Colonel +Sbank Ammo: ( 0 ) +Subsystem: turret09 $Damage: 100 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret10 $Damage: 100 +AI Class: Major +Sbank Ammo: ( 0 ) +Subsystem: turret11 $Damage: 100 +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret12 $Damage: 100 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret13 $Damage: 100 +AI Class: General +Primary Banks: ( "Heavy Flak" ) +Subsystem: turret14 $Damage: 100 +AI Class: Colonel +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret15 $Damage: 100 +AI Class: Major +Primary Banks: ( "Long Range Flak" ) +Subsystem: turret16 $Damage: 100 +AI Class: Colonel +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: turret17 $Damage: 100 +AI Class: Major +Primary Banks: ( "Shivan Megafunk Turret" ) +Subsystem: navigation $Damage: 100 +Subsystem: weapons $Damage: 98 +Subsystem: sensors $Damage: 92 +Subsystem: engine 1 $Damage: 100 +Subsystem: engine 2 $Damage: 100 +Subsystem: communication $Damage: 100 +Subsystem: reactor 1 $Damage: 92 +Subsystem: reactor 2 $Damage: 95 +Subsystem: reactor 3 $Damage: 91 +Subsystem: reactor 4 $Damage: 98 +Subsystem: reactor 5 $Damage: 96 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace +Departure delay: 28 $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 99 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 100 $Name: Alpha 2 ;! Object #2 $Class: GTF Ares $Team: Friendly $Location: -483.372009, -3.470303, 2481.531494 $Orientation: 0.254576, 0.000000, -0.967053, 0.000000, 1.000000, 0.000000, 0.967053, 0.000000, 0.254576 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Alpha 3 ;! Object #3 $Class: GTF Ares $Team: Friendly $Location: -727.401978, 0.001046, 2586.018311 $Orientation: 0.158134, 0.000000, -0.987418, 0.000000, 1.000000, 0.000000, 0.987418, 0.000000, 0.158134 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Alpha 4 ;! Object #4 $Class: GTF Ares $Team: Friendly $Location: -713.182251, 0.000842, 2177.358154 $Orientation: 0.251591, 0.000000, -0.967834, 0.000000, 1.000000, 0.000000, 0.967834, 0.000000, 0.251591 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 33 +Initial Hull: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 1 ;! Object #5 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 1576.235596, -0.000813, -800.633972 $Orientation: 0.458463, 0.000000, 0.888713, -0.023374, 0.999654, 0.012058, -0.888406, -0.026300, 0.458304 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SAAA" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace +Arrival Delay: 10 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 1" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 2 ;! Object #6 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 1376.735352, -0.000449, -492.828003 $Orientation: 0.312481, 0.000000, 0.949924, -0.031558, 0.999448, 0.010381, -0.949400, -0.033222, 0.312309 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SAAA" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace +Arrival Delay: 18 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 2" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 3 ;! Object #7 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 960.353088, -0.000582, -224.400421 $Orientation: 0.134337, 0.000000, 0.990936, -0.055322, 0.998440, 0.007500, -0.989390, -0.055828, 0.134127 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SAAA" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace +Arrival Delay: 25 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 3" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 4 ;! Object #8 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 1828.356567, -0.000255, -435.678680 $Orientation: 0.192382, 0.000000, 0.981320, -0.023858, 0.999704, 0.004677, -0.981030, -0.024312, 0.192325 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SAAA" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace +Arrival Delay: 32 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 4" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 5 ;! Object #9 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 1172.080566, -0.001112, -45.630497 $Orientation: -0.096706, 0.000000, 0.995313, -0.042583, 0.999084, -0.004137, -0.994402, -0.042784, -0.096618 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Repair Crew", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SAAA" ) +Subsystem: turret02a +Primary Banks: ( "UD-8 Kayser" ) +Subsystem: turret03a +Primary Banks: ( "Heavy Flak" ) $Arrival Location: Hyperspace +Arrival Delay: 37 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 5" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Harpy 6 ;! Object #10 $Class: ST Azrael $Alt: Repair Crew $Team: Hostile $Location: 1644.300049, 0.000000, -113.199997 $Orientation: -0.013967, 0.000000, 0.999902, -0.028110, 0.999605, -0.000393, -0.999507, -0.028113, -0.013962 $AI Behavior: None $AI Goals: ( goals ( ai-waypoints-once "Harpy depart" 60 ) ( ai-stay-still "Harpy depart:1" 55 ) ) $Cargo 1: XSTR("Nothing", -1) +Initial Velocity: 13 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a $Arrival Location: Hyperspace +Arrival Delay: 43 $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( are-waypoints-done-delay "Harpy 6" "Harpy depart" 0 ) $Determination: 10 +Flags: ( "no-shields" "no-departure-warp" "no-dynamic" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 2 ;! Object #11 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: -669.169312, 0.000519, 3929.336914 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 39 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 1 ;! Object #12 $Class: GVFr Satis $Alt: Capture Force $Team: Friendly $Location: 626.315125, 0.000286, 4749.927734 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 40 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pick Pocket 3 ;! Object #13 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: 936.021606, 0.000211, 3506.760986 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 40 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 38 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 5 ;! Object #14 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: -784.857971, 0.000422, 3928.036621 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 36 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 4 ;! Object #15 $Class: GVFr Satis $Alt: Capture Force $Team: Friendly $Location: 407.017029, 0.000304, 4736.235352 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 37 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pick Pocket 6 ;! Object #16 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: 1070.349365, 0.000189, 3518.972900 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 45 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 35 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 8 ;! Object #17 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: -727.567932, 0.000494, 3953.492676 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 55 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 33 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 $Name: Pick Pocket 7 ;! Object #18 $Class: GVFr Satis $Alt: Capture Force $Team: Friendly $Location: 515.307922, 0.000302, 4753.690430 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: Colonel $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-main +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Primary Banks: ( "UD-8 Kayser" ) $Arrival Location: Hyperspace +Arrival Delay: 55 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 34 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 +Score: 13 $Name: Pick Pocket 9 ;! Object #19 $Class: GVFr Bes $Alt: Capture Force $Team: Friendly $Location: 1016.071045, 0.000165, 3488.595703 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", -1) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Primary Banks: ( "Maxim" ) +Subsystem: turret02 $Arrival Location: Hyperspace +Arrival Delay: 385 $Arrival Cue: ( true ) $Departure Location: Docking Bay $Departure Anchor: Brimstone +Departure delay: 10 $Departure Cue: ( true ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "escort" "no-departure-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 32 +Orders Accepted: 257 ;! note that this is a bitfield!!! +Group: 0 #Wings ;! 1 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) $AI Goals: ( goals ( ai-ignore "Brimstone" 60 ) ( ai-chase-any 50 ) ) +Hotkey: 0 +Flags:( "no-dynamic" ) #Events ;! 8 total $Formula: ( when ( true ) ( beam-lock-all "Brimstone" ) ( turret-lock-all "Brimstone" ) ) +Name: Lock weapons +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Capture Brimstone", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Harpy 1" "Harpy 2" "Harpy 3" "Harpy 4" "Harpy 5" "Harpy 6" ) ( do-nothing ) ) +Name: Harpy Directive +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Harpy", -1) +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 1" ) ( modify-variable @harp1[0] 1 ) ) +Name: Harpy1 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 2" ) ( modify-variable @harp2[0] 1 ) ) +Name: Harpy2 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 3" ) ( modify-variable @harp3[0] 1 ) ) +Name: Harpy3 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 4" ) ( modify-variable @harp4[0] 1 ) ) +Name: Harpy4 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 5" ) ( modify-variable @harp5[0] 1 ) ) +Name: Harpy5 +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( has-departed-delay 1 "Harpy 6" ) ( modify-variable @harp6[0] 1 ) ) +Name: Harpy6 +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Bonus +Name: PickPocket Docked $MessageNew: XSTR("Protect All Capture Teams", -1) $end_multi_text $Formula: ( percent-ships-departed 100 "Pick Pocket 2" "Pick Pocket 1" "Pick Pocket 3" "Pick Pocket 5" "Pick Pocket 4" "Pick Pocket 6" "Pick Pocket 8" "Pick Pocket 7" "Pick Pocket 9" ) +Score: 200 #Waypoints ;! 7 lists total $Name: Brimstone jump $List: ( ;! 1 points in list ( -2524.657471, -0.000109, -4976.460938 ) ) $Name: Waypoint path 2 $List: ( ;! 1 points in list ( -633.698914, 0.000145, -2903.164795 ) ) $Name: Waypoint path 3 $List: ( ;! 1 points in list ( -2347.694824, -0.000095, -1697.036987 ) ) $Name: Waypoint path 4 $List: ( ;! 1 points in list ( 154.426682, -0.001893, -3426.831543 ) ) $Name: Waypoint path 5 $List: ( ;! 1 points in list ( -2927.198486, -0.001517, -1233.074219 ) ) $Name: Asmodeus path $List: ( ;! 2 points in list ( -762.009521, -0.000547, -7237.092285 ) ( -4526.729492, 0.002021, -5287.840820 ) ) $Name: Harpy depart $List: ( ;! 1 points in list ( 280.595886, -38.356987, -132.248825 ) ) #Messages ;! 11 total $Name: Failed $Team: -1 $MessageNew: XSTR("The Shivans have destroyed the Brimstone. Return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Engines $Team: -1 $MessageNew: XSTR("The Brimstone has regained power.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Comm $Team: -1 $MessageNew: XSTR("The Shivans have restored Communications. Watch out for reinforcements.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Harpy docked $Team: -1 $MessageNew: XSTR("The shivans have successfully landed some repair crews.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Vas Repairs $Team: -1 $MessageNew: XSTR("We have taken the ship and are expediting repairs. We'll get her out of here as soon as possible.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VP1 $Name: Ooops $Team: -1 $MessageNew: XSTR("Whoa, shouldn't have hit that.", -1) $end_multi_text +Persona: Support Ship Vasudan +AVI Name: Head-VC2 $Name: Hang of it $Team: -1 $MessageNew: XSTR("We're starting to figure out the controls. We have her moving again.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VP1 $Name: Win $Team: -1 $MessageNew: XSTR("Good work, we have the Brimstone. Clean up and return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: Leaving $Team: -1 $MessageNew: XSTR("We are bringing the jump engines on line. We'll be on our way in a matter of seconds.", -1) $end_multi_text +Persona: Large Ship Vasudan +AVI Name: Head-VP1 $Name: New orders $Team: -1 $MessageNew: XSTR("The capture force was unsuccessful. You now have new orders. Destroy the Brimstone at all costs.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 $Name: So So $Team: -1 $MessageNew: XSTR("The Brimstone has been destroyed, return to base.", -1) $end_multi_text +Persona: Terran Command +AVI Name: Head-CM1 #Reinforcements ;! 0 total #Background bitmaps ;! 1 total $Num stars: 880 $Ambient light level: 7895160 ;;FSO 3.6.9;; $Bitmap List: $Sun: SunGreen +Angles: 0.872664 0.959930 1.396262 +Scale: 0.200000 $Sun: SunRed +Angles: 0.959930 3.490656 0.698131 +Scale: 0.300000 $Sun: SunGold +Angles: 0.000000 0.000000 0.785398 +Scale: 0.100000 $Sun: SunRed +Angles: 0.209439 0.000000 0.279252 +Scale: 0.400000 $Sun: SunViolet +Angles: 0.174533 0.000000 0.139626 +Scale: 0.400000 $Starbitmap: dneb12 +Angles: 0.244346 0.122173 0.244346 +ScaleX: 2.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 6: Joshua $Briefing Music: Cinema #End