12 #include "ShipCheckListBox.h"
84 int static_ship_variable_pool[
MAX_TVT_TEAMS][MAX_SHIP_CLASSES];
85 int dynamic_ship_variable_pool[
MAX_TVT_TEAMS][MAX_SEXP_VARIABLES];
90 int static_weapon_variable_pool[
MAX_TVT_TEAMS][MAX_WEAPON_TYPES];
91 int dynamic_weapon_variable_pool[
MAX_TVT_TEAMS][MAX_SEXP_VARIABLES];
98 void reset_controls();
99 int GetSelectedShipListIndex();
100 int GetSelectedShipVariableListIndex();
101 int GetSelectedWeaponListIndex();
102 int GetSelectedWeaponVariableListIndex();
104 void UpdateQuantityVariable(CComboBox *variable_list,
int pool_value);
CCheckListBox m_ship_list
CStatic m_weapons_used_in_wings
afx_msg void OnInitMenu(CMenu *pMenu)
CSpinButtonCtrl m_pool_spin
afx_msg void OnSelchangeWeaponList()
UINT WPARAM LPARAM lParam
afx_msg void OnSelchangeShipList()
#define IDD_LOADOUT_EDITOR
player_start_editor(CWnd *pParent=NULL)
afx_msg void OnUpdateWeaponPool()
CComboBox m_ship_quantity_variable
virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam)
CCheckListBox m_ship_variable_list
CCheckListBox m_weapon_list
afx_msg void OnSelchangeShipVariablesCombo()
afx_msg void OnSelchangeWeaponVariablesList()
virtual void DoDataExchange(CDataExchange *pDX)
afx_msg void OnSelchangeShipVariablesList()
CSpinButtonCtrl m_delay_spin
virtual BOOL OnInitDialog()
CCheckListBox m_weapon_variable_list
afx_msg void OnSelchangeWeaponVariablesCombo()
CStatic m_ships_used_in_wings
CComboBox m_weapon_quantity_variable
afx_msg void OnUpdateShipPool()
#define MAX_SEXP_VARIABLES