131 const char *pause_str =
XSTR(
"Paused", 767);
134 static int previous_Viewer_mode = -1;
135 static int previous_hud_state = -1;
168 if (previous_Viewer_mode < 0)
171 if (previous_hud_state < 0)
209 if (previous_Viewer_mode >= 0) {
214 if ( (previous_hud_state >= 0) && (
hud_disabled() != previous_hud_state) ) {
283 Pause_continue.
create( &Pause_win,
NOX(
"Leave Pause"), 200, 350, 200, 40 );
302 if ( Pause_single_step.
changed()) {
306 if ( Pause_physics.
changed()) {
317 if ( Pause_ai_render.
changed()) {
325 if ( Pause_external_view_mode_check.
changed()) {
UI_CHECKBOX Pause_external_view_mode_check
int button_function_demo_valid(int n)
void pause_set_type(int type)
UI_CHECKBOX Pause_single_step
int Pause_external_view_mode
#define gr_restore_screen
void obj_init_all_ships_physics()
#define GR_NUM_RESOLUTIONS
__inline void gr_string(int x, int y, const char *string, int resize_mode=GR_RESIZE_FULL)
int Pause_background_bitmap
void gr_set_color_fast(color *dst)
void gr_set_bitmap(int bitmap_num, int alphablend_mode, int bitblt_mode, float alpha)
void HUD_sourced_printf(int source, const char *format,...)
int bm_release(int handle, int clear_render_targets)
Frees both a bitmap's data and it's associated slot.
void weapon_pause_sounds()
#define HUD_SOURCE_HIDDEN
int button_function(int n)
UI_CHECKBOX Pause_ai_render
int hud_disabled()
Checks if HUD disabled.
void hud_set_draw(int draw)
const char * XSTR(const char *str, int index)
void set_hotkey(int keycode)
void create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _state)
void weapon_unpause_sounds()
int bm_load(const char *real_filename)
Loads a bitmap so we can draw with it later.
void create(UI_WINDOW *wnd, char *_text, int _x, int _y, int _w, int _h, int do_repeat=0, int ignore_focus=0)
char * Pause_bmp_name[GR_NUM_RESOLUTIONS]
void create(int _x, int _y, int _w, int _h, int _flags, int _f_id=-1)
void audiostream_unpause_all(bool via_sexp_or_script=false)
int Please_wait_coords[GR_NUM_RESOLUTIONS][4]
void gr_get_string_size(int *w, int *h, const char *text, int len=9999)
void gr_bitmap(int _x, int _y, int resize_mode)
void audiostream_pause_all(bool via_sexp_or_script=false)
void gr_set_font(int fontnum)
int process(int key_in=-1, int process_mouse=1)
void gameseq_post_event(int event)
UI_CHECKBOX Pause_physics