64 nprintf((
"Network",
"Processing pong for ping which hasn't started yet!\n"));
void multi_ping_start(ping_struct *ps)
void multi_ping_send_all()
void multi_ping_send(net_player *p)
float ping_times[MAX_PINGS]
void multi_ping_reset(ping_struct *ps)
void send_ping(net_addr *addr)
void multi_ping_reset_players()
typedef int(SCP_EXT_CALLCONV *SCPDLL_PFVERSION)(SCPDLL_Version *)
net_player_server_info s_info
#define MULTI_CONNECTED(np)
fix timer_get_fixed_seconds()
void multi_ping_eval_pong(ping_struct *ps)
GLenum const GLvoid * addr
net_player Net_players[MAX_PLAYERS]