12 #ifndef __HUD_COMMON_H__
13 #define __HUD_COMMON_H__
16 #define NUM_HUD_GAUGES 39
18 #define HUD_LEAD_INDICATOR 0
19 #define HUD_ORIENTATION_TEE 1
20 #define HUD_HOSTILE_TRIANGLE 2
21 #define HUD_TARGET_TRIANGLE 3
22 #define HUD_MISSION_TIME 4
23 #define HUD_RETICLE_CIRCLE 5
24 #define HUD_THROTTLE_GAUGE 6
26 #define HUD_TARGET_MONITOR 8
27 #define HUD_CENTER_RETICLE 9
28 #define HUD_TARGET_MONITOR_EXTRA_DATA 10
29 #define HUD_TARGET_SHIELD_ICON 11
30 #define HUD_PLAYER_SHIELD_ICON 12
31 #define HUD_ETS_GAUGE 13
32 #define HUD_AUTO_TARGET 14
33 #define HUD_AUTO_SPEED 15
34 #define HUD_WEAPONS_GAUGE 16
35 #define HUD_ESCORT_VIEW 17
36 #define HUD_DIRECTIVES_VIEW 18
37 #define HUD_THREAT_GAUGE 19
38 #define HUD_AFTERBURNER_ENERGY 20
39 #define HUD_WEAPONS_ENERGY 21
40 #define HUD_WEAPON_LINKING_GAUGE 22
41 #define HUD_TARGET_MINI_ICON 23
42 #define HUD_OFFSCREEN_INDICATOR 24
43 #define HUD_TALKING_HEAD 25
44 #define HUD_DAMAGE_GAUGE 26
45 #define HUD_MESSAGE_LINES 27
46 #define HUD_MISSILE_WARNING_ARROW 28
47 #define HUD_CMEASURE_GAUGE 29
48 #define HUD_OBJECTIVES_NOTIFY_GAUGE 30
49 #define HUD_WINGMEN_STATUS 31
50 #define HUD_OFFSCREEN_RANGE 32
51 #define HUD_KILLS_GAUGE 33
52 #define HUD_ATTACKING_TARGET_COUNT 34
53 #define HUD_TEXT_FLASH 35 // (formerly split up among emp, collision, etc)
54 #define HUD_MESSAGE_BOX 36
55 #define HUD_SUPPORT_GAUGE 37
56 #define HUD_LAG_GAUGE 38
char * HUD_gauge_text[NUM_HUD_GAUGES]