29 memcpy(&Hud_obs_ai, aip,
sizeof(
ai_info));
int HUD_observer_default_flags2
np_update np_updates[MAX_PLAYERS]
void hud_obs_render_players_all()
float ship_max_shield_strength
#define MULTI_STANDALONE(np)
#define NETINFO_FLAG_OBSERVER
void hud_init_target_static()
void hud_render_observer()
float ship_max_hull_strength
#define MULTI_PERM_OBSERVER(np)
void hud_observer_init(ship *shipp, ai_info *aip)
#define MULTI_CONNECTED(np)
void hud_obs_render_player(int loc, net_player *pl)
HUD_CONFIG_TYPE HUD_config
int HUD_observer_default_flags
net_player Net_players[MAX_PLAYERS]
char ship_name[NAME_LENGTH]