12 #ifndef _MULTIPLAYER_PING_HEADER_FILE
13 #define _MULTIPLAYER_PING_HEADER_FILE
void multi_ping_reset_players()
void multi_ping_send(net_player *p)
float ping_times[MAX_PINGS]
void multi_ping_eval_pong(ping_struct *ps)
void multi_ping_send_all()
struct ping_struct ping_struct
void multi_ping_start(ping_struct *ps)
void multi_ping_reset(ping_struct *ps)
GLenum const GLvoid * addr