Here is a list of all file members with links to the files they belong to:
- w -
- w
: modelsinc.h
, 3ddraw.cpp
, Glext.h
, gropengl.h
, shipfx.cpp
- w1
: Glext.h
- w2
: Glext.h
- w_bank
: model.h
- W_BORDERHEIGHT
: wmcgui.h
- W_BORDERWIDTH
: wmcgui.h
- W_COORD
: readyroom.cpp
- wacky_scheme
: neb.cpp
- wacky_text
: emp.cpp
- WALL
: sw_force.h
- WALL_INNER
: sw_force.h
- WALL_OUTER
: sw_force.h
- WARN_DIST
: fvi.cpp
- Warning()
: pstypes.h
, windebug.cpp
- Warning_count
: parselo.cpp
- Warning_count_save
: parselo.cpp
- WarningEx()
: pstypes.h
, windebug.cpp
- Warp_ball_bitmap
: fireballs.cpp
, warpineffect.cpp
- Warp_camera
: camera.cpp
, camera.h
- Warp_glow_bitmap
: fireballs.cpp
, warpineffect.cpp
- WARP_IN_MIN_DISTANCE
: missionparse.cpp
- WARP_IN_TIME_MAX
: missionparse.cpp
- WARP_IN_TIME_MIN
: missionparse.cpp
- WARP_MESSAGE
: controlsconfig.h
- Warp_model
: fireballs.cpp
, fireballs.h
, warpineffect.cpp
, modelinterp.cpp
- Warp_types
: ship.cpp
- Warp_variables
: shipfx.cpp
- WARPHOLE_GROW_TIME
: fireballs.cpp
- warpin_batch_draw_face()
: warpineffect.cpp
- warpin_queue_render()
: fireballs.h
, warpineffect.cpp
- warpin_render()
: fireballs.h
, warpineffect.cpp
- Warpout_forced
: fredstubs.cpp
, freespace.cpp
, player.h
- Warpout_sound
: freespace.cpp
- Warpout_time
: fredstubs.cpp
, freespace.cpp
, player.h
- warptype_match()
: ship.cpp
, ship.h
- Wash_on
: freespace.cpp
, shipfx.cpp
- Watch_malloc
: windebug.cpp
- WAVE_FILTER_DEVELOPMENT
: mmreg.h
- WAVE_FILTER_ECHO
: mmreg.h
- WAVE_FILTER_UNKNOWN
: mmreg.h
- WAVE_FILTER_VOLUME
: mmreg.h
- WAVE_FORMAT_ADPCM
: config.h
, mmreg.h
, acm.cpp
- WAVE_FORMAT_ALAW
: mmreg.h
- WAVE_FORMAT_ANTEX_ADPCME
: mmreg.h
- WAVE_FORMAT_APTX
: mmreg.h
- WAVE_FORMAT_AUDIOFILE_AF10
: mmreg.h
- WAVE_FORMAT_AUDIOFILE_AF36
: mmreg.h
- WAVE_FORMAT_BTV_DIGITAL
: mmreg.h
- WAVE_FORMAT_CIRRUS
: mmreg.h
- WAVE_FORMAT_CONTROL_RES_CR10
: mmreg.h
- WAVE_FORMAT_CONTROL_RES_VQLPC
: mmreg.h
- WAVE_FORMAT_CREATIVE_ADPCM
: mmreg.h
- WAVE_FORMAT_CREATIVE_FASTSPEECH10
: mmreg.h
- WAVE_FORMAT_CREATIVE_FASTSPEECH8
: mmreg.h
- WAVE_FORMAT_CS_IMAADPCM
: mmreg.h
- WAVE_FORMAT_DEVELOPMENT
: mmreg.h
- WAVE_FORMAT_DIALOGIC_OKI_ADPCM
: mmreg.h
- WAVE_FORMAT_DIGIADPCM
: mmreg.h
- WAVE_FORMAT_DIGIFIX
: mmreg.h
- WAVE_FORMAT_DIGIREAL
: mmreg.h
- WAVE_FORMAT_DIGISTD
: mmreg.h
- WAVE_FORMAT_DOLBY_AC2
: mmreg.h
- WAVE_FORMAT_DSAT
: mmreg.h
- WAVE_FORMAT_DSAT_DISPLAY
: mmreg.h
- WAVE_FORMAT_DSPGROUP_TRUESPEECH
: mmreg.h
- WAVE_FORMAT_DVI_ADPCM
: mmreg.h
- WAVE_FORMAT_ECHOSC1
: mmreg.h
- WAVE_FORMAT_ECHOSC3
: mmreg.h
- WAVE_FORMAT_ESPCM
: mmreg.h
- WAVE_FORMAT_FM_TOWNS_SND
: mmreg.h
- WAVE_FORMAT_G721_ADPCM
: mmreg.h
- WAVE_FORMAT_G722_ADPCM
: mmreg.h
- WAVE_FORMAT_G723_ADPCM
: mmreg.h
- WAVE_FORMAT_G726_ADPCM
: mmreg.h
- WAVE_FORMAT_G728_CELP
: mmreg.h
- WAVE_FORMAT_GSM610
: mmreg.h
- WAVE_FORMAT_IBM_CVSD
: mmreg.h
- WAVE_FORMAT_IEEE_FLOAT
: mmreg.h
, config.h
- WAVE_FORMAT_IMA_ADPCM
: mmreg.h
- WAVE_FORMAT_LH_CODEC
: mmreg.h
- WAVE_FORMAT_MEDIASPACE_ADPCM
: mmreg.h
- WAVE_FORMAT_MEDIAVISION_ADPCM
: mmreg.h
- WAVE_FORMAT_MPEG
: mmreg.h
- WAVE_FORMAT_MPEGLAYER3
: mmreg.h
- WAVE_FORMAT_MSNAUDIO
: mmreg.h
- WAVE_FORMAT_MULAW
: mmreg.h
- WAVE_FORMAT_NMS_VBXADPCM
: mmreg.h
- WAVE_FORMAT_NORRIS
: mmreg.h
- WAVE_FORMAT_OKI_ADPCM
: mmreg.h
- WAVE_FORMAT_OLIADPCM
: mmreg.h
- WAVE_FORMAT_OLICELP
: mmreg.h
- WAVE_FORMAT_OLIGSM
: mmreg.h
- WAVE_FORMAT_OLIOPR
: mmreg.h
- WAVE_FORMAT_OLISBC
: mmreg.h
- WAVE_FORMAT_PCM
: mmreg.h
, config.h
- WAVE_FORMAT_QUARTERDECK
: mmreg.h
- WAVE_FORMAT_RHETOREX_ADPCM
: mmreg.h
- WAVE_FORMAT_ROCKWELL_ADPCM
: mmreg.h
- WAVE_FORMAT_ROCKWELL_DIGITALK
: mmreg.h
- WAVE_FORMAT_SIERRA_ADPCM
: mmreg.h
- WAVE_FORMAT_SOFTSOUND
: mmreg.h
- WAVE_FORMAT_SONARC
: mmreg.h
- WAVE_FORMAT_UNKNOWN
: mmreg.h
- WAVE_FORMAT_VOXWARE
: mmreg.h
- WAVE_FORMAT_XEBEC
: mmreg.h
- WAVE_FORMAT_YAMAHA_ADPCM
: mmreg.h
- Wavedata_load_buffer
: audiostr.cpp
- Wavedata_service_buffer
: audiostr.cpp
- WAVEFILTER
: mmreg.h
- WAVEFORMAT
: mmreg.h
- WAVEFORMAT_CANOPUS_ATRAC
: mmreg.h
- WAVEFORMATEX
: mmreg.h
- WAVEIN_MAPPER_STATUS_DEVICE
: msacm.h
- WAVEIN_MAPPER_STATUS_FORMAT
: msacm.h
- WAVEIN_MAPPER_STATUS_MAPPED
: msacm.h
- WAVEOUT_MAPPER_STATUS_DEVICE
: msacm.h
- WAVEOUT_MAPPER_STATUS_FORMAT
: msacm.h
- WAVEOUT_MAPPER_STATUS_MAPPED
: msacm.h
- waypoint_add()
: waypoint.cpp
, waypoint.h
- waypoint_add_list()
: waypoint.cpp
, waypoint.h
- waypoint_create_game_object()
: waypoint.cpp
- waypoint_create_game_objects()
: waypoint.cpp
, waypoint.h
- Waypoint_editor_dialog
: fred.cpp
, fred.h
- waypoint_find_unique_name()
: waypoint.cpp
, waypoint.h
- waypoint_level_close()
: waypoint.cpp
, waypoint.h
- Waypoint_lists
: waypoint.cpp
, waypoint.h
- waypoint_parse_init()
: waypoint.cpp
, waypoint.h
- waypoint_remove()
: waypoint.cpp
, waypoint.h
- Waypoint_wnd_data
: fred.cpp
, fred.h
- WBF_FAST_FIRING
: weapon.h
- WBF_RANDOM_LENGTH
: weapon.h
- WCHAR_MAX
: stdint.h
- WCHAR_MIN
: stdint.h
- WCI_BODY
: wmcgui.h
- WCI_BORDER
: wmcgui.h
- WCI_CAPTION
: wmcgui.h
- WCI_CAPTION_TEXT
: wmcgui.h
- WCI_CLOSE
: wmcgui.h
- WCI_COORDS
: wmcgui.h
- WCI_HIDE
: wmcgui.h
- WCI_NUM_ENTRIES
: wmcgui.h
- wcstoimax
: inttypes.h
- wcstoumax
: inttypes.h
- WD_NONE
: shipfx.h
- WD_WARP_IN
: shipfx.h
- WD_WARP_OUT
: shipfx.h
- WE_BSG_NUM_STAGES
: shipfx.h
- WE_DEFAULT_NUM_STAGES
: shipfx.h
- WE_HOMEWORLD_NUM_STAGES
: shipfx.h
- weapon
: weapon.h
- WEAPON_ANIM_LOOP_FRAME
: missionweaponchoice.cpp
- weapon_area_apply_blast()
: weapon.h
, weapons.cpp
- weapon_area_calc_damage()
: weapon.h
, weapons.cpp
- weapon_armed()
: weapon.h
, weapons.cpp
- weapon_button_do()
: missionweaponchoice.cpp
- weapon_buttons_init()
: missionweaponchoice.cpp
- weapon_check_buttons()
: missionweaponchoice.cpp
- weapon_choice_3d_arg
: cmdline.cpp
- weapon_clean_entries()
: weapons.cpp
- weapon_close()
: weapon.h
, weapons.cpp
- weapon_create()
: weapon.h
, weapons.cpp
- weapon_create_group_id()
: weapon.h
, weapons.cpp
- weapon_delete()
: weapon.h
, weapons.cpp
- WEAPON_DESC_MAX_LENGTH
: missionweaponchoice.cpp
- WEAPON_DESC_MAX_LINES
: missionweaponchoice.cpp
- WEAPON_DESC_WIPE_TIME
: missionweaponchoice.cpp
- WEAPON_DET
: multi.h
- weapon_detonate()
: weapon.h
, weapons.cpp
- weapon_do_area_effect()
: weapons.cpp
- weapon_do_electronics_effect()
: weapon.h
, weapons.cpp
- weapon_do_post_parse()
: weapons.cpp
- Weapon_energy_cheat
: hudets.cpp
, hudets.h
- WEAPON_EXHAUST_DELTA_TIME
: weapon.h
- weapon_expl_info
: weapon.h
- weapon_expl_info_init()
: weapons.cpp
- Weapon_expl_initted
: weapons.cpp
- weapon_expl_lod
: weapon.h
- Weapon_explosions
: weapon.h
, weapons.cpp
- WEAPON_EXTRAS_OFF
: optionsmenu.cpp
- WEAPON_EXTRAS_ON
: optionsmenu.cpp
- weapon_flash
: hudtarget.cpp
- Weapon_flash_info
: hudtarget.cpp
- Weapon_flyby_sound_enabled
: weapons.cpp
- Weapon_gauge_fnames
: hudtarget.cpp
- Weapon_gauge_primary_coords
: hudtarget.cpp
- Weapon_gauge_secondary_coords
: hudtarget.cpp
- Weapon_gauges
: hudtarget.cpp
- Weapon_gauges_loaded
: hudtarget.cpp
- weapon_generate_indexes_for_substitution()
: weapons.cpp
- weapon_get_damage_scale()
: weapon.h
, weapons.cpp
- weapon_get_laser_color()
: weapon.h
, weapons.cpp
- weapon_glow_alpha
: weapons.cpp
- weapon_glow_scale_f
: weapons.cpp
- weapon_glow_scale_l
: weapons.cpp
- weapon_glow_scale_r
: weapons.cpp
- weapon_hit()
: weapon.h
, weapons.cpp
- weapon_hit_do_sound()
: weapon.h
, weapons.cpp
- weapon_home()
: weapons.cpp
- WEAPON_ICON_FRAME_DISABLED
: missionweaponchoice.cpp
- WEAPON_ICON_FRAME_HOT
: missionweaponchoice.cpp
- WEAPON_ICON_FRAME_NORMAL
: missionweaponchoice.cpp
- WEAPON_ICON_FRAME_SELECTED
: missionweaponchoice.cpp
- Weapon_impact_timer
: weapons.cpp
- WEAPON_INDEX
: weapon.h
- Weapon_info
: weapons.cpp
- weapon_info
: weapon.h
- Weapon_info
: weapon.h
- WEAPON_INFO_INDEX
: weapon.h
- weapon_info_lookup()
: weapon.h
, weapons.cpp
- weapon_init()
: weapon.h
, weapons.cpp
- weapon_is_used()
: weapons.cpp
- weapon_level_init()
: weapon.h
, weapons.cpp
- WEAPON_LIST_TYPE
: parselo.h
- weapon_load_bitmaps()
: lab.cpp
, weapons.cpp
- weapon_mark_as_used()
: weapon.h
, weapons.cpp
- WEAPON_MAX_GROUP_IDS
: weapon.h
- weapon_maybe_play_flyby_sound()
: weapons.cpp
- weapon_maybe_play_warning()
: weapons.cpp
- weapon_maybe_spew_particle()
: weapon.h
, weapons.cpp
- WEAPON_OR_AMMO_CHANGED
: multi.h
- Weapon_particle_spew_count
: weapons.cpp
- Weapon_particle_spew_lifetime
: weapons.cpp
- Weapon_particle_spew_radius
: weapons.cpp
- Weapon_particle_spew_scale
: weapons.cpp
- Weapon_particle_spew_time
: weapons.cpp
- Weapon_particle_spew_vel
: weapons.cpp
- weapon_pause_sounds()
: multi_pause.cpp
, weapon.h
, weapons.cpp
- weapon_play_impact_sound()
: weapons.cpp
- Weapon_plink_coords
: hudtarget.cpp
- Weapon_pname_coords
: hudtarget.cpp
- WEAPON_POOL_TYPE
: parselo.h
- Weapon_primary_ammo_x
: hudtarget.cpp
- Weapon_primary_y
: hudtarget.cpp
- weapon_process_post()
: weapon.h
, weapons.cpp
- weapon_process_pre()
: weapon.h
, weapons.cpp
- weapon_release_bitmaps()
: weapons.cpp
- weapon_render()
: weapon.h
, weapons.cpp
- weapon_render_DEPRECATED()
: weapon.h
, weapons.cpp
- WEAPON_RESERVE_THRESHOLD
: ship.h
- weapon_reset_info()
: weapons.cpp
- Weapon_secondary_ammo_x
: hudtarget.cpp
- Weapon_secondary_name_x
: hudtarget.cpp
- Weapon_secondary_reload_x
: hudtarget.cpp
- Weapon_secondary_y
: hudtarget.cpp
- Weapon_select_background_bitmap
: missionweaponchoice.cpp
- weapon_select_close()
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_close_team()
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_common_init()
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_do()
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_init()
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_init_team()
: missionweaponchoice.cpp
- WEAPON_SELECT_NUM_TEXT
: missionweaponchoice.cpp
- Weapon_select_open
: missionweaponchoice.cpp
- Weapon_select_overlay_id
: missionweaponchoice.cpp
, missionweaponchoice.h
- weapon_select_render()
: missionweaponchoice.cpp
- Weapon_select_text
: missionweaponchoice.cpp
- weapon_set_tracking_info()
: weapon.h
, weapons.cpp
- WEAPON_SHAKE_TIME
: physics.cpp
- Weapon_slinked_x
: hudtarget.cpp
- weapon_sort_by_type()
: weapons.cpp
- Weapon_subtype_names
: weapon.h
, weapons.cpp
- Weapon_sunlinked_x
: hudtarget.cpp
- WEAPON_TAB
: controlsconfig.cpp
, controlsconfigcommon.cpp
- Weapon_tbl_checksum
: freespace.cpp
- Weapon_title_coords
: hudtarget.cpp
- WEAPON_TITLE_LEN
: weapon.h
- Weapon_title_max_width
: missionweaponchoice.cpp
- Weapon_ui_window
: missionweaponchoice.cpp
- weapon_unpause_sounds()
: multi_pause.cpp
, weapon.h
, weapons.cpp
- weapon_will_never_hit()
: objcollide.cpp
, objcollide.h
- Weapons
: weapon.h
, weapons.cpp
- WEAPONS
: hudets.h
- Weapons_created
: weapons.cpp
- WEAPONS_DATA_MODE
: techmenu.cpp
- WEAPONS_DATA_TAB
: techmenu.cpp
- WEAPONS_EMERG_LEVEL_PERCENT
: hudets.cpp
- Weapons_inherit_parent_collision_group
: mod_table.cpp
, mod_table.h
- Weapons_inited
: lua.cpp
, weapons.cpp
- WEAPONS_MAX_LEVEL_PERCENT
: hudets.cpp
- WEAPONS_MIN_LEVEL_PERCENT
: hudets.cpp
- WEAPONS_MULTITEXT_LENGTH
: weapons.cpp
- weapons_page_in()
: levelpaging.cpp
, weapons.cpp
- weapons_page_in_cheats()
: weapons.cpp
- WEAPONS_SPECIES_DATA_MODE
: techmenu.cpp
- Web_cursor_bitmap
: 2d.cpp
, 2d.h
- webapi_chatLog
: stand_gui-unix.cpp
- webapi_dataMutex
: stand_gui-unix.cpp
- webapi_debugLog
: stand_gui-unix.cpp
- webapi_netgameInfo
: stand_gui-unix.cpp
- webapi_shutdown()
: stand_gui-unix.cpp
- webapiAddCommand()
: stand_gui-unix.cpp
- webapiCommandQueue
: stand_gui-unix.cpp
- webapiCommandQueueMutex
: stand_gui-unix.cpp
- webapiExecuteCommands()
: stand_gui-unix.cpp
- webapiNetPlayers
: stand_gui-unix.cpp
- webserverContext
: stand_gui-unix.cpp
- webui_fps
: stand_gui-unix.cpp
- webui_missiontime
: stand_gui-unix.cpp
- webuiMissionGoals
: stand_gui-unix.cpp
- weights
: Glext.h
- wep_t
: pstypes.h
- WF_ALREADY_APPLIED_STATS
: weapon.h
- WF_CONSIDER_FOR_FLYBY_SOUND
: weapon.h
- WF_DEAD_IN_WATER
: weapon.h
- WF_DEPARTURE_ORDERED
: ship.h
- WF_DESTROYED_BY_WEAPON
: weapon.h
- WF_EXPANDED
: ship.h
- WF_HOMING_UPDATE_NEEDED
: weapon.h
- WF_IGNORE_COUNT
: ship.h
- WF_LOCK_WARNING_PLAYED
: weapon.h
- WF_LOCKED_WHEN_FIRED
: weapon.h
- WF_NAV_CARRY
: ship.h
- WF_NO_ARRIVAL_MESSAGE
: ship.h
- WF_NO_ARRIVAL_MUSIC
: ship.h
- WF_NO_ARRIVAL_WARP
: ship.h
- WF_NO_DEPARTURE_WARP
: ship.h
- WF_NO_DYNAMIC
: ship.h
- WF_NO_HOMING
: weapon.h
- WF_PLAYED_FLYBY_SOUND
: weapon.h
- WF_REINFORCEMENT
: ship.h
- WF_RESET_REINFORCEMENT
: ship.h
- WF_SPAWNED
: weapon.h
- WF_WING_DEPARTING
: ship.h
- WF_WING_GONE
: ship.h
- WGL_3DFX_multisample
: wglext.h
- WGL_3DL_stereo_control
: wglext.h
- WGL_ACCELERATION_ARB
: wglext.h
- WGL_ACCELERATION_EXT
: wglext.h
- WGL_ACCESS_READ_ONLY_NV
: wglext.h
- WGL_ACCESS_READ_WRITE_NV
: wglext.h
- WGL_ACCESS_WRITE_DISCARD_NV
: wglext.h
- WGL_ACCUM_ALPHA_BITS_ARB
: wglext.h
- WGL_ACCUM_ALPHA_BITS_EXT
: wglext.h
- WGL_ACCUM_BITS_ARB
: wglext.h
- WGL_ACCUM_BITS_EXT
: wglext.h
- WGL_ACCUM_BLUE_BITS_ARB
: wglext.h
- WGL_ACCUM_BLUE_BITS_EXT
: wglext.h
- WGL_ACCUM_GREEN_BITS_ARB
: wglext.h
- WGL_ACCUM_GREEN_BITS_EXT
: wglext.h
- WGL_ACCUM_RED_BITS_ARB
: wglext.h
- WGL_ACCUM_RED_BITS_EXT
: wglext.h
- WGL_ALPHA_BITS_ARB
: wglext.h
- WGL_ALPHA_BITS_EXT
: wglext.h
- WGL_ALPHA_SHIFT_ARB
: wglext.h
- WGL_ALPHA_SHIFT_EXT
: wglext.h
- WGL_AMD_gpu_association
: wglext.h
- WGL_ARB_buffer_region
: wglext.h
- WGL_ARB_create_context
: wglext.h
- WGL_ARB_create_context_profile
: wglext.h
- WGL_ARB_create_context_robustness
: wglext.h
- WGL_ARB_extensions_string
: wglext.h
- WGL_ARB_framebuffer_sRGB
: wglext.h
- WGL_ARB_make_current_read
: wglext.h
- WGL_ARB_multisample
: wglext.h
- WGL_ARB_pbuffer
: wglext.h
- WGL_ARB_pixel_format
: wglext.h
- WGL_ARB_pixel_format_float
: wglext.h
- WGL_ARB_render_texture
: wglext.h
- WGL_ATI_pixel_format_float
: wglext.h
- WGL_AUX0_ARB
: wglext.h
- WGL_AUX1_ARB
: wglext.h
- WGL_AUX2_ARB
: wglext.h
- WGL_AUX3_ARB
: wglext.h
- WGL_AUX4_ARB
: wglext.h
- WGL_AUX5_ARB
: wglext.h
- WGL_AUX6_ARB
: wglext.h
- WGL_AUX7_ARB
: wglext.h
- WGL_AUX8_ARB
: wglext.h
- WGL_AUX9_ARB
: wglext.h
- WGL_AUX_BUFFERS_ARB
: wglext.h
- WGL_AUX_BUFFERS_EXT
: wglext.h
- WGL_BACK_COLOR_BUFFER_BIT_ARB
: wglext.h
- WGL_BACK_LEFT_ARB
: wglext.h
- WGL_BACK_RIGHT_ARB
: wglext.h
- WGL_BIND_TO_TEXTURE_DEPTH_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV
: wglext.h
- WGL_BIND_TO_TEXTURE_RGB_ARB
: wglext.h
- WGL_BIND_TO_TEXTURE_RGBA_ARB
: wglext.h
- WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV
: wglext.h
- WGL_BIND_TO_VIDEO_RGB_NV
: wglext.h
- WGL_BIND_TO_VIDEO_RGBA_NV
: wglext.h
- WGL_BLUE_BITS_ARB
: wglext.h
- WGL_BLUE_BITS_EXT
: wglext.h
- WGL_BLUE_SHIFT_ARB
: wglext.h
- WGL_BLUE_SHIFT_EXT
: wglext.h
- WGL_COLOR_BITS_ARB
: wglext.h
- WGL_COLOR_BITS_EXT
: wglext.h
- WGL_COLOR_SAMPLES_NV
: wglext.h
- WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB
: wglext.h
- WGL_CONTEXT_CORE_PROFILE_BIT_ARB
: wglext.h
- WGL_CONTEXT_DEBUG_BIT_ARB
: wglext.h
- WGL_CONTEXT_ES2_PROFILE_BIT_EXT
: wglext.h
- WGL_CONTEXT_FLAGS_ARB
: wglext.h
- WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB
: wglext.h
- WGL_CONTEXT_LAYER_PLANE_ARB
: wglext.h
- WGL_CONTEXT_MAJOR_VERSION_ARB
: wglext.h
- WGL_CONTEXT_MINOR_VERSION_ARB
: wglext.h
- WGL_CONTEXT_PROFILE_MASK_ARB
: wglext.h
- WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB
: wglext.h
- WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB
: wglext.h
- WGL_COVERAGE_SAMPLES_NV
: wglext.h
- WGL_CUBE_MAP_FACE_ARB
: wglext.h
- WGL_DEPTH_BITS_ARB
: wglext.h
- WGL_DEPTH_BITS_EXT
: wglext.h
- WGL_DEPTH_BUFFER_BIT_ARB
: wglext.h
- WGL_DEPTH_COMPONENT_NV
: wglext.h
- WGL_DEPTH_FLOAT_EXT
: wglext.h
- WGL_DEPTH_TEXTURE_FORMAT_NV
: wglext.h
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D
: wglext.h
- WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D
: wglext.h
- WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D
: wglext.h
- WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D
: wglext.h
- WGL_DOUBLE_BUFFER_ARB
: wglext.h
- WGL_DOUBLE_BUFFER_EXT
: wglext.h
- WGL_DRAW_TO_BITMAP_ARB
: wglext.h
- WGL_DRAW_TO_BITMAP_EXT
: wglext.h
- WGL_DRAW_TO_PBUFFER_ARB
: wglext.h
- WGL_DRAW_TO_PBUFFER_EXT
: wglext.h
- WGL_DRAW_TO_WINDOW_ARB
: wglext.h
- WGL_DRAW_TO_WINDOW_EXT
: wglext.h
- WGL_ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV
: wglext.h
- WGL_ERROR_MISSING_AFFINITY_MASK_NV
: wglext.h
- WGL_EXT_depth_float
: wglext.h
- WGL_EXT_display_color_table
: wglext.h
- WGL_EXT_extensions_string
: wglext.h
- WGL_EXT_framebuffer_sRGB
: wglext.h
- WGL_EXT_make_current_read
: wglext.h
- WGL_EXT_multisample
: wglext.h
- WGL_EXT_pbuffer
: wglext.h
- WGL_EXT_pixel_format
: wglext.h
- WGL_EXT_pixel_format_packed_float
: wglext.h
- WGL_EXT_swap_control
: wglext.h
- WGL_FLOAT_COMPONENTS_NV
: wglext.h
- WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB
: wglext.h
- WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT
: wglext.h
- WGL_FRONT_COLOR_BUFFER_BIT_ARB
: wglext.h
- WGL_FRONT_LEFT_ARB
: wglext.h
- WGL_FRONT_RIGHT_ARB
: wglext.h
- WGL_FULL_ACCELERATION_ARB
: wglext.h
- WGL_FULL_ACCELERATION_EXT
: wglext.h
- WGL_GAMMA_EXCLUDE_DESKTOP_I3D
: wglext.h
- WGL_GAMMA_TABLE_SIZE_I3D
: wglext.h
- WGL_GENERIC_ACCELERATION_ARB
: wglext.h
- WGL_GENERIC_ACCELERATION_EXT
: wglext.h
- WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EDGE_RISING_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EXTENAL_FIELD_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EXTENAL_SYNC_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_EXTENAL_TTL_I3D
: wglext.h
- WGL_GENLOCK_SOURCE_MULTIVIEW_I3D
: wglext.h
- WGL_GPU_CLOCK_AMD
: wglext.h
- WGL_GPU_FASTEST_TARGET_GPUS_AMD
: wglext.h
- WGL_GPU_NUM_PIPES_AMD
: wglext.h
- WGL_GPU_NUM_RB_AMD
: wglext.h
- WGL_GPU_NUM_SIMD_AMD
: wglext.h
- WGL_GPU_NUM_SPI_AMD
: wglext.h
- WGL_GPU_OPENGL_VERSION_STRING_AMD
: wglext.h
- WGL_GPU_RAM_AMD
: wglext.h
- WGL_GPU_RENDERER_STRING_AMD
: wglext.h
- WGL_GPU_VENDOR_AMD
: wglext.h
- WGL_GREEN_BITS_ARB
: wglext.h
- WGL_GREEN_BITS_EXT
: wglext.h
- WGL_GREEN_SHIFT_ARB
: wglext.h
- WGL_GREEN_SHIFT_EXT
: wglext.h
- WGL_I3D_digital_video_control
: wglext.h
- WGL_I3D_gamma
: wglext.h
- WGL_I3D_genlock
: wglext.h
- WGL_I3D_image_buffer
: wglext.h
- WGL_I3D_swap_frame_lock
: wglext.h
- WGL_I3D_swap_frame_usage
: wglext.h
- WGL_IMAGE_BUFFER_LOCK_I3D
: wglext.h
- WGL_IMAGE_BUFFER_MIN_ACCESS_I3D
: wglext.h
- WGL_LOSE_CONTEXT_ON_RESET_ARB
: wglext.h
- WGL_MAX_PBUFFER_HEIGHT_ARB
: wglext.h
- WGL_MAX_PBUFFER_HEIGHT_EXT
: wglext.h
- WGL_MAX_PBUFFER_PIXELS_ARB
: wglext.h
- WGL_MAX_PBUFFER_PIXELS_EXT
: wglext.h
- WGL_MAX_PBUFFER_WIDTH_ARB
: wglext.h
- WGL_MAX_PBUFFER_WIDTH_EXT
: wglext.h
- WGL_MIPMAP_LEVEL_ARB
: wglext.h
- WGL_MIPMAP_TEXTURE_ARB
: wglext.h
- WGL_NEED_PALETTE_ARB
: wglext.h
- WGL_NEED_PALETTE_EXT
: wglext.h
- WGL_NEED_SYSTEM_PALETTE_ARB
: wglext.h
- WGL_NEED_SYSTEM_PALETTE_EXT
: wglext.h
- WGL_NO_ACCELERATION_ARB
: wglext.h
- WGL_NO_ACCELERATION_EXT
: wglext.h
- WGL_NO_RESET_NOTIFICATION_ARB
: wglext.h
- WGL_NO_TEXTURE_ARB
: wglext.h
- WGL_NUM_VIDEO_CAPTURE_SLOTS_NV
: wglext.h
- WGL_NUM_VIDEO_SLOTS_NV
: wglext.h
- WGL_NUMBER_OVERLAYS_ARB
: wglext.h
- WGL_NUMBER_OVERLAYS_EXT
: wglext.h
- WGL_NUMBER_PIXEL_FORMATS_ARB
: wglext.h
- WGL_NUMBER_PIXEL_FORMATS_EXT
: wglext.h
- WGL_NUMBER_UNDERLAYS_ARB
: wglext.h
- WGL_NUMBER_UNDERLAYS_EXT
: wglext.h
- WGL_NV_copy_image
: wglext.h
- WGL_NV_DX_interop
: wglext.h
- WGL_NV_float_buffer
: wglext.h
- WGL_NV_gpu_affinity
: wglext.h
- WGL_NV_multisample_coverage
: wglext.h
- WGL_NV_present_video
: wglext.h
- WGL_NV_swap_group
: wglext.h
- WGL_NV_vertex_array_range
: wglext.h
- WGL_NV_video_capture
: wglext.h
- WGL_NV_video_output
: wglext.h
- WGL_OML_sync_control
: wglext.h
- WGL_OPTIMAL_PBUFFER_HEIGHT_EXT
: wglext.h
- WGL_OPTIMAL_PBUFFER_WIDTH_EXT
: wglext.h
- WGL_PBUFFER_HEIGHT_ARB
: wglext.h
- WGL_PBUFFER_HEIGHT_EXT
: wglext.h
- WGL_PBUFFER_LARGEST_ARB
: wglext.h
- WGL_PBUFFER_LARGEST_EXT
: wglext.h
- WGL_PBUFFER_LOST_ARB
: wglext.h
- WGL_PBUFFER_WIDTH_ARB
: wglext.h
- WGL_PBUFFER_WIDTH_EXT
: wglext.h
- WGL_PIXEL_TYPE_ARB
: wglext.h
- WGL_PIXEL_TYPE_EXT
: wglext.h
- WGL_RED_BITS_ARB
: wglext.h
- WGL_RED_BITS_EXT
: wglext.h
- WGL_RED_SHIFT_ARB
: wglext.h
- WGL_RED_SHIFT_EXT
: wglext.h
- WGL_SAMPLE_BUFFERS_3DFX
: wglext.h
- WGL_SAMPLE_BUFFERS_ARB
: wglext.h
- WGL_SAMPLE_BUFFERS_EXT
: wglext.h
- WGL_SAMPLES_3DFX
: wglext.h
- WGL_SAMPLES_ARB
: wglext.h
- WGL_SAMPLES_EXT
: wglext.h
- WGL_SHARE_ACCUM_ARB
: wglext.h
- WGL_SHARE_ACCUM_EXT
: wglext.h
- WGL_SHARE_DEPTH_ARB
: wglext.h
- WGL_SHARE_DEPTH_EXT
: wglext.h
- WGL_SHARE_STENCIL_ARB
: wglext.h
- WGL_SHARE_STENCIL_EXT
: wglext.h
- WGL_STENCIL_BITS_ARB
: wglext.h
- WGL_STENCIL_BITS_EXT
: wglext.h
- WGL_STENCIL_BUFFER_BIT_ARB
: wglext.h
- WGL_STEREO_ARB
: wglext.h
- WGL_STEREO_EMITTER_DISABLE_3DL
: wglext.h
- WGL_STEREO_EMITTER_ENABLE_3DL
: wglext.h
- WGL_STEREO_EXT
: wglext.h
- WGL_STEREO_POLARITY_INVERT_3DL
: wglext.h
- WGL_STEREO_POLARITY_NORMAL_3DL
: wglext.h
- WGL_SUPPORT_GDI_ARB
: wglext.h
- WGL_SUPPORT_GDI_EXT
: wglext.h
- WGL_SUPPORT_OPENGL_ARB
: wglext.h
- WGL_SUPPORT_OPENGL_EXT
: wglext.h
- WGL_SWAP_COPY_ARB
: wglext.h
- WGL_SWAP_COPY_EXT
: wglext.h
- WGL_SWAP_EXCHANGE_ARB
: wglext.h
- WGL_SWAP_EXCHANGE_EXT
: wglext.h
- WGL_SWAP_LAYER_BUFFERS_ARB
: wglext.h
- WGL_SWAP_LAYER_BUFFERS_EXT
: wglext.h
- WGL_SWAP_METHOD_ARB
: wglext.h
- WGL_SWAP_METHOD_EXT
: wglext.h
- WGL_SWAP_UNDEFINED_ARB
: wglext.h
- WGL_SWAP_UNDEFINED_EXT
: wglext.h
- WGL_TEXTURE_1D_ARB
: wglext.h
- WGL_TEXTURE_2D_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB
: wglext.h
- WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
: wglext.h
- WGL_TEXTURE_DEPTH_COMPONENT_NV
: wglext.h
- WGL_TEXTURE_FLOAT_R_NV
: wglext.h
- WGL_TEXTURE_FLOAT_RG_NV
: wglext.h
- WGL_TEXTURE_FLOAT_RGB_NV
: wglext.h
- WGL_TEXTURE_FLOAT_RGBA_NV
: wglext.h
- WGL_TEXTURE_FORMAT_ARB
: wglext.h
- WGL_TEXTURE_RECTANGLE_NV
: wglext.h
- WGL_TEXTURE_RGB_ARB
: wglext.h
- WGL_TEXTURE_RGBA_ARB
: wglext.h
- WGL_TEXTURE_TARGET_ARB
: wglext.h
- WGL_TRANSPARENT_ALPHA_VALUE_ARB
: wglext.h
- WGL_TRANSPARENT_ARB
: wglext.h
- WGL_TRANSPARENT_BLUE_VALUE_ARB
: wglext.h
- WGL_TRANSPARENT_EXT
: wglext.h
- WGL_TRANSPARENT_GREEN_VALUE_ARB
: wglext.h
- WGL_TRANSPARENT_INDEX_VALUE_ARB
: wglext.h
- WGL_TRANSPARENT_RED_VALUE_ARB
: wglext.h
- WGL_TRANSPARENT_VALUE_EXT
: wglext.h
- WGL_TYPE_COLORINDEX_ARB
: wglext.h
- WGL_TYPE_COLORINDEX_EXT
: wglext.h
- WGL_TYPE_RGBA_ARB
: wglext.h
- WGL_TYPE_RGBA_EXT
: wglext.h
- WGL_TYPE_RGBA_FLOAT_ARB
: wglext.h
- WGL_TYPE_RGBA_FLOAT_ATI
: wglext.h
- WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT
: wglext.h
- WGL_UNIQUE_ID_NV
: wglext.h
- WGL_VIDEO_OUT_ALPHA_NV
: wglext.h
- WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV
: wglext.h
- WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV
: wglext.h
- WGL_VIDEO_OUT_COLOR_NV
: wglext.h
- WGL_VIDEO_OUT_DEPTH_NV
: wglext.h
- WGL_VIDEO_OUT_FIELD_1
: wglext.h
- WGL_VIDEO_OUT_FIELD_2
: wglext.h
- WGL_VIDEO_OUT_FRAME
: wglext.h
- WGL_VIDEO_OUT_STACKED_FIELDS_1_2
: wglext.h
- WGL_VIDEO_OUT_STACKED_FIELDS_2_1
: wglext.h
- WGL_WGLEXT_VERSION
: wglext.h
- WHACK_LIMIT
: physics.cpp
- WIDEST_CHAR
: font.h
- WIDEST_DIGIT
: font.h
- WIDM_MAPPER_STATUS
: msacm.h
- width
: Gl.h
, Glext.h
, wglext.h
, gropengl.h
- WIF2_ANTISUBSYSBEAM
: weapon.h
- WIF2_BALLISTIC
: weapon.h
- WIF2_CAN_BE_TARGETED
: weapon.h
- WIF2_CAPITAL_PLUS
: weapon.h
- WIF2_CIWS
: weapon.h
- WIF2_CUSTOM_SEEKER_STR
: weapon.h
- WIF2_CYCLE
: weapon.h
- WIF2_DEFAULT_IN_TECH_DATABASE
: weapon.h
- WIF2_DEFAULT_VALUE
: weapon.h
- WIF2_DONT_SHOW_ON_RADAR
: weapon.h
- WIF2_EXTERNAL_WEAPON_FP
: weapon.h
- WIF2_EXTERNAL_WEAPON_LNCH
: weapon.h
- WIF2_HARD_TARGET_BOMB
: weapon.h
- WIF2_INHERIT_PARENT_TARGET
: weapon.h
- WIF2_LOCAL_SSM
: weapon.h
- WIF2_MR_NO_LIGHTING
: weapon.h
- WIF2_NO_EMP_KILL
: weapon.h
- WIF2_NO_LIFE_LOST_IF_MISSED
: weapon.h
- WIF2_NON_SUBSYS_HOMING
: weapon.h
- WIF2_PIERCE_SHIELDS
: weapon.h
- WIF2_RENDER_FLAK
: weapon.h
- WIF2_SAME_TURRET_COOLDOWN
: weapon.h
- WIF2_SHOW_FRIENDLY
: weapon.h
- WIF2_SHOWN_ON_RADAR
: weapon.h
- WIF2_SMALL_ONLY
: weapon.h
- WIF2_SMART_SPAWN
: weapon.h
- WIF2_TAGGED_ONLY
: weapon.h
- WIF2_TAKES_BLAST_DAMAGE
: weapon.h
- WIF2_TAKES_SHOCKWAVE_DAMAGE
: weapon.h
- WIF2_TRAINING
: weapon.h
- WIF2_TRANSPARENT
: weapon.h
- WIF2_UNTARGETED_HEAT_SEEKER
: weapon.h
- WIF2_VARIABLE_LEAD_HOMING
: weapon.h
- WIF3_AOE_ELECTRONICS
: weapon.h
- WIF3_APPLY_RECOIL
: weapon.h
- WIF3_CMEASURE_ASPECT_HOME_ON
: weapon.h
- WIF3_DEFAULT_VALUE
: weapon.h
- WIF3_DIE_ON_LOST_LOCK
: weapon.h
- WIF3_DONT_SPAWN_IF_SHOT
: weapon.h
- WIF3_FIGHTER_INTERCEPTABLE
: weapon.h
- WIF3_NO_HOMING_SPEED_RAMP
: weapon.h
- WIF3_NO_LINKED_PENALTY
: weapon.h
- WIF3_NOLINK
: weapon.h
- WIF3_TURRET_INTERCEPTABLE
: weapon.h
- WIF3_USE_EMP_TIME_FOR_CAPSHIP_TURRETS
: weapon.h
- WIF_BEAM
: weapon.h
- WIF_BIG_ONLY
: weapon.h
- WIF_BOMB
: weapon.h
- WIF_BOMBER_PLUS
: weapon.h
- WIF_CHILD
: weapon.h
- WIF_CMEASURE
: weapon.h
- WIF_CORKSCREW
: weapon.h
- WIF_DEFAULT_VALUE
: weapon.h
- WIF_ELECTRONICS
: weapon.h
- WIF_EMP
: weapon.h
- WIF_ENERGY_SUCK
: weapon.h
- WIF_FLAK
: weapon.h
- WIF_HOMING
: weapon.h
- WIF_HOMING_ASPECT
: weapon.h
- WIF_HOMING_HEAT
: weapon.h
- WIF_HOMING_JAVELIN
: weapon.h
- WIF_HUGE
: weapon.h
- WIF_HURTS_BIG_SHIPS
: weapon.h
- WIF_IN_TECH_DATABASE
: weapon.h
- WIF_LOCKARM
: weapon.h
- WIF_LOCKED_HOMING
: weapon.h
- WIF_NO_DUMBFIRE
: weapon.h
- WIF_PARTICLE_SPEW
: weapon.h
- WIF_PLAYER_ALLOWED
: weapon.h
- WIF_PUNCTURE
: weapon.h
- WIF_REMOTE
: weapon.h
- WIF_SHUDDER
: weapon.h
- WIF_SPAWN
: weapon.h
- WIF_STREAM
: weapon.h
- WIF_SUPERCAP
: weapon.h
- WIF_SWARM
: weapon.h
- WIF_TAG
: weapon.h
- WIF_THRUSTER
: weapon.h
- WIF_TRAIL
: weapon.h
- WIF_TURNS
: weapon.h
- will_collide_pp()
: aicode.cpp
- will_collide_with_big_ship()
: aicode.cpp
- will_collide_with_big_ship_all()
: aicode.cpp
- win32_create_window()
: osapi.cpp
- win32_message_handler()
: osapi.cpp
- win32_process()
: osapi.cpp
- win32_process1()
: osapi.cpp
- win32_process2()
: osapi.cpp
- WIN_BORDER
: ui.h
- WIN_DIALOG
: ui.h
- WIN_FILLED
: ui.h
- WIN_SAVE_BG
: ui.h
- WINAPI
: config.h
- WinAssert()
: pstypes.h
, windebug.cpp
, pstypes.h
, windebug.cpp
- windebug_memwatch_init()
: systemvars.h
, windebug.cpp
- window_arg
: cmdline.cpp
- window_data
: fred.h
- Window_scale
: 3dinternal.h
, 3dsetup.cpp
- wing
: ship.h
- WING_0_SHIP_0
: missionshipchoice.h
- WING_0_SHIP_1
: missionshipchoice.h
- WING_0_SHIP_2
: missionshipchoice.h
- WING_0_SHIP_3
: missionshipchoice.h
- WING_1_SHIP_0
: missionshipchoice.h
- WING_1_SHIP_1
: missionshipchoice.h
- WING_1_SHIP_2
: missionshipchoice.h
- WING_1_SHIP_3
: missionshipchoice.h
- WING_2_SHIP_0
: missionshipchoice.h
- WING_2_SHIP_1
: missionshipchoice.h
- WING_2_SHIP_2
: missionshipchoice.h
- WING_2_SHIP_3
: missionshipchoice.h
- wing_bash_ship_name()
: ship.cpp
, ship.h
- WING_CREATE
: multi.h
- Wing_editor_dialog
: fred.h
, fred.cpp
- WING_FLAG
: missionhotkey.cpp
- Wing_formations
: wing.cpp
- wing_has_conflicting_teams()
: ship.h
, ship.cpp
- Wing_icon_coords
: missionshipchoice.cpp
- WING_INDEX
: ship.h
- wing_is_player_wing()
: management.h
, management.cpp
- wing_load_squad_bitmap()
: ship.cpp
, ship.h
- wing_lookup()
: ship.h
, ship.cpp
- wing_name_lookup()
: ship.h
, ship.cpp
- wing_objects
: management.h
, management.cpp
- WING_PLAYER_BASE
: missionparse.h
- Wing_scale
: aicode.cpp
- WING_SLOT_DISABLED
: missionscreencommon.h
- Wing_slot_disabled_bitmap
: missionscreencommon.cpp
, missionscreencommon.h
- WING_SLOT_EMPTY
: missionscreencommon.h
- Wing_slot_empty_bitmap
: missionscreencommon.h
, missionscreencommon.cpp
- WING_SLOT_FILLED
: missionscreencommon.h
- WING_SLOT_IGNORE_SHIPS
: missionscreencommon.h
- WING_SLOT_IGNORE_WEAPONS
: missionscreencommon.h
- WING_SLOT_IS_PLAYER
: missionscreencommon.h
- WING_SLOT_LOCKED
: missionscreencommon.h
- WING_SLOT_SHIPS_DISABLED
: missionscreencommon.h
- WING_SLOT_WEAPONS_DISABLED
: missionscreencommon.h
- Wing_wnd_data
: fred.h
, fred.cpp
- Wing_y_scale
: aicode.cpp
- wingdisband_png_to_wx_bitmap()
: wingdisband.png.h
- wingform_png_to_wx_bitmap()
: wingform.png.h
- wingman_status
: hudwingmanstatus.cpp
- WINGMAN_STATUS_DOTS
: hudwingmanstatus.cpp
- WINGMAN_STATUS_NAMES
: hudwingmanstatus.cpp
- Wings
: ship.h
, ship.cpp
- WINGS_INGAME_PACKET
: multi.h
- Wings_initialized
: wing.cpp
- WINT_MAX
: stdint.h
- WINT_MIN
: stdint.h
- WITHIN_BBOX
: multi_respawn.cpp
- wl_add_index_to_list()
: missionweaponchoice.cpp
- wl_apply()
: missionweaponchoice.h
, missionweaponchoice.cpp
- wl_apply_current_loadout_to_all_ships_in_current_wing()
: missionweaponchoice.cpp
- wl_bash_ship_weapons()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_bitmap_group
: missionweaponchoice.cpp
- WL_BUTTON_APPLY_ALL
: missionweaponchoice.cpp
- WL_BUTTON_DUMMY
: missionweaponchoice.cpp
- WL_BUTTON_MULTI_LOCK
: missionweaponchoice.cpp
- WL_BUTTON_RESET
: missionweaponchoice.cpp
- WL_BUTTON_SCROLL_PRIMARY_DOWN
: missionweaponchoice.cpp
- WL_BUTTON_SCROLL_PRIMARY_UP
: missionweaponchoice.cpp
- WL_BUTTON_SCROLL_SECONDARY_DOWN
: missionweaponchoice.cpp
- WL_BUTTON_SCROLL_SECONDARY_UP
: missionweaponchoice.cpp
- wl_calc_ballistic_fit()
: missionweaponchoice.cpp
- wl_calc_missile_fit()
: missionweaponchoice.cpp
- wl_carried_icon_moved()
: missionweaponchoice.cpp
- wl_cull_illegal_weapons()
: missionweaponchoice.cpp
- wl_draw_ship_weapons()
: missionweaponchoice.cpp
- wl_drop()
: missionweaponchoice.h
, missionweaponchoice.cpp
- wl_dump_carried_icon()
: missionweaponchoice.cpp
- wl_dump_to_list()
: missionweaponchoice.cpp
- wl_fill_slots()
: missionweaponchoice.cpp
- wl_free_ship_class_data()
: missionweaponchoice.cpp
- wl_get_default_weapons()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_get_parseobj_weapons()
: missionweaponchoice.cpp
- wl_get_pilot_subsys_index()
: missionweaponchoice.cpp
- wl_get_ship_class()
: missionweaponchoice.cpp
- wl_get_ship_class_weapons()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_get_ship_weapons()
: missionweaponchoice.cpp
- wl_grab_from_list()
: missionweaponchoice.cpp
- wl_icon_being_carried()
: missionweaponchoice.cpp
- wl_icon_info
: missionweaponchoice.cpp
- Wl_icons
: missionweaponchoice.cpp
- Wl_icons_teams
: missionweaponchoice.cpp
- wl_init_icon_lists()
: missionweaponchoice.cpp
- wl_init_pool()
: missionweaponchoice.cpp
- wl_init_ship_class_data()
: missionweaponchoice.cpp
- wl_load_all_icons()
: missionweaponchoice.cpp
- wl_load_icons()
: missionweaponchoice.cpp
- wl_maybe_flash_button()
: missionweaponchoice.cpp
- wl_maybe_reset_selected_slot()
: missionweaponchoice.cpp
- wl_maybe_reset_selected_weapon_class()
: missionweaponchoice.cpp
- WL_OVERLAY
: contexthelp.h
- wl_pick_icon_from_list()
: missionweaponchoice.cpp
- Wl_pool
: missionscreencommon.h
, missionscreencommon.cpp
- Wl_pool_teams
: missionscreencommon.cpp
, missionscreencommon.h
- wl_redraw_pressed_buttons()
: missionweaponchoice.cpp
- wl_remove_weps_from_pool()
: missionweaponchoice.h
, missionweaponchoice.cpp
- wl_render_icon()
: missionweaponchoice.cpp
- wl_render_icon_count()
: missionweaponchoice.cpp
- wl_render_overhead_view()
: missionweaponchoice.cpp
- wl_render_weapon_desc()
: missionweaponchoice.cpp
- wl_reset_carried_icon()
: missionweaponchoice.cpp
- wl_reset_selected_slot()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_reset_team_pointers()
: missionweaponchoice.cpp
, missionscreencommon.cpp
- wl_reset_to_defaults()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_saturate_bank()
: missionweaponchoice.cpp
- wl_set_carried_icon()
: missionweaponchoice.cpp
- wl_set_default_weapons()
: missionweaponchoice.h
- wl_set_disabled_weapons()
: missionweaponchoice.cpp
- wl_set_selected_slot()
: missionweaponchoice.cpp
- wl_set_team_pointers()
: missionweaponchoice.cpp
, missionscreencommon.cpp
- wl_ship_class_info
: missionweaponchoice.cpp
- Wl_ships
: missionweaponchoice.cpp
- wl_slots_all_empty()
: missionweaponchoice.cpp
- wl_swap_list_slot()
: missionweaponchoice.cpp
- wl_swap_slot_slot()
: missionweaponchoice.cpp
- wl_swap_weapons()
: missionweaponchoice.cpp
- wl_synch_interface()
: missionweaponchoice.h
, missionweaponchoice.cpp
- wl_tooltip_handler()
: missionweaponchoice.cpp
- wl_unload_all_anims()
: missionweaponchoice.cpp
- wl_unload_icons()
: missionweaponchoice.cpp
- wl_update_parse_object_weapons()
: missionweaponchoice.h
, missionweaponchoice.cpp
- wl_update_ship_weapons()
: missionweaponchoice.cpp
, missionweaponchoice.h
- wl_weapon_desc_start_wipe()
: missionweaponchoice.cpp
- WM_GOODBYE
: shipeditordlg.h
- WM_MENU_POPUP_EDIT
: fredview.h
- WM_MENU_POPUP_SHIPS
: fredview.h
- WM_MENU_POPUP_TEST
: mainfrm.h
- WM_RECOEVENT
: voicerec.h
- WODM_MAPPER_STATUS
: msacm.h
- woffset
: Glext.h
- WORD
: config.h
- worder
: Glext.h
- Working_demo
: fredstubs.cpp
- world_find_model_instance_point()
: modelread.cpp
, model.h
- world_find_model_point()
: modelread.cpp
, model.h
- world_find_real_model_point()
: modelread.cpp
- wp
: modelsinc.h
, 3ddraw.cpp
- WP_BEAM
: weapon.h
- WP_LASER
: weapon.h
- WP_MISSILE
: weapon.h
- WP_UNUSED
: weapon.h
- wParam
: msacm.h
- WPF_BACKTRACK
: ai.h
- WPF_REPEAT
: ai.h
- write_header()
: cfilearchiver.cpp
- write_index()
: cfilearchiver.cpp
- writeBuffer
: Glext.h
- writeOffset
: Glext.h
- writeTarget
: Glext.h
- WRT_LASER
: weapon.h
- WRT_NONE
: weapon.h
- WRT_POF
: weapon.h
- WS_NONMOVEABLE
: wmcgui.h
- WS_NOTITLEBAR
: wmcgui.h
- WSAEADDRINUSE
: config.h
- WSAEALREADY
: config.h
- WSAECONNABORTED
: config.h
- WSAECONNRESET
: config.h
- WSAEINVAL
: config.h
- WSAEISCONN
: config.h
- WSAENOTSOCK
: config.h
- WSAESHUTDOWN
: config.h
- WSAEWOULDBLOCK
: config.h
- WSAGetLastError
: cftp.cpp
, chttpget.cpp
, psnet2.cpp
- wss_direct_restore_loadout()
: missionscreencommon.cpp
, missionscreencommon.h
- WSS_DUMP_TO_LIST
: missionscreencommon.h
- wss_get_mode()
: missionscreencommon.h
, missionscreencommon.cpp
- WSS_GRAB_FROM_LIST
: missionscreencommon.h
- wss_maybe_restore_loadout()
: missionscreencommon.h
, missionscreencommon.cpp
- Wss_num_wings
: missionscreencommon.h
, missionscreencommon.cpp
- Wss_num_wings_teams
: missionscreencommon.cpp
, missionscreencommon.h
- WSS_REQUEST_PACKET
: multi.h
- wss_save_loadout()
: missionscreencommon.h
, missionscreencommon.cpp
- WSS_SHIP_SELECT
: multi.h
- Wss_slots
: missionscreencommon.h
, missionscreencommon.cpp
- wss_slots_all_empty()
: missionscreencommon.cpp
- WSS_SLOTS_DATA
: multi.h
- Wss_slots_teams
: missionscreencommon.h
, missionscreencommon.cpp
- WSS_SWAP_LIST_SLOT
: missionscreencommon.h
- WSS_SWAP_SLOT_SLOT
: missionscreencommon.h
- wss_unit
: missionscreencommon.h
- wss_unit_conv_t
: pilotfile_convert.h
- WSS_UPDATE_PACKET
: multi.h
- WSS_WEAPON_SELECT
: multi.h
- wstride
: Glext.h
- WT_DEFAULT
: ship.h
- WT_DEFAULT_THEN_KNOSSOS
: ship.h
- WT_HYPERSPACE
: ship.h
- WT_IN_PLACE_ANIM
: ship.h
- WT_KNOSSOS
: ship.h
- WT_SWEEPER
: ship.h
- WV_ANIMATION
: shipfx.cpp
- WV_RADIUS
: shipfx.cpp
- WV_SPEED
: shipfx.cpp
- WV_TIME
: shipfx.cpp