12 #ifndef _FS2_HUD_ARTILLERY_HEADER_FILE
13 #define _FS2_HUD_ARTILLERY_HEADER_FILE
23 #define SSM_SHAPE_POINT 0
24 #define SSM_SHAPE_CIRCLE 1
25 #define SSM_SHAPE_SPHERE 2
SCP_vector< vec3d > start_pos
SCP_vector< int > fireballs
void hud_init_artillery()
GLenum GLuint GLenum GLsizei const GLchar * message
void hud_artillery_update()
SCP_vector< int > delay_stamp
struct ssm_firing_info ssm_firing_info
SCP_vector< bool > done_flags
SCP_vector< ssm_info > Ssm_info
GLuint const GLchar * name
int ssm_info_lookup(const char *name)
struct ssm_strike ssm_strike
void hud_artillery_render()
void ssm_create(object *target, vec3d *start, size_t ssm_index, ssm_firing_info *override, int team)