17 #define NUM_HUD_RETICLE_STYLES 2
19 #define HUD_RETICLE_STYLE_FS1 0
20 #define HUD_RETICLE_STYLE_FS2 1
63 #define NUM_HUD_OBJECT_ENTRIES 56 // not used anywhere?
67 #define HUD_OBJECT_CUSTOM 0
70 #define HUD_OBJECT_MESSAGES 1
73 #define HUD_OBJECT_TRAINING_MESSAGES 2
76 #define HUD_OBJECT_SUPPORT 3
79 #define HUD_OBJECT_DAMAGE 4
82 #define HUD_OBJECT_WINGMAN_STATUS 5
85 #define HUD_OBJECT_AUTO_SPEED 6
88 #define HUD_OBJECT_AUTO_TARGET 7
91 #define HUD_OBJECT_CMEASURES 8
94 #define HUD_OBJECT_TALKING_HEAD 9
97 #define HUD_OBJECT_DIRECTIVES 10
100 #define HUD_OBJECT_WEAPONS 11
103 #define HUD_OBJECT_OBJ_NOTIFY 12
106 #define HUD_OBJECT_SQUAD_MSG 13
109 #define HUD_OBJECT_LAG 14
112 #define HUD_OBJECT_MINI_SHIELD 15
115 #define HUD_OBJECT_PLAYER_SHIELD 16
118 #define HUD_OBJECT_TARGET_SHIELD 17
121 #define HUD_OBJECT_ESCORT 18
124 #define HUD_OBJECT_MISSION_TIME 19
127 #define HUD_OBJECT_ETS_WEAPONS 20
130 #define HUD_OBJECT_ETS_SHIELDS 21
133 #define HUD_OBJECT_ETS_ENGINES 22
136 #define HUD_OBJECT_TARGET_MONITOR 23
139 #define HUD_OBJECT_EXTRA_TARGET_DATA 24
142 #define HUD_OBJECT_RADAR_STD 25
145 #define HUD_OBJECT_RADAR_ORB 26
148 #define HUD_OBJECT_RADAR_BSG 27
151 #define HUD_OBJECT_AFTERBURNER 28
154 #define HUD_OBJECT_WEAPON_ENERGY 29
157 #define HUD_OBJECT_TEXT_WARNINGS 30
160 #define HUD_OBJECT_CENTER_RETICLE 31
163 #define HUD_OBJECT_THROTTLE 32
166 #define HUD_OBJECT_THREAT 33
169 #define HUD_OBJECT_LEAD 34
172 #define HUD_OBJECT_LEAD_SIGHT 35
175 #define HUD_OBJECT_LOCK 36
178 #define HUD_OBJECT_WEAPON_LINKING 37
181 #define HUD_OBJECT_MULTI_MSG 38
184 #define HUD_OBJECT_VOICE_STATUS 39
187 #define HUD_OBJECT_PING 40
190 #define HUD_OBJECT_SUPERNOVA 41
193 #define HUD_OBJECT_OFFSCREEN 42
196 #define HUD_OBJECT_BRACKETS 43
199 #define HUD_OBJECT_ORIENTATION_TEE 44
202 #define HUD_OBJECT_HOSTILE_TRI 45
205 #define HUD_OBJECT_TARGET_TRI 46
208 #define HUD_OBJECT_MISSILE_TRI 47
211 #define HUD_OBJECT_KILLS 48
214 #define HUD_OBJECT_FIXED_MESSAGES 49
217 #define HUD_OBJECT_ETS_RETAIL 50
220 #define HUD_OBJECT_FLIGHT_PATH 51
223 #define HUD_OBJECT_WARHEAD_COUNT 52
226 #define HUD_OBJECT_HARDPOINTS 53
229 #define HUD_OBJECT_PRIMARY_WEAPONS 54
232 #define HUD_OBJECT_SECONDARY_WEAPONS 55
235 #endif // _HUDPARSE_H
void load_gauge_fixed_messages(gauge_settings *settings)
void load_gauge_escort_view(gauge_settings *settings)
void load_gauge_brackets(gauge_settings *settings)
void load_gauge_talking_head(gauge_settings *settings)
void load_gauge_ets_engines(gauge_settings *settings)
void load_gauge_throttle(gauge_settings *settings)
void load_gauge_mini_shields(gauge_settings *settings)
void load_gauge_hardpoints(gauge_settings *settings)
void load_gauge_ets_weapons(gauge_settings *settings)
void load_gauge_missile_tri(gauge_settings *settings)
void load_gauge_lock(gauge_settings *settings)
void load_gauge_objective_notify(gauge_settings *settings)
void load_gauge_messages(gauge_settings *settings)
void load_gauge_kills(gauge_settings *settings)
void load_gauge_offscreen(gauge_settings *settings)
void load_gauge_auto_speed(gauge_settings *settings)
int Force_scaling_above_res_global[2]
void load_gauge_weapons(gauge_settings *settings)
void load_gauge_voice_status(gauge_settings *settings)
void load_gauge_directives(gauge_settings *settings)
void load_gauge_radar_std(gauge_settings *settings)
void load_gauge_weapon_linking(gauge_settings *settings)
void load_gauge_target_monitor(gauge_settings *settings)
void load_gauge_support(gauge_settings *settings)
SCP_vector< int > * ship_idx
void hud_positions_init()
void load_gauge_hostile_tri(gauge_settings *settings)
void load_gauge_lag(gauge_settings *settings)
int hud_get_gauge_index(char *name)
void load_gauge_threat_indicator(gauge_settings *settings)
void check_color(int *colorp)
void load_gauge_ets_retail(gauge_settings *settings)
void load_gauge_primary_weapons(gauge_settings *settings)
void load_gauge_flight_path(gauge_settings *settings)
float Hud_unit_multiplier
float Hud_speed_multiplier
void load_gauge_squad_message(gauge_settings *settings)
void load_gauge_target_shields(gauge_settings *settings)
void load_gauge_radar_dradis(gauge_settings *settings)
void load_gauge_secondary_weapons(gauge_settings *settings)
void load_gauge_lead_sight(gauge_settings *settings)
GLuint const GLchar * name
void load_gauge_weapon_energy(gauge_settings *settings)
void load_gauge_auto_target(gauge_settings *settings)
void load_gauge_orientation_tee(gauge_settings *settings)
void load_gauge_custom(gauge_settings *settings)
void load_gauge_target_tri(gauge_settings *settings)
void load_gauge_afterburner(gauge_settings *settings)
void load_missing_retail_gauges()
void load_gauge_radar_orb(gauge_settings *settings)
void load_gauge_text_warnings(gauge_settings *settings)
void load_gauge_multi_msg(gauge_settings *settings)
void load_gauge(int gauge, gauge_settings *settings)
void load_gauge_supernova(gauge_settings *settings)
void load_gauge_ets_shields(gauge_settings *settings)
void load_gauge_warhead_count(gauge_settings *settings)
struct gauge_settings gauge_settings
void load_gauge_damage(gauge_settings *settings)
void load_gauge_countermeasures(gauge_settings *settings)
void load_gauge_extra_target_data(gauge_settings *settings)
void load_gauge_center_reticle(gauge_settings *settings)
void load_gauge_player_shields(gauge_settings *settings)
void load_gauge_mission_time(gauge_settings *settings)
void load_gauge_lead(gauge_settings *settings)
void load_gauge_training_messages(gauge_settings *settings)
void load_gauge_ping(gauge_settings *settings)
int force_scaling_above_res[2]
void load_gauge_wingman_status(gauge_settings *settings)