12 #ifndef __FS2_SPLINE_HEADER_FILE
13 #define __FS2_SPLINE_HEADER_FILE
42 float BEZ(
int k,
int n,
float u);
52 #define MAX_HERM_PTS 3
void herm_render(int divs, color *c)
void bez_set_points(int _num_pts, vec3d *_pts[MAX_BEZ_PTS])
void herm_set_points(int _num_pts, vec3d *_pts[MAX_HERM_PTS], vec3d *_d_pts[MAX_HERM_PTS])
float BEZ(int k, int n, float u)
void herm_get_point(vec3d *out, float u, int k)
void bez_get_point(vec3d *out, float u)
void herm_get_deriv(vec3d *deriv, float u, int k)
void bez_render(int divs, color *c)
vec3d d_pts[MAX_HERM_PTS]