========================================================================== DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning categories can be shown and no debug_filter.cfg info will be saved. ========================================================================== FreeSpace version: 3.6.10 Passed cmdline options: -ambient_factor 65 -env -mipmap -missile_lighting -glow -nomotiondebris -spec -dualscanlines -orbradar -rearm_timer -targetinfo -3dwarp -ship_choice_3d -warp_flash -snd_preload -tbp Building file index... Found root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' with a checksum of 0x5529d851 Found root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' with a checksum of 0x1ca3d242 Found root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' with a checksum of 0xbda39a14 Found root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' with a checksum of 0xdcf27819 Found root pack 'C:\program files\the babylon project\Root_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\stu_fs2.vp' with a checksum of 0x7738890b Found root pack 'C:\program files\the babylon project\data\missions\B5-MP01-speech-1_0.vp' with a checksum of 0x639b5bda Searching root 'C:\program files\the babylon project\' ... 114 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-EMW-3_0.vp' ... 188 files Searching root pack 'C:\program files\the babylon project\B5-C-sp-RW-3_0.vp' ... 724 files Searching root pack 'C:\program files\the babylon project\B5-Core-3_4.vp' ... 7607 files Searching root pack 'C:\program files\the babylon project\B5-M-MultiPack-1_0.vp' ... 38 files Searching root pack 'C:\program files\the babylon project\Root_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\sparky_hi_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\stu_fs2.vp' ... 3 files Searching root pack 'C:\program files\the babylon project\data\missions\B5-MP01-speech-1_0.vp' ... 16 files Searching root 'd:\' ... 0 files Found 11 roots and 8699 files. Setting language to English Initializing OpenAL... Using 'Generic Software' as OpenAL sound device... OpenAL Vendor : Creative Labs Inc. OpenAL Renderer : Software OpenAL Version : 1.1 ... OpenAL successfully initialized! GR_CPU: Family 15, MMX=Yes Initializing OpenGL graphics device at 1024x768 with 32-bit color... Initializing WGL... Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, double-buffer: 1 OpenGL Vendor : ATI Technologies Inc. OpenGL Renderer : RADEON 9800 PRO OpenGL Version : 2.1.7412 Release Using extension "GL_EXT_fog_coord". Using extension "GL_ARB_multitexture". Using extension "GL_ARB_texture_env_add". Using extension "GL_ARB_texture_compression". Using extension "GL_EXT_texture_compression_s3tc". Using extension "GL_EXT_texture_filter_anisotropic". Using extension "GL_ARB_texture_env_combine". Using extension "GL_EXT_compiled_vertex_array". Using extension "GL_EXT_draw_range_elements". Using extension "GL_ARB_texture_mirrored_repeat". Unable to find extension "GL_ARB_texture_non_power_of_two". Using extension "GL_ARB_vertex_buffer_object". Using extension "GL_ARB_pixel_buffer_object". Using extension "GL_SGIS_generate_mipmap". Using extension "GL_EXT_framebuffer_object". Using extension "GL_ARB_texture_rectangle". Using extension "GL_EXT_bgra". Using extension "GL_ARB_texture_cube_map". Using extension "GL_EXT_texture_lod_bias". Using extension "GL_ARB_point_sprite". Found special extension function "wglSwapIntervalEXT". Max texture units: 8 Max elements vertices: 2147483647 Max elements indices: 16384 Max texture size: 2048x2048 Can use compressed textures: YES Texture compression available: YES Using trilinear texture filter. ... OpenGL init is complete! Size of bitmap info = 705 KB Size of bitmap extra info = 40 bytes ANI cursorweb with size 24x24 (25.0% wasted) GRAPHICS: Initializing default colors... OpenGL: Created 512x512 FBO! OpenGL: Reusing 512x512 FBO! SCRIPTING: Beginning initialization sequence... SCRIPTING: Beginning Lua initialization... LUA: Opening LUA state... LUA: Initializing base Lua libraries... LUA: Beginning ADE initialization ADE: Initializing enumeration constants... ADE: Assigning Lua session... SCRIPTING: Beginning main hook parse sequence.... Wokka! Error opening file (scripting.tbl)! TABLES: Unable to parse 'scripting.tbl'! Error code = 5. SCRIPTING: Inititialization complete. SCRIPTING: Splash screen overrides checkedSCRIPTING: Splash hook has been runSCRIPTING: Splash screen conditional hook has been runUsing high memory settings... Wokka! Error opening file (interface.tbl)! WMCGUI: Unable to parse 'interface.tbl'! Error code = 5. ANI 2_radar1 with size 209x170 (33.6% wasted) Windoze reported 16 joysticks, we found 1 Current soundtrack set to -1 in event_music_reset_choices Wokka! Error opening file (armor.tbl)! TABLES: Unable to parse 'armor.tbl'! Error code = 5. BMPMAN: Found EFF (exp20.eff) with 48 frames at 22 fps. BMPMAN: Found EFF (ExpMissileHit1.eff) with 29 frames at 22 fps. BMPMAN: Found EFF (exp04.eff) with 40 frames at 21 fps. BMPMAN: Found EFF (exp05.eff) with 51 frames at 22 fps. BMPMAN: Found EFF (exp06.eff) with 71 frames at 23 fps. BMPMAN: Found EFF (Shockwave01.eff) with 92 frames at 20 fps. BMPMAN: Found EFF (Shockwave02.eff) with 146 frames at 30 fps. BMPMAN: Found EFF (Shockwave03.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Shockwave04.eff) with 51 frames at 30 fps. BMPMAN: Found EFF (Disruptor_Impact.eff) with 6 frames at 25 fps. BMPMAN: Found EFF (particleexp01.eff) with 21 frames at 20 fps. WARNING: "An ai profile named 'FS2 RETAIL' already exists! The new one will not be created." at ai_profiles.cpp:199 WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'EA Tiger', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'EA Freighter 1', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Freighter 1', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'EA Freighter 2', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Freighter 2', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'EA Fuel Tanker', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Fuel Tanker', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'Starliner Asimov', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'Starliner Asimov', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a', for ship 'PSI Command ship', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'PSI Command ship', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'PSI Command ship', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a', for ship 'PSI Command ship', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'Earth Force One', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'Earth Force One', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'EA Skylark', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'EA Skylark', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'EA Olympus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Olympus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'EA Olympus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'EA Olympus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'EA Olympus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a', for ship 'EA Hyperion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a', for ship 'EA Midwinter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22a', for ship 'EA Nova', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret24a', for ship 'EA Omega', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'EA Poseidon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'EA Poseidon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'EA Poseidon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'EA Poseidon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a', for ship 'EA Warlock', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret24a', for ship 'EA Omega-X', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret24-base', for ship 'EA Explorer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a', for ship 'EA Orion', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a-base', for ship 'EA Asteroid Base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23a-base', for ship 'Babylon 5 (S1)', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'Raider Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'Raider Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'Raider Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'Raider Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a-base', for ship 'Raider Battlewagon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a-base', for ship 'Raider Battlewagon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a-base', for ship 'Raider Battlewagon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a-base', for ship 'Raider Battlewagon', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'CR Scarab', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'CR Scarab', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'CR Scarab', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'CR Scarab', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'CR Vorchan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'CR Vorchan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a-base', for ship 'CR Primus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a-base', for ship 'CR Secundus', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'CR Marcanos', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'NR Freighter', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'NR G'Quan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a', for ship 'NR G'Quan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a', for ship 'NR G'Quan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a', for ship 'NR G'Quan', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13', for ship 'NR Bin'Tak', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14', for ship 'NR Bin'Tak', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a', for ship 'NR Th'Nor', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'NR Th'Nor', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a-base', for ship 'NR T'Loth', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a-base', for ship 'NR T'Loth', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07a-base', for ship 'NR T'Loth', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08a-base', for ship 'NR T'Loth', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret32a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret33a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret43a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret44a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret54a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret55a', for ship 'NR Ja'Stat', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret24-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret25-base', for ship 'NR Ja'Dul', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'BI Halik', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06a', for ship 'League base', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret22-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret23-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret24-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret25-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret26-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret27-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret28-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret29-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret30-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret31-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret32-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret33-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret34-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret35-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret36-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret37-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret38-base', for ship 'ISA Victory', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'DH Cruiser', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'DH Destroyer', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret21-base', for ship 'DH Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret19a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret20a-base', for ship 'DH Heavy Carrier', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret01-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret02-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret03-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret04-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret05-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret06-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret07-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret08-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret09-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret10-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret11-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret12-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret13-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret14-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret15-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret16-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret17-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! WARNING: Animation trigger #0 on subsystem 'turret18-base', for ship 'DH Mothership', has a negative reverse_start value! Capping it at 0! TBM => Starting parse of 'additional-shp.tbm' ... WARNING: "Too many ship classes before 'Sinclair's Aurora'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'Ivanova's Aurora'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'DI Thorun'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'TS Fighter'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'EA Avenger'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'Babylon 4 (S1)'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'KI Lordship'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'MR Thoughtforce'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'TS Dark Knife'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'TR Triumviron'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'DI Sekhmet'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 WARNING: "Too many ship classes before 'TS Capital'; maximum is 130, so only the first 130 will be used" at Ship.cpp:3077 BMPMAN: Found EFF (rockexp01.eff) with 96 frames at 24 fps. loading animated cursor "cursor" ANI cursor with size 24x24 (25.0% wasted) Ships.tbl is : INVALID!!!! Weapons.tbl is : INVALID!!!! cfile_init() took 171 Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0) ANI cursor.ani with size 24x24 (25.0% wasted) Frame 0 too long!!: frametime = 0.262 (0.262) Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37) ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 0 too long!!: frametime = 0.743 (0.743) Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1) Techroom successfully initialized, now changing tab... Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 3263960424 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Frame 0 too long!!: frametime = 2.161 (2.161) Frame 0 too long!!: frametime = 0.275 (0.275) Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7) Freeing all existing models... FUBAR_MD22.fs2(line 4:Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31. WARNING: "FUBAR_MD22.fs2(line 4: Warning: Token too long: [Drakh Staging Area Dogfight Gunships]. Length = 36. Max is 31." at PARSELO.CPP:668 Frame 0 too long!!: frametime = 13.261 (13.261) Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20) =================== STARTING LEVEL LOAD ================== ANI 2_Loading.ani with size 824x43 (32.8% wasted) Starting model page in... Beginning level bitmap paging... BMPMAN: Found EFF (particlesmoke01.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (particlesmoke02.eff) with 98 frames at 30 fps. BMPMAN: Found EFF (JumpIn01.eff) with 61 frames at 22 fps. BMPMAN: Found EFF (JumpOut02.eff) with 61 frames at 22 fps. loading warp modelLoading model 'warp.pof' IBX: Found a good IBX to read for 'warp.pof'. IBX-DEBUG => POF checksum: 3400428489, IBX checksum: 3824136535 -- "warp.pof" Model warp.pof has a null moment of inertia! (This is only a problem if the model is a ship.) 256 BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps. SHOCKWAVE => Loading default shockwave model... Loading model 'shockwave.pof' IBX: Found a good IBX to read for 'shockwave.pof'. IBX-DEBUG => POF checksum: 3254423745, IBX checksum: 3812486643 -- "shockwave.pof" Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)SHOCKWAVE => Default model load: SUCCEEDED!! MISSION LOAD: 'blasttest2' Starting mission message count : 196 Ending mission message count : 196 Current soundtrack set to -1 in event_music_reset_choices Current soundtrack set to -1 in event_music_set_soundtrack Loading model 'crmine.pof' IBX: Found a good IBX to read for 'crmine.pof'. IBX-DEBUG => POF checksum: 594693844, IBX checksum: 3806940309 -- "crmine.pof" BMPMAN: Found EFF (ea-debris01-glow.eff) with 55 frames at 7 fps. DDS ERROR: Couldn't open 'ea-debris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'ea-debris01-glow.eff', stopping at #53" at bmpman.cpp:1807 Warning: Ignoring unrecognized subsystem detonator, believed to be in ship crmine.pof Allocating space for at least 1 new ship subsystems ... a total of 200 is now available (1 in-use). Loading model 'ef1.pof' IBX: Found a good IBX to read for 'ef1.pof'. IBX-DEBUG => POF checksum: 2428020959, IBX checksum: 3855800841 -- "ef1.pof" Model ef1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Warning: Ignoring unrecognized subsystem rotatea, believed to be in ship ef1.pof WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 WARNING: "Earth Force One (ef1.pof) has a null moment of inertia!" at Ship.cpp:5466 Loading model 'aurora.pof' IBX: Found a good IBX to read for 'aurora.pof'. IBX-DEBUG => POF checksum: 1011684148, IBX checksum: 3263960424 -- "aurora.pof" Model aurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.)WARNING: "EA Aurora (aurora.pof) has a null moment of inertia!" at Ship.cpp:5466 ANI 2_lock1 with size 56x53 (17.2% wasted) ANI 2_lockspin with size 100x100 (21.9% wasted) ANI 2_lead1 with size 26x26 (18.8% wasted) ANI 2_energy2 with size 86x96 (25.0% wasted) ANI toggle1 with size 57x20 (37.5% wasted) ANI weapons1 with size 126x20 (37.5% wasted) ANI weapons1_b with size 150x20 (37.5% wasted) ANI 2_toparc1 with size 252x60 (6.3% wasted) ANI 2_toparc2 with size 35x24 (25.0% wasted) ANI 2_toparc3 with size 41x29 (9.4% wasted) ANI 2_leftarc with size 103x252 (1.6% wasted) ANI 2_rightarc1 with size 103x252 (1.6% wasted) ANI 2_reticle1 with size 40x31 (3.1% wasted) ANI targhit1 with size 31x21 (34.4% wasted) ANI energy1 with size 12x41 (35.9% wasted) ANI targetview1 with size 137x156 (39.1% wasted) ANI targetview2 with size 4x96 (25.0% wasted) ANI targetview3 with size 7x20 (37.5% wasted) ANI damage1 with size 148x25 (21.9% wasted) ANI support1 with size 108x24 (25.0% wasted) ANI objective1 with size 149x21 (34.4% wasted) ANI wingman1 with size 71x53 (17.2% wasted) ANI wingman2 with size 35x53 (17.2% wasted) ANI wingman3 with size 14x53 (17.2% wasted) ANI netlag1 with size 29x30 (6.3% wasted) ANI head1 with size 164x132 (48.4% wasted) ANI time1 with size 47x23 (28.1% wasted) Adding default sun. =================== STARTING LEVEL DATA LOAD ================== About to page in ships! ANI shield-eaaurora with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle with size 112x93 (27.3% wasted) Loading model 'crewshuttle.pof' IBX: Found a good IBX to read for 'crewshuttle.pof'. IBX-DEBUG => POF checksum: 2420623061, IBX checksum: 3199358523 -- "crewshuttle.pof" Model crewshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.)ANI shield-crmine with size 112x93 (27.3% wasted) ANI shield-crritan with size 112x93 (27.3% wasted) Loading model 'cratmshuttle.pof' IBX: Found a good IBX to read for 'cratmshuttle.pof'. IBX-DEBUG => POF checksum: 66644716, IBX checksum: 925555546 -- "cratmshuttle.pof" Model cratmshuttle.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Subsystem weapons in ships.tbl not found in model! ANI shield-mflintira with size 112x93 (27.3% wasted) Loading model 'lintira.pof' IBX: Found a good IBX to read for 'lintira.pof'. IBX-DEBUG => POF checksum: 2378850728, IBX checksum: 647715375 -- "lintira.pof" Model lintira.pof has a null moment of inertia! (This is only a problem if the model is a ship.)WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 BMPMAN: Found EFF (Disruptor_Particle.eff) with 11 frames at 25 fps. BMPMAN: Found EFF (vorlon01.eff) with 7 frames at 55 fps. Loading model 'EAvenom1.pof' IBX: Found a good IBX to read for 'EAvenom1.pof'. IBX-DEBUG => POF checksum: 1611003241, IBX checksum: 779799448 -- "EAvenom1.pof" Model EAvenom1.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'EAvenom2.pof' IBX: Found a good IBX to read for 'EAvenom2.pof'. IBX-DEBUG => POF checksum: 2383697642, IBX checksum: 2018639096 -- "EAvenom2.pof" Model EAvenom2.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'EAHeavyFighterMiss.pof' IBX: Found a good IBX to read for 'EAHeavyFighterMiss.pof'. IBX-DEBUG => POF checksum: 1382677897, IBX checksum: 941602033 -- "EAHeavyFighterMiss.pof" Loading model 'Asari.pof' IBX: Found a good IBX to read for 'Asari.pof'. IBX-DEBUG => POF checksum: 1079069019, IBX checksum: 2507575010 -- "Asari.pof" Model Asari.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'TaLon.pof' IBX: Found a good IBX to read for 'TaLon.pof'. IBX-DEBUG => POF checksum: 2825721111, IBX checksum: 1662502181 -- "TaLon.pof" Model TaLon.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'TKor.pof' IBX: Found a good IBX to read for 'TKor.pof'. IBX-DEBUG => POF checksum: 1561988467, IBX checksum: 438791436 -- "TKor.pof" Model TKor.pof has a null moment of inertia! (This is only a problem if the model is a ship.)BMPMAN: Found EFF (trailrail.eff) with 11 frames at 10 fps. Loading model 'valasdil.pof' IBX: Found a good IBX to read for 'valasdil.pof'. IBX-DEBUG => POF checksum: 1922559163, IBX checksum: 3386210635 -- "valasdil.pof" Model valasdil.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'hornet.pof' IBX: Found a good IBX to read for 'hornet.pof'. IBX-DEBUG => POF checksum: 1463092824, IBX checksum: 1001920542 -- "hornet.pof" Loading model 'deathwalker.pof' IBX: Found a good IBX to read for 'deathwalker.pof'. IBX-DEBUG => POF checksum: 2587769329, IBX checksum: 1324248517 -- "deathwalker.pof" Model deathwalker.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'Shadowbomb.pof' IBX: Found a good IBX to read for 'Shadowbomb.pof'. IBX-DEBUG => POF checksum: 2264496774, IBX checksum: 2822601527 -- "Shadowbomb.pof" Model Shadowbomb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'nothing.pof' IBX: Found a good IBX to read for 'nothing.pof'. IBX-DEBUG => POF checksum: 4108155713, IBX checksum: 2539407407 -- "nothing.pof" Model nothing.pof has a null moment of inertia! (This is only a problem if the model is a ship.)WARNING: "Inverted bounding box on submodel 'detail0' of model 'nothing.pof'! Swapping values to compensate." at ModelRead.cpp:2340 Loading model 'cmeasure01.pof' IBX: Found a good IBX to read for 'cmeasure01.pof'. IBX-DEBUG => POF checksum: 3857917235, IBX checksum: 1369793329 -- "cmeasure01.pof" Loading model 'shadowshard.pof' IBX: Found a good IBX to read for 'shadowshard.pof'. IBX-DEBUG => POF checksum: 282304887, IBX checksum: 4166327012 -- "shadowshard.pof" Model shadowshard.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'debris01.pof' IBX: Found a good IBX to read for 'debris01.pof'. IBX-DEBUG => POF checksum: 2538545483, IBX checksum: 3906274773 -- "debris01.pof" Loading model 'debris02.pof' IBX: Found a good IBX to read for 'debris02.pof'. IBX-DEBUG => POF checksum: 2383342928, IBX checksum: 3124603306 -- "debris02.pof" Paging in mission messages Stopping model page in... ANI 2_radar1.ani with size 209x170 (33.6% wasted) ANI 2_lock1.ani with size 56x53 (17.2% wasted) ANI 2_lead1.ani with size 26x26 (18.8% wasted) ANI 2_energy2.ani with size 86x96 (25.0% wasted) ANI toggle1.ani with size 57x20 (37.5% wasted) ANI weapons1.ani with size 126x20 (37.5% wasted) ANI 2_toparc1.ani with size 252x60 (6.3% wasted) ANI 2_toparc2.ani with size 35x24 (25.0% wasted) ANI 2_toparc3.ani with size 41x29 (9.4% wasted) ANI 2_leftarc.ani with size 103x252 (1.6% wasted) ANI 2_rightarc1.ani with size 103x252 (1.6% wasted) ANI 2_reticle1.ani with size 40x31 (3.1% wasted) ANI targhit1.ani with size 31x21 (34.4% wasted) ANI energy1.ani with size 12x41 (35.9% wasted) ANI targetview1.ani with size 137x156 (39.1% wasted) ANI targetview2.ani with size 4x96 (25.0% wasted) ANI targetview3.ani with size 7x20 (37.5% wasted) ANI damage1.ani with size 148x25 (21.9% wasted) ANI support1.ani with size 108x24 (25.0% wasted) ANI objective1.ani with size 149x21 (34.4% wasted) ANI wingman1.ani with size 71x53 (17.2% wasted) ANI wingman2.ani with size 35x53 (17.2% wasted) ANI wingman3.ani with size 14x53 (17.2% wasted) ANI netlag1.ani with size 29x30 (6.3% wasted) ANI head1.ani with size 164x132 (48.4% wasted) ANI time1.ani with size 47x23 (28.1% wasted) ANI shield-eaaurora.ani with size 112x93 (27.3% wasted) ANI shield-eacrewshuttle.ani with size 112x93 (27.3% wasted) ANI shield-crmine.ani with size 112x93 (27.3% wasted) ANI shield-crritan.ani with size 112x93 (27.3% wasted) ANI shield-mflintira.ani with size 112x93 (27.3% wasted) User bitmap 'TMP824x43+16' User bitmap 'TMP824x43+16' User bitmap 'TMP256x256+8' User bitmap 'TMP256x256+8' User bitmap 'TMP128x128+8' Bmpman: 1679/4750 bitmap slots in use. Ending level bitmap paging... =================== ENDING LOAD ================ Real count = 433, Estimated count = 425 ================================================ Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_START_GAME (52) ANI 2_BriefMap with size 918x400 (21.9% wasted) ANI iconwing01 with size 32x28 (12.5% wasted) Loading model 'tiger.pof' IBX: Found a good IBX to read for 'tiger.pof'. IBX-DEBUG => POF checksum: 2466624492, IBX checksum: 1831608362 -- "tiger.pof" BMPMAN: Found EFF (narndebris01-glow.eff) with 210 frames at 30 fps. DDS ERROR: Couldn't open 'narndebris01-glow_0053' -- File not found WARNING: "EFF: Unable to load all frames for 'narndebris01-glow.eff', stopping at #53" at bmpman.cpp:1807 Model tiger.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'aurora_line.pof' IBX: Found a good IBX to read for 'aurora_line.pof'. IBX-DEBUG => POF checksum: 61791895, IBX checksum: 1987668349 -- "aurora_line.pof" Model aurora_line.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'badger.pof' IBX: Found a good IBX to read for 'badger.pof'. IBX-DEBUG => POF checksum: 2184954253, IBX checksum: 2788816784 -- "badger.pof" Model badger.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'tbolt.pof' IBX: Found a good IBX to read for 'tbolt.pof'. IBX-DEBUG => POF checksum: 3116707149, IBX checksum: 2961973831 -- "tbolt.pof" Model tbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'zephyr.pof' IBX: Found a good IBX to read for 'zephyr.pof'. IBX-DEBUG => POF checksum: 539940515, IBX checksum: 2557279954 -- "zephyr.pof" Model zephyr.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'psiaurora.pof' IBX: Found a good IBX to read for 'psiaurora.pof'. IBX-DEBUG => POF checksum: 1311845555, IBX checksum: 3776513856 -- "psiaurora.pof" Model psiaurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'psitbolt.pof' IBX: Found a good IBX to read for 'psitbolt.pof'. IBX-DEBUG => POF checksum: 606205487, IBX checksum: 2250559813 -- "psitbolt.pof" Model psitbolt.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'valkyrie.pof' IBX: Found a good IBX to read for 'valkyrie.pof'. IBX-DEBUG => POF checksum: 3446211158, IBX checksum: 714060378 -- "valkyrie.pof" Model valkyrie.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'sentri.pof' IBX: Found a good IBX to read for 'sentri.pof'. IBX-DEBUG => POF checksum: 1942809088, IBX checksum: 1937553103 -- "sentri.pof" Model sentri.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'rutarian.pof' IBX: Found a good IBX to read for 'rutarian.pof'. IBX-DEBUG => POF checksum: 2165092974, IBX checksum: 297026457 -- "rutarian.pof" Model rutarian.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'frazi.pof' IBX: Found a good IBX to read for 'frazi.pof'. IBX-DEBUG => POF checksum: 1790851857, IBX checksum: 1989438466 -- "frazi.pof" Model frazi.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'gorith.pof' IBX: Found a good IBX to read for 'gorith.pof'. IBX-DEBUG => POF checksum: 2995145132, IBX checksum: 2818329722 -- "gorith.pof" Model gorith.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'nial.pof' IBX: Found a good IBX to read for 'nial.pof'. IBX-DEBUG => POF checksum: 3316493783, IBX checksum: 739000308 -- "nial.pof" Model nial.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'tishat.pof' IBX: Found a good IBX to read for 'tishat.pof'. IBX-DEBUG => POF checksum: 2965735870, IBX checksum: 3980598438 -- "tishat.pof" Model tishat.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'falkosi.pof' IBX: Found a good IBX to read for 'falkosi.pof'. IBX-DEBUG => POF checksum: 400406759, IBX checksum: 3152209062 -- "falkosi.pof" Model falkosi.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'halik.pof' IBX: Found a good IBX to read for 'halik.pof'. IBX-DEBUG => POF checksum: 2448993618, IBX checksum: 2431676214 -- "halik.pof" Model halik.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'skyserpent.pof' IBX: Found a good IBX to read for 'skyserpent.pof'. IBX-DEBUG => POF checksum: 1451261021, IBX checksum: 330470850 -- "skyserpent.pof" Model skyserpent.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Subsystem engine02 in ships.tbl not found in model! Subsystem engine03 in ships.tbl not found in model! Loading model 'whitestar.pof' IBX: Found a good IBX to read for 'whitestar.pof'. IBX-DEBUG => POF checksum: 1789012781, IBX checksum: 4115075208 -- "whitestar.pof" Model whitestar.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Warning: Ignoring unrecognized subsystem fighterbay, believed to be in ship whitestar.pof Loading model 'bluestar.pof' IBX: Found a good IBX to read for 'bluestar.pof'. IBX-DEBUG => POF checksum: 3815784111, IBX checksum: 628813122 -- "bluestar.pof" Loading model 'DrakhFighter.pof' IBX: Found a good IBX to read for 'DrakhFighter.pof'. IBX-DEBUG => POF checksum: 2964010559, IBX checksum: 173366664 -- "DrakhFighter.pof" Model DrakhFighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'v-fighter.pof' IBX: Found a good IBX to read for 'v-fighter.pof'. IBX-DEBUG => POF checksum: 881907690, IBX checksum: 1412619635 -- "v-fighter.pof" Model v-fighter.pof has a null moment of inertia! (This is only a problem if the model is a ship.)WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 Loading model 'spitfire.pof' IBX: Found a good IBX to read for 'spitfire.pof'. IBX-DEBUG => POF checksum: 2778226433, IBX checksum: 272152653 -- "spitfire.pof" BMPMAN: Found EFF (shadowa.eff) with 20 frames at 30 fps. Model spitfire.pof has a null moment of inertia! (This is only a problem if the model is a ship.)WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 WARNING: "Couldn't load thruster glow animation ''" at Ship.cpp:8022 Loading model 'escortaurora.pof' IBX: Found a good IBX to read for 'escortaurora.pof'. IBX-DEBUG => POF checksum: 1208001965, IBX checksum: 3060113456 -- "escortaurora.pof" Model escortaurora.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'aurora_sheridan.pof' IBX: Found a good IBX to read for 'aurora_sheridan.pof'. IBX-DEBUG => POF checksum: 4242895090, IBX checksum: 1425442138 -- "aurora_sheridan.pof" Model aurora_sheridan.pof has a null moment of inertia! (This is only a problem if the model is a ship.)ANI 2_vid-eaaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaaurora.ani ANI 2_vid-eatiger.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eatiger.ani ANI 2_vid-eaauroramk1.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eaauroramk1.ani ANI 2_vid-eabadger.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eabadger.ani ANI 2_vid-eathunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eathunderbolt.ani ANI 2_vid-eazephyr.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eazephyr.ani ANI 2_vid-psiaurora.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psiaurora.ani ANI 2_vid-psithunderbolt.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-psithunderbolt.ani ANI 2_vid-eavalkyrie.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-eavalkyrie.ani ANI 2_vid-crsentri.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-crsentri.ani ANI 2_vid-crrutarian.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-crrutarian.ani ANI 2_vid-nrfrazi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrfrazi.ani ANI 2_vid-nrgorith.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-nrgorith.ani ANI 2_vid-mfnial.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-mfnial.ani ANI 2_vid-mftishat.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-mftishat.ani ANI 2_vid-bifalkosi.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-bifalkosi.ani ANI 2_vid-bihalik.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-bihalik.ani ANI 2_vid-dfskyserpent.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-dfskyserpent.ani ANI 2_vid-isawhitestar.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-isawhitestar.ani ANI 2_vid-isabluestar.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-isabluestar.ani Ship ANI: Can not find , using lowres version instead. ANI 2_vid-vefighter.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_vid-vefighter.ani Ship ANI: Can not find , using lowres version instead. ANI 2_escort_auroravid01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_escort_auroravid01.ani ANI 2_auroravid01.ani with size 560x368 (28.1% wasted) SHIP ANI: Found hires version of 2_auroravid01.ani ANI iconSD4 with size 56x24 (25.0% wasted) ANI iconScalpel with size 56x24 (25.0% wasted) ANI iconPromS with size 56x24 (25.0% wasted) ANI iconPromR with size 56x24 (25.0% wasted) Loading model 'EAvenom1_tech.pof' IBX: Found a good IBX to read for 'EAvenom1_tech.pof'. IBX-DEBUG => POF checksum: 4180966531, IBX checksum: 727971571 -- "EAvenom1_tech.pof" Model EAvenom1_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'EAvenom2_tech.pof' IBX: Found a good IBX to read for 'EAvenom2_tech.pof'. IBX-DEBUG => POF checksum: 388357888, IBX checksum: 2101920147 -- "EAvenom2_tech.pof" Model EAvenom2_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)Loading model 'nothing_tech.pof' IBX: Found a good IBX to read for 'nothing_tech.pof'. IBX-DEBUG => POF checksum: 703195179, IBX checksum: 3933029952 -- "nothing_tech.pof" Model nothing_tech.pof has a null moment of inertia! (This is only a problem if the model is a ship.)ANI 2_SD4.ani with size 332x304 (40.6% wasted) ANI 2_Scalpel.ani with size 332x304 (40.6% wasted) ANI 2_PromS.ani with size 332x304 (40.6% wasted) ANI 2_PromR.ani with size 332x304 (40.6% wasted) Frame 0 too long!!: frametime = 117.859 (117.859) Frame 0 too long!!: frametime = 0.418 (0.418) Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10) Entering game at time = 161.269 !!DEBUG!! OpenGL Errors this frame: 1 Frame 1 too long!!: frametime = 0.298 (0.298) WARNING: "Null vec3d in vec3d normalize. Trace out of vecmat.cpp and find offending code." at VecMat.cpp:803 Frame 876 too long!!: frametime = 9.710 (9.710) 1150 frames executed in 30.011 seconds, 38.319 frames per second. Frame 1697 too long!!: frametime = 0.283 (0.283) Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2) Unloading in mission messages ANI 2_b5render.ani with size 1024x576 (43.8% wasted) ANI 2_Exit.ani with size 338x25 (21.9% wasted) ANI 2_Pilot.ani with size 337x25 (21.9% wasted) ANI 2_Continue.ani with size 337x25 (21.9% wasted) ANI 2_Techdata.ani with size 337x25 (21.9% wasted) ANI 2_Options.ani with size 337x25 (21.9% wasted) ANI 2_Campaign.ani with size 338x25 (21.9% wasted) Frame 1698 too long!!: frametime = 0.605 (0.605) Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1) Freeing all existing models... OpenGL: Keeping 512x512 render target with ref_count of 1. OpenGL: Killing off unused 512x512 render target... ... Log closed, Thu Mar 27 18:17:26 2008