24 #define NUM_ORB_RING_SLICES 16
31 vec3d target_position;
37 color Orb_color_orange;
39 color Orb_color_purple;
42 float Radar_center_offsets[2];
52 void drawBlips(
int blip_type,
int bright,
int distort);
65 void render(
float frametime);
void blipDrawDistorted(blip *b, vec3d *pos)
void drawCrosshairs(vec3d pnt)
void initBitmaps(char *fname)
void drawContactImage(vec3d *pnt, int rad, int idx, int clr_idx, float mult)
void blipDrawFlicker(blip *b, vec3d *pos)
#define NUM_ORB_RING_SLICES
void drawContact(vec3d *pnt, int rad)
GLint GLint GLint GLint GLint x
void loadDefaultPositions()
void drawContactHtl(vec3d *pnt, int rad)
void drawBlips(int blip_type, int bright, int distort)
GLboolean GLboolean GLboolean b
void drawBlipsSorted(int distort)
void render(float frametime)
void initCenterOffsets(float x, float y)
void plotBlip(blip *b, vec3d *scaled_pos)