#Mission Info $Version: 0.10 $Name: XSTR("Ultimate Gauntlet", -1) $Author: FUBAR $Created: 08/14/99 at 18:50:44 $Modified: 03/07/08 at 01:45:39 $Notes: This is a FRED created mission Questions comments to fubar@fubar.org $End Notes: $Mission Desc: XSTR("The unltimate Gauntlet. All ships and weapons available. IP asked for it blame him. Background from Vidmaster's Dark Children. ", -1) $end_multi_text +Game Type Flags: 10 +Flags: 128 +Num Players: 6 +Num Respawns: 20 +Disallow Support: 0 +Hull Repair Ceiling: 100.000000 +Subsystem Repair Ceiling: 100.000000 +Player Entry Delay: 1.000000 +Viewer pos: -61.774803, 1086.762695, -492.095001 +Viewer orient: 0.998945, -0.000000, -0.045916, 0.044822, 0.217041, 0.975133, 0.009965, -0.976162, 0.216813 ;;FSO 3.6.0;; $Skybox Model: starfield.pof $AI Profile: TBP #Command Briefing #Briefing $start_briefing $num_stages: 1 $start_stage $multi_text XSTR("You have chosen the ultimate challange. Your goal die last.", -1) $end_multi_text $voice: FUBAR_MG03_1.wav $camera_pos: -48.886890, 4633.475586, 226.118393 $camera_orient: 0.999839, 0.000000, -0.017940, 0.017929, -0.035263, 0.999217, -0.000633, -0.999378, -0.035257 $camera_time: 500 $num_lines: 0 $num_icons: 10 $Flags: 0 $Formula: ( true ) $start_icon $type: 23 $team: Friendly $class: MF Nial $pos: -200.000000, 0.000000, 0.000000 $label: Alpha +id: 1 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Friendly $class: VE Fighter $pos: 200.000000, 0.000000, 0.000000 $label: Beta +id: 2 $hlight: 1 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: DH Fighter $pos: 1500.000000, 0.000000, 700.000000 $label: Unknown +id: 3 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: MF Nial $pos: -1500.000000, 0.000000, -700.000000 $label: Unknown +id: 4 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: EA Aurora $pos: 1500.000000, 0.000000, -700.000000 $label: Unknown +id: 5 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: SH Fighter $pos: -1500.000000, 0.000000, 700.000000 $label: Unknown +id: 6 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: PSI Aurora $pos: -1500.000000, 0.000000, 0.000000 $label: Unknown +id: 7 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: NR Frazi $pos: 1500.000000, 0.000000, 0.000000 $label: Unknown +id: 8 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: CR Rutarian $pos: 0.000000, 0.000000, 700.000000 $label: Unknown +id: 9 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $start_icon $type: 23 $team: Hostile $class: DF Sky Serpent $pos: 0.000000, 0.000000, -700.000000 $label: Unknown +id: 10 $hlight: 0 $mirror: 0 $multi_text $end_multi_text $end_icon $end_stage $end_briefing #Debriefing_info $Num stages: 1 $Formula: ( true ) $Multi text XSTR("You didn't make it did you. We'll be sure to notify your next of kin.", -1) $end_multi_text $Voice: FUBAR_MG03_2.wav $Recommendation text: XSTR("", 10) $end_multi_text #Players ;! 6 total $Starting Shipname: Alpha 1 $Ship Choices: ( "EA Aurora" 5 "EA Tiger" 5 "EA Aurora MK1" 5 "EA Badger" 5 "EA Thunderbolt" 5 "EA 109 Zephyr" 5 "PSI Aurora" 5 "PSI Thunderbolt" 5 "EA Maintenance Bot" 5 "EA Valkyrie" 5 "EA Skylark" 5 "CR Sentri" 5 "CR Rutarian" 5 "NR Frazi" 5 "NR Gorith" 5 "NR Freighter" 5 "MF Nial" 5 "MF Tishat" 5 "MF Lintira" 5 "BI Falkosi" 5 "BI Halik" 5 "DF Sky Serpent" 5 "ISA Whitestar" 5 "ISA Bluestar" 5 "DH Fighter" 5 "DH Raider" 5 "VE Fighter" 5 "SH Fighter" 5 "SH Chaser" 5 "SH Scout" 5 "SH Heavy Assault" 5 "EA Escort Aurora" 5 "Sheridan's Aurora" 5 "Sinclair's Aurora" 5 "Ivanova's Aurora" 5 "DI Thorun" 5 "TS Fighter" 5 ) +Weaponry Pool: ( "30mm Pulse" 100 "33mm Pulse" 100 "40mm Pulse" 100 "45mm Pulse" 100 "60mm Pulse" 100 "42mm Plasma" 100 "43mm Plasma" 100 "45mm Fusion" 100 "Disruptor" 100 "Particle Array" 100 "Ion Accelerator" 100 "52mm Pulse" 100 "75mm Pulse" 100 "Neutron Gun" 12 "Light Fusion" 12 "Drazi 35mm" 100 "Brakiri 32mm" 100 "Brakiri 57mm" 100 "BI XRay Gun" 100 "WS Pulsed Fusion" 100 "WS Pulsed Neutron" 100 "Pulsed Fusion" 100 "WS Neutron Beam#player" 100 "WS Neutron Beam" 100 "DH Neutron Pulse" 100 "DH Light Neutron Beam" 100 "SH Quantum Bolt" 100 "SH Quantum Pulse" 100 "VE Lightning Cannon" 102 "Burst Particle Cannon" 100 "TS Fireball Cannon" 100 "SH LightAAA" 100 "SH HeavyAAA" 100 "TS Light Fireball Turret" 100 "TS Medium Fireball Turret" 100 "TS Heavy Fireball Turret" 100 "EA Venom 1" 100 "EA Venom 2" 100 "EA Panther" 100 "EA Bulldog" 100 "CR Asari" 100 "NR Ta'Lon" 100 "NR T'Kor" 100 "MF Shokrai" 112 "ISA Dralfi" 100 "BI Meteor Shower" 100 "DI Deathwalker" 100 "SH Shard Bomb" 100 "Nothing" 102 ) #Objects ;! 100 total $Name: Alpha 1 ;! Object #0 $Class: MF Nial $Team: Friendly $Location: -114.891983, 0.000094, 101.692696 $Orientation: 0.867819, 0.000000, 0.496880, 0.000000, 1.000000, 0.000000, -0.496880, 0.000000, 0.867819 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 2 ;! Object #1 $Class: MF Nial $Team: Friendly $Location: 128.446838, 0.000161, 58.709724 $Orientation: 0.802096, 0.000000, -0.597195, 0.000000, 1.000000, 0.000000, 0.597195, 0.000000, 0.802096 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 3 ;! Object #2 $Class: MF Nial $Team: Friendly $Location: -140.652679, 0.000183, -84.117027 $Orientation: 0.882333, 0.000000, 0.470626, 0.000000, 1.000000, 0.000000, -0.470626, 0.000000, 0.882333 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Alpha 4 ;! Object #3 $Class: MF Nial $Team: Friendly $Location: 96.805931, -0.000061, -171.461060 $Orientation: 0.830941, 0.000000, -0.556361, 0.000000, 1.000000, 0.000000, 0.556361, 0.000000, 0.830941 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 12 $Name: Kappa 1 ;! Object #4 $Class: EA 109 Zephyr $Team: Hostile $Location: 296.569672, 188.500000, 504.217224 $Orientation: -0.861956, 0.000000, 0.506984, -0.155496, 0.951803, -0.264369, -0.482549, -0.306709, -0.820412 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 2 ;! Object #5 $Class: EA 109 Zephyr $Team: Hostile $Location: 399.600006, 188.500000, 700.500000 $Orientation: -0.868609, 0.000000, 0.495498, -0.112777, 0.973754, -0.197698, -0.482493, -0.227602, -0.845812 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 3 ;! Object #6 $Class: EA 109 Zephyr $Team: Hostile $Location: 497.138489, 188.500000, 495.871002 $Orientation: -0.706204, 0.000000, 0.708009, -0.183569, 0.965803, -0.183101, -0.683797, -0.259275, -0.682054 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Kappa 4 ;! Object #7 $Class: EA 109 Zephyr $Team: Hostile $Location: 408.925690, 188.500000, 306.102814 $Orientation: -0.599259, 0.000000, 0.800555, -0.277157, 0.938159, -0.207467, -0.751048, -0.346206, -0.562200 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rho 1 ;! Object #8 $Class: EA Aurora $Team: Hostile $Location: -56.405663, -125.400063, 820.610474 $Orientation: -0.976099, 0.000000, -0.217324, -0.028854, 0.991147, 0.129594, 0.215400, 0.132767, -0.967458 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rho 2 ;! Object #9 $Class: EA Aurora $Team: Hostile $Location: -148.865143, -125.400078, 530.638000 $Orientation: -0.903501, 0.000000, -0.428586, -0.076590, 0.983903, 0.161458, 0.421687, 0.178703, -0.888958 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rho 3 ;! Object #10 $Class: EA Aurora $Team: Hostile $Location: 48.421539, -125.400093, 602.038818 $Orientation: -0.990087, 0.000000, -0.140453, -0.024693, 0.984424, 0.174067, 0.138265, 0.175809, -0.974666 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Rho 4 ;! Object #11 $Class: EA Aurora $Team: Hostile $Location: -145.057770, -125.400032, 794.736023 $Orientation: -0.949917, 0.000000, -0.312502, -0.041553, 0.991120, 0.126308, 0.309727, 0.132968, -0.941482 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 1 ;! Object #12 $Class: PSI Aurora $Team: Hostile $Location: 379.595978, -70.200027, -210.978470 $Orientation: 0.485804, 0.000000, 0.874067, 0.139478, 0.987186, -0.077521, -0.862867, 0.159573, 0.479579 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 2 ;! Object #13 $Class: PSI Aurora $Team: Hostile $Location: 511.700012, -70.199997, -49.700001 $Orientation: 0.096672, 0.000000, 0.995316, 0.134658, 0.990806, -0.013079, -0.986165, 0.135292, 0.095783 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 3 ;! Object #14 $Class: PSI Aurora $Team: Hostile $Location: 546.309448, -70.200020, -232.991592 $Orientation: 0.392296, 0.000000, 0.919839, 0.107972, 0.993087, -0.046048, -0.913480, 0.117381, 0.389584 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Omicron 4 ;! Object #15 $Class: PSI Aurora $Team: Hostile $Location: 418.998566, -70.200005, -297.844452 $Orientation: 0.579382, 0.000000, 0.815056, 0.110278, 0.990805, -0.078391, -0.807562, 0.135301, 0.574054 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Lamda 1 ;! Object #16 $Class: EA Badger $Team: Hostile $Location: -362.017212, 64.400085, -462.675415 $Orientation: 0.819947, 0.000000, -0.572439, 0.074280, 0.991545, 0.106396, 0.567599, -0.129760, 0.813015 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 1" "EA Bulldog" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Lamda 2 ;! Object #17 $Class: EA Badger $Team: Hostile $Location: -246.728317, 64.400139, -409.439392 $Orientation: 0.903242, 0.000000, -0.429132, 0.070304, 0.986489, 0.147976, 0.423334, -0.163828, 0.891038 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 1" "EA Bulldog" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Lamda 3 ;! Object #18 $Class: EA Badger $Team: Hostile $Location: -374.997620, 64.400146, -665.372498 $Orientation: 0.899367, 0.000000, -0.437194, 0.041582, 0.995467, 0.085541, 0.435212, -0.095112, 0.895290 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 1" "EA Bulldog" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Lamda 4 ;! Object #19 $Class: EA Badger $Team: Hostile $Location: -199.912781, 64.400146, -621.327698 $Orientation: 0.978110, 0.000000, -0.208089, 0.023172, 0.993781, 0.108918, 0.206795, -0.111355, 0.972027 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Secondary Banks: ( "EA Venom 1" "EA Bulldog" ) +Subsystem: turret01a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 1 ;! Object #20 $Class: EA Thunderbolt $Team: Hostile $Location: 106.199997, -85.300003, -690.900024 $Orientation: 0.988392, 0.000000, 0.151928, 0.018403, 0.992637, -0.119724, -0.150809, 0.121130, 0.981114 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 2 ;! Object #21 $Class: EA Thunderbolt $Team: Hostile $Location: -0.982406, -85.300034, -843.238953 $Orientation: 0.999999, 0.000000, -0.001165, -0.000117, 0.994923, -0.100644, 0.001159, 0.100644, 0.994922 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 3 ;! Object #22 $Class: EA Thunderbolt $Team: Hostile $Location: 197.839096, -85.299980, -844.705322 $Orientation: 0.973652, 0.000000, 0.228040, 0.022314, 0.995201, -0.095271, -0.226945, 0.097849, 0.968979 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Mu 4 ;! Object #23 $Class: EA Thunderbolt $Team: Hostile $Location: 135.562714, -85.300018, -995.430786 $Orientation: 0.990854, 0.000000, 0.134939, 0.011416, 0.996415, -0.083830, -0.134456, 0.084603, 0.987301 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nu 1 ;! Object #24 $Class: PSI Thunderbolt $Team: Hostile $Location: 158.600006, 235.600006, -343.000000 $Orientation: 0.907665, 0.000000, 0.419696, -0.222043, 0.848586, 0.480207, -0.356148, -0.529057, 0.770232 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Nu 2 ;! Object #25 $Class: PSI Thunderbolt $Team: Hostile $Location: 109.506966, 235.600037, -436.832245 $Orientation: 0.969986, 0.000000, 0.243160, -0.112717, 0.886072, 0.449635, -0.215457, -0.463548, 0.859477 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Nu 3 ;! Object #26 $Class: PSI Thunderbolt $Team: Hostile $Location: 254.522293, 235.600037, -444.978149 $Orientation: 0.868034, 0.000000, 0.496505, -0.207341, 0.908631, 0.362491, -0.451140, -0.417600, 0.788722 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Nu 4 ;! Object #27 $Class: PSI Thunderbolt $Team: Hostile $Location: 181.211884, 235.600006, -518.546753 $Orientation: 0.944017, 0.000000, 0.329897, -0.130040, 0.919032, 0.372115, -0.303186, -0.394183, 0.867582 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 25 $Name: Pi 1 ;! Object #28 $Class: EA Tiger $Team: Hostile $Location: -379.600006, -70.199997, -211.000000 $Orientation: 0.485838, 0.000000, -0.874049, -0.139470, 0.987187, -0.077524, 0.862849, 0.159568, 0.479613 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pi 2 ;! Object #29 $Class: EA Tiger $Team: Hostile $Location: -511.704041, -70.199966, -49.721531 $Orientation: 0.096713, 0.000000, -0.995312, -0.134656, 0.990806, -0.013084, 0.986161, 0.135290, 0.095824 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pi 3 ;! Object #30 $Class: EA Tiger $Team: Hostile $Location: -546.313477, -70.199989, -233.013123 $Orientation: 0.392324, 0.000000, -0.919827, -0.107968, 0.993087, -0.046050, 0.913469, 0.117379, 0.389612 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Pi 4 ;! Object #31 $Class: EA Tiger $Team: Hostile $Location: -419.002594, -70.199974, -297.865967 $Orientation: 0.579406, 0.000000, -0.815039, -0.110272, 0.990805, -0.078392, 0.807545, 0.135297, 0.574078 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01-base $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Xi 1 ;! Object #32 $Class: ISA Bluestar $Team: Hostile $Location: -499.918457, -0.000027, -170.787582 $Orientation: 0.336597, 0.000000, -0.941649, 0.000000, 1.000000, 0.000000, 0.941649, 0.000000, 0.336597 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Xi 2 ;! Object #33 $Class: ISA Bluestar $Team: Hostile $Location: -611.311340, -0.000056, -158.532608 $Orientation: 0.251063, 0.000000, -0.967971, 0.000000, 1.000000, 0.000000, 0.967971, 0.000000, 0.251063 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Xi 3 ;! Object #34 $Class: ISA Bluestar $Team: Hostile $Location: -530.907898, 0.000010, -315.943054 $Orientation: 0.547971, 0.000000, -0.836497, 0.000000, 1.000000, 0.000000, 0.836497, 0.000000, 0.547971 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Xi 4 ;! Object #35 $Class: ISA Bluestar $Team: Hostile $Location: -624.723999, -0.000033, -319.359314 $Orientation: 0.480873, 0.000000, -0.876790, 0.000000, 1.000000, 0.000000, 0.876790, 0.000000, 0.480873 $AI Behavior: None +AI Class: EA Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Battlewagon 1 ;! Object #36 $Class: Raider Battlewagon $Team: Hostile $Location: -1705.500000, 250.000000, 1008.799988 $Orientation: -0.585430, 0.000000, -0.810723, 0.000000, 1.000000, 0.000000, 0.810723, 0.000000, -0.585430 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "Rho" "Kappa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Theta 1 ;! Object #37 $Class: NR Gorith $Team: Hostile $Location: -687.099976, 0.000000, 309.299988 $Orientation: -0.410481, 0.000000, -0.911869, 0.000000, 1.000000, 0.000000, 0.911869, 0.000000, -0.410481 $AI Behavior: None +AI Class: NR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Theta 2 ;! Object #38 $Class: NR Gorith $Team: Hostile $Location: -711.266907, -0.000078, 391.844238 $Orientation: -0.482531, 0.000000, -0.875879, 0.000000, 1.000000, 0.000000, 0.875879, 0.000000, -0.482531 $AI Behavior: None +AI Class: NR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Theta 3 ;! Object #39 $Class: NR Gorith $Team: Hostile $Location: -817.511475, -0.000082, 332.849792 $Orientation: -0.377092, 0.000000, -0.926176, 0.000000, 1.000000, 0.000000, 0.926176, 0.000000, -0.377092 $AI Behavior: None +AI Class: NR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Theta 4 ;! Object #40 $Class: NR Gorith $Team: Hostile $Location: -560.500000, 0.000000, 504.799988 $Orientation: -0.669221, 0.000000, -0.743063, 0.000000, 1.000000, 0.000000, 0.743063, 0.000000, -0.669221 $AI Behavior: None +AI Class: NR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Battlewagon 2 ;! Object #41 $Class: Raider Battlewagon $Team: Hostile $Location: 1840.599976, -250.000000, 897.799988 $Orientation: -0.585430, 0.000000, 0.810723, 0.000000, 1.000000, 0.000000, -0.810723, 0.000000, -0.585430 $AI Behavior: None +AI Class: Colonel $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a-base +Subsystem: turret11a-base +Subsystem: turret12a-base +Subsystem: turret13a-base $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "Rho" "Kappa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Iota 1 ;! Object #42 $Class: CR Rutarian $Team: Hostile $Location: 687.099976, 0.000000, 309.299988 $Orientation: -0.410481, 0.000000, 0.911869, 0.000000, 1.000000, 0.000000, -0.911869, 0.000000, -0.410481 $AI Behavior: None +AI Class: CR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iota 2 ;! Object #43 $Class: CR Rutarian $Team: Hostile $Location: 711.266907, -0.000078, 391.844238 $Orientation: -0.482531, 0.000000, 0.875879, 0.000000, 1.000000, 0.000000, -0.875879, 0.000000, -0.482531 $AI Behavior: None +AI Class: CR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iota 3 ;! Object #44 $Class: CR Rutarian $Team: Hostile $Location: 817.511475, -0.000082, 332.849792 $Orientation: -0.377092, 0.000000, 0.926176, 0.000000, 1.000000, 0.000000, -0.926176, 0.000000, -0.377092 $AI Behavior: None +AI Class: CR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Iota 4 ;! Object #45 $Class: CR Rutarian $Team: Hostile $Location: 560.500000, 0.000000, 504.799988 $Orientation: -0.669221, 0.000000, 0.743063, 0.000000, 1.000000, 0.000000, -0.743063, 0.000000, -0.669221 $AI Behavior: None +AI Class: CR Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Midwinter ;! Object #46 $Class: EA Midwinter $Team: Hostile $Location: 57.700001, 0.000000, 344.100006 $Orientation: -0.986231, 0.000000, 0.165375, 0.000000, 1.000000, 0.000000, -0.165375, 0.000000, -0.986231 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 70 "Omicron" "Lamda" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Sigma 1 ;! Object #47 $Class: DF Sky Serpent $Team: Hostile $Location: -56.363995, 0.000029, 256.638611 $Orientation: -0.976722, 0.000000, -0.214511, 0.000000, 1.000000, 0.000000, 0.214511, 0.000000, -0.976722 $AI Behavior: None +AI Class: DF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sigma 2 ;! Object #48 $Class: DF Sky Serpent $Team: Hostile $Location: -92.599998, 0.000000, 369.399994 $Orientation: -0.969988, 0.000000, -0.243153, 0.000000, 1.000000, 0.000000, 0.243153, 0.000000, -0.969988 $AI Behavior: None +AI Class: DF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sigma 3 ;! Object #49 $Class: DF Sky Serpent $Team: Hostile $Location: -172.424622, -0.000007, 257.525482 $Orientation: -0.830945, 0.000000, -0.556354, 0.000000, 1.000000, 0.000000, 0.556354, 0.000000, -0.830945 $AI Behavior: None +AI Class: DF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sigma 4 ;! Object #50 $Class: DF Sky Serpent $Team: Hostile $Location: 149.399994, 0.000000, 253.199997 $Orientation: -0.861251, 0.000000, 0.508179, 0.000000, 1.000000, 0.000000, -0.508179, 0.000000, -0.861251 $AI Behavior: None +AI Class: DF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Sigma 5 ;! Object #51 $Class: DF Sky Serpent $Team: Hostile $Location: 174.123337, 0.000040, 408.363129 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None +AI Class: DF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Nova ;! Object #52 $Class: EA Nova $Team: Hostile $Location: 370.905792, -283.221588, 1457.300049 $Orientation: -0.999217, 0.000000, 0.039563, 0.000000, 1.000000, 0.000000, -0.039563, 0.000000, -0.999217 $AI Behavior: None +AI Class: General $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret02a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret03a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret04a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret07a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret08a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret09a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret10a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret11a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret12a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret13a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret14a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret15a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret16a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret17a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret18a +Primary Banks: ( "EA Medium Pulse Turret 2" ) +Subsystem: turret19a +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret20a +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret21a +Primary Banks: ( "EA Interceptor" ) +Subsystem: turret22a +Primary Banks: ( "EA Interceptor" ) $Arrival Location: Hyperspace $Arrival Cue: ( < ( hits-left "Midwinter" ) 30 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 200 $Name: Upsilon 1 ;! Object #53 $Class: BI Falkosi $Team: Hostile $Location: -56.400002, 0.000000, -256.600006 $Orientation: 0.976686, 0.000000, -0.214673, 0.000000, 1.000000, 0.000000, 0.214673, 0.000000, 0.976686 $AI Behavior: None +AI Class: BI Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Upsilon 2 ;! Object #54 $Class: BI Falkosi $Team: Hostile $Location: -92.636002, -0.000029, -369.361389 $Orientation: 0.969960, 0.000000, -0.243266, 0.000000, 1.000000, 0.000000, 0.243266, 0.000000, 0.969960 $AI Behavior: None +AI Class: BI Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Upsilon 3 ;! Object #55 $Class: BI Falkosi $Team: Hostile $Location: -172.460632, -0.000036, -257.486877 $Orientation: 0.830853, 0.000000, -0.556492, 0.000000, 1.000000, 0.000000, 0.556492, 0.000000, 0.830853 $AI Behavior: None +AI Class: BI Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Upsilon 4 ;! Object #56 $Class: BI Falkosi $Team: Hostile $Location: 149.363983, -0.000029, -253.161392 $Orientation: 0.861271, 0.000000, 0.508146, 0.000000, 1.000000, 0.000000, -0.508146, 0.000000, 0.861271 $AI Behavior: None +AI Class: BI Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Upsilon 5 ;! Object #57 $Class: BI Falkosi $Team: Hostile $Location: 174.087326, 0.000011, -408.324524 $Orientation: 0.919885, 0.000000, 0.392189, 0.000000, 1.000000, 0.000000, -0.392189, 0.000000, 0.919885 $AI Behavior: None +AI Class: BI Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 12 $Name: Tau 1 ;! Object #58 $Class: MF Tishat $Team: Hostile $Location: -902.250244, -0.000144, -23.660147 $Orientation: 0.026214, 0.000000, -0.999656, 0.000000, 1.000000, 0.000000, 0.999656, 0.000000, 0.026214 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tau 2 ;! Object #59 $Class: MF Tishat $Team: Hostile $Location: -995.400024, 0.000000, 135.000000 $Orientation: -0.134393, 0.000000, -0.990928, 0.000000, 1.000000, 0.000000, 0.990928, 0.000000, -0.134393 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tau 3 ;! Object #60 $Class: MF Tishat $Team: Hostile $Location: -991.787231, 0.000001, -117.272430 $Orientation: 0.117425, 0.000000, -0.993082, 0.000000, 1.000000, 0.000000, 0.993082, 0.000000, 0.117425 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tau 4 ;! Object #61 $Class: MF Tishat $Team: Hostile $Location: 854.276306, 0.000014, -23.660202 $Orientation: 0.027686, 0.000000, 0.999617, 0.000000, 1.000000, 0.000000, -0.999617, 0.000000, 0.027686 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tau 5 ;! Object #62 $Class: MF Tishat $Team: Hostile $Location: 1015.461914, 0.000020, 127.404900 $Orientation: -0.124489, 0.000000, 0.992221, 0.000000, 1.000000, 0.000000, -0.992221, 0.000000, -0.124489 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tau 6 ;! Object #63 $Class: MF Tishat $Team: Hostile $Location: 1025.778076, 0.000015, -158.267990 $Orientation: 0.152486, 0.000000, 0.988306, 0.000000, 1.000000, 0.000000, -0.988306, 0.000000, 0.152486 $AI Behavior: None +AI Class: MF Elite $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Tinashi ;! Object #64 $Class: MF Tinashi $Team: Hostile $Location: 2002.876953, -0.000142, -2080.238525 $Orientation: 0.681727, 0.000000, 0.731607, 0.000000, 1.000000, 0.000000, -0.731607, 0.000000, 0.681727 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 0 "G'Quan" ) ( is-destroyed-delay 0 "Vorchan" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 900 $Name: Vorchan ;! Object #65 $Class: CR Vorchan $Team: Hostile $Location: -1206.599976, -250.000000, -2478.899902 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 0 "Midwinter" ) ( is-destroyed-delay 0 "Nova" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 700 $Name: G'Quan ;! Object #66 $Class: NR G'Quan $Team: Hostile $Location: 3237.899902, 250.000000, 681.900024 $Orientation: -0.010848, 0.000000, 0.999941, 0.000000, 1.000000, 0.000000, -0.999941, 0.000000, -0.010848 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a $Arrival Location: Hyperspace $Arrival Cue: ( or ( is-destroyed-delay 0 "Midwinter" ) ( is-destroyed-delay 0 "Nova" ) ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 1000 $Name: Psi 1 ;! Object #67 $Class: MF Nial $Team: Hostile $Location: 582.169739, 0.000120, -815.426941 $Orientation: 0.813865, 0.000000, 0.581054, 0.000000, 1.000000, 0.000000, -0.581054, 0.000000, 0.813865 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Psi 2 ;! Object #68 $Class: MF Nial $Team: Hostile $Location: 551.456238, 0.000152, -793.722229 $Orientation: 0.821244, 0.000000, 0.570577, 0.000000, 1.000000, 0.000000, -0.570577, 0.000000, 0.821244 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Psi 3 ;! Object #69 $Class: MF Nial $Team: Hostile $Location: 748.436218, 0.000142, -626.090393 $Orientation: 0.641631, 0.000000, 0.767014, 0.000000, 1.000000, 0.000000, -0.767014, 0.000000, 0.641631 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Psi 4 ;! Object #70 $Class: MF Nial $Team: Hostile $Location: 779.155273, 0.000092, -653.007751 $Orientation: 0.642337, 0.000000, 0.766423, 0.000000, 1.000000, 0.000000, -0.766423, 0.000000, 0.642337 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Drakh Cruiser 1 ;! Object #71 $Class: DH Cruiser $Team: Hostile $Location: -1770.377930, -0.000024, 1856.958618 $Orientation: -0.977417, 0.000000, -0.211321, 0.000000, 1.000000, 0.000000, 0.211321, 0.000000, -0.977417 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Wrong" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 2000 $Name: Drakh Cruiser 2 ;! Object #72 $Class: DH Cruiser $Team: Hostile $Location: 2043.563843, 0.000067, 1921.297729 $Orientation: -0.907184, 0.000000, 0.420734, 0.000000, 1.000000, 0.000000, -0.420734, 0.000000, -0.907184 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08-base +Subsystem: turret09-base +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12-base +Subsystem: turret13-base +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Wrong" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 2000 $Name: Battlecrab ;! Object #73 $Class: SH Battlecrab (S) $Team: Hostile $Location: 10.100000, 500.000000, -2474.199951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Primary Banks: ( "SH HeavyAAA" ) $Arrival Location: Hyperspace $Arrival Cue: ( < ( + ( hits-left "Drakh Cruiser 1" ) ( hits-left "Drakh Cruiser 2" ) ) 80 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 2500 $Name: Chi 1 ;! Object #74 $Class: DH Fighter $Team: Hostile $Location: -14.701085, 0.000001, 863.626038 $Orientation: -0.999855, 0.000000, -0.017020, 0.000000, 1.000000, 0.000000, 0.017020, 0.000000, -0.999855 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Chi 2 ;! Object #75 $Class: DH Fighter $Team: Hostile $Location: -53.077805, 0.000083, 836.930420 $Orientation: -0.997995, 0.000000, -0.063292, 0.000000, 1.000000, 0.000000, 0.063292, 0.000000, -0.997995 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Chi 3 ;! Object #76 $Class: DH Fighter $Team: Hostile $Location: -77.976212, 0.000012, 892.903809 $Orientation: -0.996208, 0.000000, -0.086998, 0.000000, 1.000000, 0.000000, 0.086998, 0.000000, -0.996208 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Chi 4 ;! Object #77 $Class: DH Fighter $Team: Hostile $Location: 936.616699, 0.000161, 838.827454 $Orientation: -0.667149, 0.000000, 0.744924, 0.000000, 1.000000, 0.000000, -0.744924, 0.000000, -0.667149 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Chi 5 ;! Object #78 $Class: DH Fighter $Team: Hostile $Location: 922.000000, 0.000000, 905.700012 $Orientation: -0.700773, 0.000000, 0.713385, 0.000000, 1.000000, 0.000000, -0.713385, 0.000000, -0.700773 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Chi 6 ;! Object #79 $Class: DH Fighter $Team: Hostile $Location: 997.809265, -0.000020, 861.397827 $Orientation: -0.653469, 0.000000, 0.756953, 0.000000, 1.000000, 0.000000, -0.756953, 0.000000, -0.653469 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 40 $Name: Eta 1 ;! Object #80 $Class: SH Heavy Assault $Team: Hostile $Location: -320.110046, -0.000114, 922.106323 $Orientation: -0.992306, 0.000000, -0.123816, 0.000000, 1.000000, 0.000000, 0.123816, 0.000000, -0.992306 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Eta 2 ;! Object #81 $Class: SH Heavy Assault $Team: Hostile $Location: -213.500000, 0.000000, 1025.699951 $Orientation: -0.979016, 0.000000, -0.203783, 0.000000, 1.000000, 0.000000, 0.203783, 0.000000, -0.979016 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Eta 3 ;! Object #82 $Class: SH Heavy Assault $Team: Hostile $Location: 679.562927, 0.000872, 923.076843 $Orientation: -0.677331, 0.000000, 0.735679, 0.000000, 1.000000, 0.000000, -0.735679, -0.000001, -0.677331 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Eta 4 ;! Object #83 $Class: SH Heavy Assault $Team: Hostile $Location: 773.181030, 0.000685, 870.840759 $Orientation: -0.639433, 0.000000, 0.768847, 0.000000, 1.000000, 0.000000, -0.768847, -0.000001, -0.639433 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 50 $Name: Phi 1 ;! Object #84 $Class: SH Fighter $Team: Hostile $Location: 400.050781, 0.000897, -1039.018066 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Phi 2 ;! Object #85 $Class: SH Fighter $Team: Hostile $Location: 378.647919, 0.001027, -1073.547607 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Phi 3 ;! Object #86 $Class: SH Fighter $Team: Hostile $Location: 482.377808, 0.000901, -1098.632202 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "SH LightAAA" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Phi 4 ;! Object #87 $Class: SH Fighter $Team: Hostile $Location: -377.744354, 0.001086, -959.671204 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Phi 5 ;! Object #88 $Class: SH Fighter $Team: Hostile $Location: -402.584106, 0.000897, -1000.283569 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Phi 6 ;! Object #89 $Class: SH Fighter $Team: Hostile $Location: -323.281677, 0.000927, -1034.124268 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Primary Banks: ( "SH LightAAA" ) $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "no-arrival-warp" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Vorlon Cruiser 1 ;! Object #90 $Class: VE Cruiser $Team: Hostile $Location: -1825.000000, -250.000000, -224.500000 $Orientation: 0.010210, 0.000000, -0.999948, 0.000000, 1.000000, 0.000000, 0.999948, 0.000000, 0.010210 $AI Behavior: None +AI Class: Perfect $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Vorlon Cruiser 2 ;! Object #91 $Class: VE Cruiser $Team: Hostile $Location: 1944.800049, 250.000000, -224.500000 $Orientation: 0.115587, 0.000000, 0.993297, 0.000000, 1.000000, 0.000000, -0.993297, 0.000000, 0.115587 $AI Behavior: None +AI Class: Perfect $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 800 $Name: Omega 1 ;! Object #92 $Class: VE Fighter $Team: Hostile $Location: 924.650269, -0.000103, -913.898132 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Omega 2 ;! Object #93 $Class: VE Fighter $Team: Hostile $Location: 945.390198, -0.000083, 954.705383 $Orientation: -0.999776, 0.010550, 0.018398, 0.009995, 0.999500, -0.029995, -0.018705, -0.029805, -0.999381 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Omega 3 ;! Object #94 $Class: VE Fighter $Team: Hostile $Location: -952.225037, -0.000076, 922.742493 $Orientation: -0.999933, 0.000000, -0.011593, 0.000000, 1.000000, 0.000000, 0.011593, 0.000000, -0.999933 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Omega 4 ;! Object #95 $Class: VE Fighter $Team: Hostile $Location: -926.010132, -0.000087, -912.501282 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Alpha" 50 ) ( ai-chase-wing "Beta" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" ) +Flags2: ( ) +Respawn priority: 0 +Orders Accepted: 33023 ;! note that this is a bitfield!!! +Group: 0 +Score: 500 $Name: Beta 1 ;! Object #96 $Class: VE Fighter $Team: Friendly $Location: -154.273697, -0.000579, -349.905975 $Orientation: 0.847255, 0.000000, 0.531186, 0.000000, 1.000000, 0.000000, -0.531186, 0.000000, 0.847255 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: Beta 2 ;! Object #97 $Class: VE Fighter $Team: Friendly $Location: 62.753262, -0.000563, -360.961243 $Orientation: 0.857709, 0.000000, -0.514136, 0.000000, 1.000000, 0.000000, 0.514136, 0.000000, 0.857709 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot $Arrival Location: Hyperspace $Arrival Cue: ( false ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "cargo-known" "no-shields" "player-start" ) +Flags2: ( ) +Respawn priority: 0 +Group: 0 +Score: 50 $Name: PSI Command ;! Object #98 $Class: PSI Command ship $Team: Hostile $Location: -502.799988, -500.000000, -2353.199951 $Orientation: 1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 1.000000 $AI Behavior: None $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01a +Subsystem: turret02a +Subsystem: turret03a +Subsystem: turret04a +Subsystem: turret05a +Subsystem: turret06a +Subsystem: turret07a +Subsystem: turret08a +Subsystem: turret09a +Subsystem: turret10a +Subsystem: turret11a +Subsystem: turret12a +Subsystem: turret13a +Subsystem: turret14a $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Omicron" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 1 ;! note that this is a bitfield!!! +Group: 0 +Score: 1200 $Name: ISA Victory ;! Object #99 $Class: ISA Victory $Team: Hostile $Location: 0.000000, 0.000000, 6099.899902 $Orientation: -1.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, -1.000000 $AI Behavior: None $AI Goals: ( goals ( ai-chase-wing "Beta" 50 ) ( ai-chase-wing "Alpha" 50 ) ) $Cargo 1: XSTR("Nothing", 13) +Initial Velocity: 33 +Initial Hull: 100 +Initial Shields: 100 +Subsystem: Pilot +Subsystem: turret01 +Subsystem: turret02 +Subsystem: turret03 +Subsystem: turret04 +Subsystem: turret05 +Subsystem: turret06 +Subsystem: turret07 +Subsystem: turret08 +Subsystem: turret09 +Subsystem: turret10-base +Subsystem: turret11-base +Subsystem: turret12 +Subsystem: turret13 +Subsystem: turret14-base +Subsystem: turret15-base +Subsystem: turret16-base +Subsystem: turret17-base +Subsystem: turret18-base +Subsystem: turret19-base +Subsystem: turret20-base +Subsystem: turret21-base +Subsystem: turret22-base +Subsystem: turret23-base +Subsystem: turret24-base +Subsystem: turret25-base +Subsystem: turret26-base +Subsystem: turret27-base +Subsystem: turret28-base +Subsystem: turret29-base +Subsystem: turret30-base +Subsystem: turret31-base +Subsystem: turret32-base +Subsystem: turret33-base +Subsystem: turret34-base +Subsystem: turret35-base +Subsystem: turret36-base +Subsystem: turret37-base +Subsystem: turret38-base +Subsystem: turret39 +Subsystem: turret40 +Subsystem: turret41 +Subsystem: turret42 +Subsystem: turret43 +Subsystem: turret44 +Subsystem: turret45 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 60 "Omega" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Determination: 10 +Flags: ( "no-shields" "escort" ) +Flags2: ( ) +Respawn priority: 0 +Escort priority: 0 +Orders Accepted: 0 ;! note that this is a bitfield!!! +Group: 0 +Score: 3000 #Wings ;! 21 total $Name: Alpha $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Alpha 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Alpha 1" "Alpha 2" "Alpha 3" "Alpha 4" ) +Hotkey: 0 +Flags:( ) $Name: Kappa $Waves: 6 $Wave Threshold: 2 $Special Ship: 0 ;! Kappa 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-time-elapsed 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Kappa 1" "Kappa 2" "Kappa 3" "Kappa 4" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Rho $Waves: 5 $Wave Threshold: 2 $Special Ship: 0 ;! Rho 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 40 "Kappa" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Rho 1" "Rho 2" "Rho 3" "Rho 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Omicron $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Omicron 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Easy" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omicron 1" "Omicron 2" "Omicron 3" "Omicron 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Lamda $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Lamda 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 50 "Omicron" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Lamda 1" "Lamda 2" "Lamda 3" "Lamda 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Mu $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Mu 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 2 "Midwinter" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Mu 1" "Mu 2" "Mu 3" "Mu 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Nu $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Nu 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 60 "Mu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Nu 1" "Nu 2" "Nu 3" "Nu 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Pi $Waves: 8 $Wave Threshold: 2 $Special Ship: 0 ;! Pi 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 75 "Nu" "Mu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Pi 1" "Pi 2" "Pi 3" "Pi 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Xi $Waves: 3 $Wave Threshold: 2 $Special Ship: 0 ;! Xi 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 80 "Nu" "Mu" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Xi 1" "Xi 2" "Xi 3" "Xi 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Theta $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Theta 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "G'Quan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Theta 1" "Theta 2" "Theta 3" "Theta 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Iota $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Iota 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Vorchan" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Iota 1" "Iota 2" "Iota 3" "Iota 4" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) $Name: Sigma $Waves: 8 $Wave Threshold: 1 $Special Ship: 0 ;! Sigma 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 60 "Theta" "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Sigma 1" "Sigma 2" "Sigma 3" "Sigma 4" "Sigma 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Upsilon $Waves: 5 $Wave Threshold: 1 $Special Ship: 0 ;! Upsilon 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 60 "Theta" "Iota" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 5 total "Upsilon 1" "Upsilon 2" "Upsilon 3" "Upsilon 4" "Upsilon 5" ) $AI Goals: ( goals ( ai-chase-wing "Alpha" 89 ) ) +Flags:( ) $Name: Tau $Waves: 3 $Wave Threshold: 0 $Special Ship: 0 ;! Tau 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 60 "Sigma" "Upsilon" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Tau 1" "Tau 2" "Tau 3" "Tau 4" "Tau 5" "Tau 6" ) $AI Goals: ( goals ( ai-chase-any 89 ) ) +Flags:( ) +Wave Delay Min: 2 +Wave Delay Max: 3 $Name: Psi $Waves: 6 $Wave Threshold: 2 $Special Ship: 0 ;! Psi 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Tinashi" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Psi 1" "Psi 2" "Psi 3" "Psi 4" ) +Flags:( ) $Name: Chi $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Chi 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Wrong" 5 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Chi 1" "Chi 2" "Chi 3" "Chi 4" "Chi 5" "Chi 6" ) +Flags:( ) $Name: Eta $Waves: 4 $Wave Threshold: 2 $Special Ship: 0 ;! Eta 1 $Arrival Location: Hyperspace $Arrival Cue: ( percent-ships-destroyed 60 "Chi" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Eta 1" "Eta 2" "Eta 3" "Eta 4" ) +Flags:( ) $Name: Phi $Waves: 8 $Wave Threshold: 0 $Special Ship: 0 ;! Phi 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Battlecrab" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 6 total "Phi 1" "Phi 2" "Phi 3" "Phi 4" "Phi 5" "Phi 6" ) +Flags:( "no-arrival-warp" ) $Name: Omega $Waves: 99 $Wave Threshold: 2 $Special Ship: 0 ;! Omega 1 $Arrival Location: Hyperspace $Arrival Cue: ( has-arrived-delay 0 "Vorlon Cruiser" ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 4 total "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) +Flags:( ) $Name: Beta $Waves: 1 $Wave Threshold: 0 $Special Ship: 0 ;! Beta 1 $Arrival Location: Hyperspace $Arrival Cue: ( true ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Beta 1" "Beta 2" ) +Hotkey: 1 +Flags:( ) $Name: Vorlon Cruiser $Waves: 6 $Wave Threshold: 0 $Special Ship: 0 ;! Vorlon Cruiser 1 $Arrival Location: Hyperspace $Arrival Cue: ( is-event-true-delay "Die" 6 ) $Departure Location: Hyperspace $Departure Cue: ( false ) $Ships: ( ;! 2 total "Vorlon Cruiser 1" "Vorlon Cruiser 2" ) +Flags:( ) +Wave Delay Min: 20 +Wave Delay Max: 30 #Events ;! 33 total $Formula: ( when ( is-destroyed-delay 0 "Kappa" ) ( do-nothing ) ) +Name: Kappa +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Kappa", -1) $Formula: ( when ( is-destroyed-delay 0 "Rho" ) ( do-nothing ) ) +Name: Rho +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Rho", -1) $Formula: ( when ( is-destroyed-delay 0 "Omicron" ) ( do-nothing ) ) +Name: Omicron +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Omicron", -1) $Formula: ( when ( is-destroyed-delay 0 "Lamda" ) ( do-nothing ) ) +Name: Lamda +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Lamda", -1) $Formula: ( when ( is-destroyed-delay 0 "Mu" ) ( do-nothing ) ) +Name: Mu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Mu", -1) $Formula: ( when ( is-destroyed-delay 0 "Nu" ) ( do-nothing ) ) +Name: Nu +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Nu", -1) $Formula: ( when ( is-destroyed-delay 0 "Pi" ) ( do-nothing ) ) +Name: Pi +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Pi", -1) $Formula: ( when ( is-destroyed-delay 0 "Xi" ) ( do-nothing ) ) +Name: Xi +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Xi", -1) $Formula: ( when ( is-destroyed-delay 0 "Theta" ) ( do-nothing ) ) +Name: Theta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Theta", -1) $Formula: ( when ( is-destroyed-delay 0 "Iota" ) ( do-nothing ) ) +Name: Iota +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Iota", -1) $Formula: ( when ( is-destroyed-delay 0 "Battlewagon 1" "Battlewagon 2" ) ( do-nothing ) ) +Name: Battlewagon +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Battlewagon", -1) $Formula: ( when ( is-destroyed-delay 0 "Sigma" ) ( do-nothing ) ) +Name: Sigma +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Sigma", -1) $Formula: ( when ( is-destroyed-delay 0 "Midwinter" ) ( do-nothing ) ) +Name: Midwinter +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Midwinter", -1) $Formula: ( when ( is-destroyed-delay 0 "Nova" ) ( do-nothing ) ) +Name: Nova +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Nova", -1) $Formula: ( when ( is-destroyed-delay 0 "Upsilon" ) ( do-nothing ) ) +Name: Upsilon +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Upsilon", -1) $Formula: ( when ( is-destroyed-delay 0 "Tau" ) ( do-nothing ) ) +Name: Tau +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Tau", -1) $Formula: ( when ( is-destroyed-delay 0 "Psi" ) ( do-nothing ) ) +Name: PSI +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Psi", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Tinashi" ) ( do-nothing ) ) +Name: Tinashi +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Tinashi", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Vorchan" ) ( do-nothing ) ) +Name: Vorchan +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vorchan", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "G'Quan" ) ( do-nothing ) ) +Name: G'Quan +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy G'Quan", -1) +Team: 0 $Formula: ( when ( is-destroyed-delay 10 "Psi" "Tau" "Upsilon" "Sigma" "Iota" "Theta" "G'Quan" "Vorchan" "Tinashi" "Nova" "Midwinter" "PSI Command" ) ( send-message "#Command" "High" "Wrong" ) ) +Name: Wrong +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "Chi" ) ( do-nothing ) ) +Name: Chi +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Chi", -1) $Formula: ( when ( is-destroyed-delay 0 "Drakh Cruiser 1" "Drakh Cruiser 2" ) ( do-nothing ) ) +Name: DH Cruiser +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Drakh Cruisers", -1) +Team: 437918234 $Formula: ( when ( is-destroyed-delay 0 "Battlecrab" ) ( do-nothing ) ) +Name: Battlecrab +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Battlecrab", -1) $Formula: ( when ( is-destroyed-delay 0 "Eta" ) ( do-nothing ) ) +Name: Eta +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Eta", -1) $Formula: ( when ( is-destroyed-delay 0 "Phi" ) ( do-nothing ) ) +Name: Phi +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Phi", -1) +Team: 1431655765 $Formula: ( when ( is-destroyed-delay 0 "Omega" ) ( do-nothing ) ) +Name: Omega +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Omega", -1) +Team: 1431655765 $Formula: ( when ( is-destroyed-delay 0 "Chi" "Eta" "Psi" "Phi" "Drakh Cruiser 2" "Drakh Cruiser 1" "Battlecrab" ) ( send-message "#Command" "High" "Die" ) ) +Name: Die +Repeat Count: 1 +Interval: 1 +Team: 1431655765 $Formula: ( when ( percent-ships-destroyed 100 "Kappa" "Rho" "Battlewagon 1" "Battlewagon 2" ) ( send-message "#Command" "High" "Easy" ) ) +Name: Easy +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( is-destroyed-delay 0 "PSI Command" ) ( do-nothing ) ) +Name: PSI Cmd +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy PSI Command", -1) $Formula: ( when ( is-destroyed-delay 0 "Vorlon Cruiser" ) ( do-nothing ) ) +Name: Vorlons +Repeat Count: 1 +Interval: 1 +Objective: XSTR("Destroy Vorlons", -1) +Team: 1753247727 $Formula: ( when ( true ) ( ship-subsys-guardian-threshold 16 "Alpha 1" "weapons" "engine" ) ( ship-subsys-guardian-threshold 16 "Alpha 2" "weapons" "engine" ) ( ship-subsys-guardian-threshold 16 "Alpha 3" "weapons" "engine" ) ( ship-subsys-guardian-threshold 16 "Alpha 4" "weapons" "engine" ) ( ship-subsys-guardian-threshold 16 "Beta 1" "weapons" "engine" ) ( ship-subsys-guardian-threshold 16 "Beta 2" "weapons" "engine" ) ) +Name: Start +Repeat Count: 1 +Interval: 1 +Team: 0 $Formula: ( when ( percent-ships-destroyed 97 "Omega" ) ( ship-invulnerable "Omega 1" "Omega 2" "Omega 3" "Omega 4" ) ) +Name: End +Repeat Count: 1 +Interval: 1 +Team: 0 #Goals ;! 1 total $Type: Primary +Name: Kill or be Killed $MessageNew: XSTR("Eliminate all enemy vessels.", -1) $end_multi_text $Formula: ( percent-ships-destroyed 100 "Omega" ) #Waypoints ;! 0 lists total #Messages ;! 3 total $Name: Easy $Team: -1 $MessageNew: XSTR("That was easy wasn't it? PLAYTIME'S OVER!", -1) $end_multi_text +Persona: Terran Command +AVI Name: b5-command +Wave Name: FUBAR_MG03_3.wav $Name: Wrong $Team: -1 $MessageNew: XSTR("Think it's over? WRONG!!!", -1) $end_multi_text +Persona: Terran Command +AVI Name: b5-command +Wave Name: FUBAR_MG03_4.wav $Name: Die $Team: -1 $MessageNew: XSTR("And now you DIE!!!!!", -1) $end_multi_text +Persona: Terran Command +AVI Name: b5-command +Wave Name: FUBAR_MG03_5.wav #Reinforcements ;! 0 total #Background bitmaps ;! 8 total $Num stars: 0 $Ambient light level: 2171169 ;;FSO 3.6.9;; $Bitmap List: $Sun: ambient_purple +Angles: 0.000000 0.000000 0.000000 +Scale: 0.100000 $Sun: sun_violet +Angles: 0.000000 0.000000 0.000000 +Scale: 1.000000 $Starbitmap: neb_dark1 +Angles: 0.000000 0.000000 6.265727 +ScaleX: 7.000000 +ScaleY: 7.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark12 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 8.000000 +ScaleY: 8.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_dark5 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_dark7 +Angles: 0.000000 0.000000 0.000000 +ScaleX: 9.000000 +ScaleY: 9.000000 +DivX: 4 +DivY: 4 $Starbitmap: neb_new4 +Angles: 0.663225 1.378809 3.141590 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 2 +DivY: 2 $Starbitmap: neb_fire4 +Angles: 1.239183 0.000000 2.007127 +ScaleX: 1.000000 +ScaleY: 1.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_icy2 +Angles: 6.108648 3.141590 5.550143 +ScaleX: 2.000000 +ScaleY: 2.000000 +DivX: 1 +DivY: 1 $Starbitmap: p_mercury +Angles: 0.261799 2.879791 2.443459 +ScaleX: 4.000000 +ScaleY: 4.000000 +DivX: 1 +DivY: 1 #Asteroid Fields #Music $Event Music: 2: Into the Fire $Briefing Music: Brief4 #End