FS2_Open
Open source remastering of the Freespace 2 engine
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- g -
g3_add_delta_vec() :
3d.h
g3_calc_point_depth() :
3d.h
,
3dmath.cpp
g3_check_codes() :
3d.h
g3_check_normal_facing() :
3d.h
,
3ddraw.cpp
g3_code_vector() :
3dmath.cpp
,
3d.h
g3_code_vertex() :
3d.h
,
3dmath.cpp
g3_compute_sky_polygon() :
3d.h
g3_done_instance() :
3d.h
,
3dsetup.cpp
g3_draw_2d_poly_bitmap() :
3d.h
,
3ddraw.cpp
g3_draw_2d_poly_bitmap_list() :
3d.h
,
3ddraw.cpp
g3_draw_2d_poly_bitmap_rect_list() :
3d.h
,
3ddraw.cpp
g3_draw_2d_rect() :
3d.h
,
3ddraw.cpp
g3_draw_2d_shield_icon() :
3d.h
,
3ddraw.cpp
g3_draw_bitmap() :
3d.h
,
3ddraw.cpp
g3_draw_bitmap_3d() :
3ddraw.cpp
g3_draw_bitmap_3d_v() :
3ddraw.cpp
g3_draw_bitmap_3d_volume() :
3ddraw.cpp
g3_draw_horizon() :
3d.h
g3_draw_horizon_line() :
3d.h
,
3ddraw.cpp
g3_draw_htl_line() :
3d.h
,
3ddraw.cpp
g3_draw_htl_sphere() :
3d.h
,
3ddraw.cpp
g3_draw_laser() :
3d.h
,
3dlaser.cpp
g3_draw_laser_htl() :
3dlaser.cpp
g3_draw_laser_rgb() :
3d.h
,
3dlaser.cpp
g3_draw_line() :
3d.h
,
3ddraw.cpp
g3_draw_perspective_bitmap() :
3d.h
,
3ddraw.cpp
g3_draw_poly() :
3d.h
,
3ddraw.cpp
g3_draw_poly_constant_sw() :
3d.h
,
3ddraw.cpp
g3_draw_poly_constant_sw_area() :
3ddraw.cpp
g3_draw_poly_if_facing() :
3d.h
,
3ddraw.cpp
g3_draw_polygon() :
3d.h
,
3ddraw.cpp
g3_draw_rod() :
modelinterp.cpp
,
3d.h
,
3ddraw.cpp
g3_draw_rotated_bitmap() :
3d.h
,
3ddraw.cpp
g3_draw_rotated_bitmap_3d() :
3ddraw.cpp
g3_draw_rotated_bitmap_area() :
3ddraw.cpp
,
neb.cpp
g3_draw_sphere() :
3d.h
,
3ddraw.cpp
g3_draw_sphere_ez() :
3d.h
,
3ddraw.cpp
g3_end_frame_func() :
3d.h
,
3dsetup.cpp
g3_get_bitmap_dims() :
3d.h
,
3ddraw.cpp
g3_get_FOV() :
3d.h
g3_get_poly_area() :
3ddraw.cpp
g3_get_view_vectors() :
3d.h
g3_get_zoom() :
3d.h
g3_in_frame() :
3d.h
,
3dsetup.cpp
g3_point_behind_user_plane() :
3dinternal.h
,
3dsetup.cpp
g3_point_to_vec() :
3d.h
,
3dmath.cpp
g3_point_to_vec_delayed() :
3d.h
,
3dmath.cpp
g3_project_vector() :
3d.h
,
3dmath.cpp
g3_project_vertex() :
3d.h
,
3dmath.cpp
g3_rotate_delta_vec() :
3d.h
,
3dmath.cpp
g3_rotate_delta_x() :
3d.h
g3_rotate_delta_y() :
3d.h
g3_rotate_delta_z() :
3d.h
g3_rotate_faraway_vertex() :
3d.h
,
3dmath.cpp
g3_rotate_vector() :
3d.h
,
3dmath.cpp
g3_rotate_vertex() :
3d.h
,
3dmath.cpp
g3_rotate_vertex_popped() :
3d.h
,
3dsetup.cpp
g3_set_view() :
3d.h
,
3dsetup.cpp
g3_set_view_angles() :
3d.h
,
3dsetup.cpp
g3_set_view_matrix() :
keycontrol.cpp
,
3d.h
,
3dsetup.cpp
g3_start_frame_func() :
3d.h
,
3dsetup.cpp
g3_start_instance_angles() :
3d.h
,
3dsetup.cpp
g3_start_instance_matrix() :
3d.h
,
3dsetup.cpp
g3_start_user_clip_plane() :
3d.h
,
3dsetup.cpp
g3_stop_user_clip_plane() :
3d.h
,
3dsetup.cpp
g3_transfer_vertex() :
3d.h
,
3dmath.cpp
game_actually_playing() :
freespace.cpp
game_add_event_debug_index() :
freespace.cpp
game_add_event_debug_sexp() :
freespace.cpp
game_assign_sound_environment() :
freespace.cpp
game_busy() :
pstypes.h
,
systemvars.cpp
game_busy_callback() :
systemvars.cpp
,
pstypes.h
game_cd_changed() :
cfile.cpp
,
fredstubs.cpp
,
freespace.cpp
game_check_key() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_do_cd_check() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_do_cd_check_specific() :
freespace.cpp
,
freespace.h
game_do_dc_networking() :
freespace.cpp
game_do_end_mission_popup() :
keycontrol.cpp
game_do_frame() :
fredrender.cpp
,
fredrender.h
,
freespace.cpp
game_do_networking() :
freespace.cpp
game_do_state() :
fredstubs.cpp
,
freespace.cpp
,
gamesequence.h
game_do_state_common() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_do_training_checks() :
freespace.cpp
game_enter_state() :
fredstubs.cpp
,
freespace.cpp
,
gamesequence.h
game_environment_map_gen() :
freespace.cpp
game_event_debug_init() :
freespace.cpp
game_feature_disabled_popup() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_find_builtin_mission() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_flash() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_flash_diminish() :
freespace.cpp
,
freespace.h
game_flash_reset() :
freespace.cpp
,
freespace.h
game_flip_page_and_time_it() :
freespace.cpp
game_flush() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
,
multi_pause.cpp
game_format_time() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_frame() :
freespace.cpp
game_framerate_check() :
freespace.cpp
game_framerate_check_init() :
freespace.cpp
game_get_cd_used_space() :
freespace.cpp
game_get_default_skill_level() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_get_framerate() :
freespace.cpp
game_get_overall_frametime() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
,
missionparse.cpp
,
modelinterp.cpp
game_hacked_data() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
,
fs2netd_client.cpp
game_increase_skill_level() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_init() :
editor.h
,
freespace.cpp
game_leave_state() :
fredstubs.cpp
,
freespace.cpp
,
gamesequence.h
game_level_close() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_level_init() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_loading_callback() :
freespace.cpp
game_loading_callback_close() :
freespace.cpp
game_loading_callback_init() :
freespace.cpp
game_main() :
freespace.cpp
game_maybe_do_dead_popup() :
freespace.cpp
game_maybe_draw_mouse() :
freespace.cpp
game_maybe_update_sound_environment() :
freespace.cpp
game_pause() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_poll() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_post_level_init() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_process_cheats() :
keycontrol.cpp
,
mainhallmenu.cpp
game_process_event() :
fredstubs.cpp
,
freespace.cpp
,
gamesequence.h
game_process_keys() :
freespace.h
,
keycontrol.cpp
game_process_pause_key() :
keycontrol.cpp
,
keycontrol.h
game_render_frame() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_render_frame_setup() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_render_hud() :
freespace.cpp
game_render_mouse() :
freespace.cpp
game_render_post_frame() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_reset_shade_frame() :
freespace.cpp
game_reset_time() :
freespace.cpp
game_reset_view_clip() :
freespace.cpp
game_set_frametime() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_set_view_clip() :
fredstubs.cpp
,
freespace.cpp
game_shade_frame() :
freespace.cpp
game_show_event_debug() :
freespace.cpp
game_show_eye_pos() :
freespace.cpp
game_show_framerate() :
freespace.cpp
game_show_standalone_framerate() :
freespace.cpp
game_show_time_left() :
freespace.cpp
game_shudder_apply() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_shutdown() :
freespace.cpp
game_simulation_frame() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_spew_pof_info() :
freespace.cpp
game_spew_pof_info_sub() :
freespace.cpp
game_start_mission() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_start_subspace_ambient_sound() :
fred.cpp
,
freespace.cpp
,
sexp.cpp
game_start_time() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_stop_looped_sounds() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_stop_subspace_ambient_sound() :
fred.cpp
,
freespace.cpp
,
sexp.cpp
game_stop_time() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_sunspot_process() :
freespace.cpp
game_title_screen_close() :
freespace.cpp
game_title_screen_display() :
freespace.cpp
game_training_pause_do() :
freespace.cpp
game_tst_frame() :
freespace.cpp
game_tst_frame_pre() :
freespace.cpp
game_tst_mark() :
fredstubs.cpp
,
freespace.cpp
game_unpause() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_update_missiontime() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_using_low_mem() :
freespace.cpp
,
freespace.h
game_whack_apply() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
game_whack_reset() :
freespace.cpp
,
freespace.h
gameplay_help_blit_control_line() :
gameplayhelp.cpp
gameplay_help_blit_control_line_raw() :
gameplayhelp.cpp
gameplay_help_button_pressed() :
gameplayhelp.cpp
gameplay_help_close() :
gameplayhelp.cpp
,
gameplayhelp.h
gameplay_help_control_text() :
gameplayhelp.cpp
gameplay_help_do_frame() :
gameplayhelp.cpp
,
gameplayhelp.h
gameplay_help_draw_text() :
gameplayhelp.cpp
gameplay_help_goto_next_screen() :
gameplayhelp.cpp
gameplay_help_goto_prev_screen() :
gameplayhelp.cpp
gameplay_help_init() :
gameplayhelp.cpp
,
gameplayhelp.h
gameplay_help_leave() :
gameplayhelp.cpp
gameplay_help_process_key() :
gameplayhelp.cpp
gameplay_help_set_title() :
gameplayhelp.cpp
gameseq_get_depth() :
gamesequence.cpp
,
gamesequence.h
gameseq_get_event() :
gamesequence.cpp
,
gamesequence.h
gameseq_get_event_idx() :
gamesequence.cpp
,
gamesequence.h
gameseq_get_previous_state() :
gamesequence.cpp
,
gamesequence.h
gameseq_get_pushed_state() :
gamesequence.cpp
,
gamesequence.h
gameseq_get_state() :
fredstubs.cpp
,
gamesequence.cpp
,
gamesequence.h
gameseq_get_state_idx() :
gamesequence.cpp
,
gamesequence.h
gameseq_init() :
gamesequence.cpp
,
gamesequence.h
gameseq_pop_and_discard_state() :
gamesequence.cpp
,
gamesequence.h
gameseq_pop_state() :
gamesequence.cpp
,
gamesequence.h
gameseq_post_event() :
gamesequence.cpp
,
gamesequence.h
gameseq_process_events() :
gamesequence.cpp
,
gamesequence.h
gameseq_push_state() :
gamesequence.cpp
,
gamesequence.h
gameseq_set_state() :
gamesequence.cpp
,
gamesequence.h
gamesnd_add_retail_default_enhanced_sound_data() :
gamesnd.cpp
gamesnd_close() :
gamesnd.cpp
,
gamesnd.h
gamesnd_get_by_iface_name() :
gamesnd.cpp
,
gamesnd.h
gamesnd_get_by_iface_tbl_index() :
gamesnd.cpp
,
gamesnd.h
gamesnd_get_by_name() :
gamesnd.cpp
,
gamesnd.h
gamesnd_get_by_tbl_index() :
gamesnd.cpp
,
gamesnd.h
gamesnd_load_gameplay_sounds() :
gamesnd.cpp
,
gamesnd.h
gamesnd_load_interface_sounds() :
gamesnd.cpp
,
gamesnd.h
gamesnd_lookup_name() :
gamesnd.cpp
gamesnd_parse_entry() :
gamesnd.cpp
gamesnd_parse_line() :
gamesnd.cpp
gamesnd_parse_soundstbl() :
gamesnd.cpp
,
gamesnd.h
gamesnd_play_error_beep() :
gamesnd.cpp
,
gamesnd.h
gamesnd_play_iface() :
gamesnd.cpp
,
gamesnd.h
gamesnd_preload_common_sounds() :
gamesnd.cpp
,
gamesnd.h
gamesnd_unload_gameplay_sounds() :
gamesnd.cpp
,
gamesnd.h
gamesnd_unload_interface_sounds() :
gamesnd.cpp
,
gamesnd.h
GameState_Stack_Valid() :
gamesequence.cpp
,
gamesequence.h
garbage_collect_path_points() :
aicode.cpp
gauge_load_common() :
hudparse.cpp
generate_event_log_flags_mask() :
sexp.cpp
generate_ship_popup_menu() :
management.cpp
,
management.h
generate_ship_usage_list() :
management.cpp
,
management.h
generate_special_explosion_block_variables() :
sexp.cpp
,
sexp.h
generate_starfield() :
fredrender.h
generate_weaponry_usage_list() :
management.cpp
,
management.h
generate_wing_popup_menu() :
management.cpp
,
management.h
generic_anim_exists() :
generic.cpp
,
generic.h
generic_anim_init() :
generic.cpp
,
generic.h
generic_anim_init_and_stream() :
generic.cpp
,
generic.h
generic_anim_load() :
generic.cpp
,
generic.h
generic_anim_render() :
generic.cpp
,
generic.h
generic_anim_stream() :
generic.cpp
,
generic.h
generic_anim_unload() :
generic.cpp
,
generic.h
generic_bitmap_exists() :
generic.cpp
,
generic.h
generic_bitmap_init() :
generic.cpp
,
generic.h
generic_bitmap_load() :
generic.cpp
,
generic.h
generic_render_ani_stream() :
generic.cpp
generic_render_eff_stream() :
generic.cpp
geometry_batch_add_bitmap() :
grbatch.cpp
,
grbatch.h
geometry_batch_get_size() :
grbatch.cpp
,
grbatch.h
geometry_batch_render() :
grbatch.cpp
,
grbatch.h
get_absolute_wing_pos() :
ai.h
,
aicode.cpp
get_absolute_wing_pos_autopilot() :
ai.h
,
aicode.cpp
get_adjusted_turret_rof() :
aiturret.cpp
,
ship.h
get_anchor() :
missionparse.cpp
get_available_primary_weapons() :
ship.cpp
,
ship.h
get_available_secondary_weapons() :
ship.cpp
,
ship.h
get_base_path_info() :
aicode.cpp
get_behind_ship() :
aicode.cpp
get_camera_limits() :
vecmat.cpp
,
missionbriefcommon.cpp
get_cap_subsys_cargo_flags() :
sexp.cpp
get_category() :
sexp.cpp
,
sexp.h
get_centered_x() :
font.cpp
,
font.h
get_char_width() :
font.cpp
,
font.h
get_combined_variable_name() :
sexp_tree.cpp
get_cylinder_points() :
aicode.cpp
get_damage_caused() :
sexp.cpp
get_debris_from_same_group() :
asteroid.cpp
get_debris_weight() :
asteroid.cpp
get_default_player_ship_index() :
ship.cpp
,
ship.h
get_docking_list() :
management.cpp
,
management.h
get_effect_from_name() :
sexp.cpp
,
sexp.h
get_enemy_team_range() :
aicode.cpp
get_enemy_timestamp() :
aicode.cpp
get_engine_wash_pointer() :
ship.cpp
get_free_active_list_node() :
missionshipchoice.cpp
get_free_global_shield_index() :
shield.cpp
get_free_objnum() :
wing.cpp
get_generic_subsys() :
sexp.cpp
get_global_shield_tri() :
shield.cpp
get_glowpoint_bank_override_by_name() :
model.h
,
modelread.cpp
get_handler_for_x_of_operator() :
sexp.cpp
get_hull_pct() :
object.cpp
,
object.h
get_I_inv() :
collideshipship.cpp
get_index_of_first_hash_symbol() :
parselo.cpp
,
parselo.h
get_index_sexp_variable_from_node() :
sexp.cpp
,
sexp.h
get_index_sexp_variable_name() :
sexp.cpp
,
sexp.h
get_index_sexp_variable_name_special() :
sexp.cpp
,
sexp.h
get_join_request() :
multimsgs.cpp
get_line_num() :
parselo.cpp
,
parselo.h
get_local_options() :
multi_options.cpp
get_lookup_type_name() :
parselo.cpp
get_max_ammo_count_for_bank() :
ship.cpp
,
ship.h
get_max_ammo_count_for_primary_bank() :
ship.cpp
,
ship.h
get_max_ammo_count_for_turret_bank() :
ship.cpp
,
ship.h
get_max_shield_quad() :
object.cpp
,
object.h
get_max_sparks() :
shiphit.cpp
,
shiphit.h
get_mission_info() :
missionparse.cpp
,
missionparse.h
get_model_closest_box_point_with_delta() :
modelinterp.cpp
get_model_cross_section_at_z() :
shipfx.cpp
get_nearest_bbox_point() :
ship.cpp
,
ship.h
get_nearest_objnum() :
ai.h
,
aicode.cpp
get_nearest_turret_objnum() :
aiturret.cpp
get_net_addr() :
multimsgs.cpp
get_next_visible_subsys() :
fredview.cpp
get_next_weapon_looped() :
keycontrol.cpp
get_nth_variable_index() :
sexp.cpp
,
sexp.h
get_num_mipmap_levels() :
gropenglbmpman.cpp
get_number_before_separator() :
parselo.cpp
get_ogl_function() :
gropenglextension.cpp
get_operator_const() :
sexp.cpp
,
sexp.h
get_operator_index() :
sexp.cpp
,
sexp.h
get_order_name() :
management.cpp
,
management.h
get_param_desc() :
cmdline.cpp
get_parse_name_index() :
missionparse.cpp
,
missionparse.h
get_player_from_ship_node() :
sexp.cpp
get_pointer_to_first_hash_symbol() :
parselo.cpp
,
parselo.h
get_pointer_to_weapon_fire_pattern_index() :
weapons.cpp
get_post_process_effect_names() :
gropenglpostprocessing.cpp
,
gropenglpostprocessing.h
get_prev_visible_subsys() :
fredview.cpp
get_prev_weapon_looped() :
keycontrol.cpp
get_profile_from_history() :
profiling.cpp
,
systemvars.h
get_quadrant() :
shield.cpp
,
ship.h
get_reassigned_index() :
missionparse.cpp
get_registry_keyname() :
osregistry.cpp
get_server_options() :
multi_options.cpp
get_sexp() :
sexp.cpp
get_sexp_id() :
sexp.cpp
,
sexp.h
get_sexp_main() :
sexp.cpp
,
sexp.h
get_sexp_text_for_variable() :
sexp.cpp
get_shake() :
freespace.cpp
get_shield_pct() :
object.cpp
,
object.h
get_ship_from_obj() :
management.cpp
,
management.h
get_ship_obj_ptr_from_index() :
hudtarget.cpp
,
ship.cpp
get_ship_quadrant_from_global() :
collideshipship.cpp
,
objcollide.h
get_sim_hull_pct() :
object.cpp
,
object.h
get_skill_stealth_dist_scaler() :
aicode.cpp
get_skill_stealth_dot_scaler() :
aicode.cpp
get_sound_time_played() :
shipfx.cpp
get_special_anchor() :
missionparse.cpp
get_string() :
parselo.cpp
,
parselo.h
get_string_or_variable() :
parselo.cpp
,
parselo.h
get_subcategory() :
sexp.cpp
,
sexp.h
get_submodel_delta_angle() :
modelread.cpp
get_submodel_eye() :
camera.cpp
get_submodel_offset() :
ship.cpp
get_subsys_bounding_rect() :
fredrender.cpp
get_subsystem_pos() :
ship.cpp
,
ship.h
get_subsystem_world_pos() :
hudtarget.cpp
,
hudtarget.h
get_subsystem_world_pos2() :
fredrender.cpp
get_tangent_point() :
aicode.cpp
get_temp_point() :
3dclipper.cpp
get_text_address() :
multiutil.cpp
,
multiutil.h
get_turret_cam_orient() :
camera.cpp
,
camera.h
get_turret_cam_pos() :
camera.cpp
,
camera.h
get_turret_subsys_name() :
hudtargetbox.cpp
get_turret_weapon_next_fire_stamp() :
aiturret.cpp
get_turret_weapon_wip() :
aiturret.cpp
get_undo_block() :
controlsconfig.cpp
get_unformatted_sexp_variable_name() :
sexp.cpp
get_user_prop_value() :
modelread.cpp
get_user_sid() :
osregistry.cpp
get_variable_default_text_from_variable_text() :
sexp_tree.cpp
get_variable_name_from_sexp_tree_node_text() :
sexp_tree.cpp
get_version_string() :
fredstubs.cpp
,
freespace.cpp
,
freespace.h
get_version_string_short() :
fredstubs.cpp
,
freespace.cpp
get_visible_sub_system_count() :
fredview.cpp
get_warp_in_pos() :
missionparse.cpp
get_wing_delta() :
aicode.cpp
get_wing_hotkeys() :
missionhotkey.cpp
get_wing_index() :
aicode.cpp
,
autopilot.cpp
get_wing_largest_radius() :
aicode.cpp
get_wing_leader() :
aicode.cpp
,
autopilot.cpp
get_wing_lowest_av_ab_speed() :
aicode.cpp
get_wing_lowest_max_speed() :
aicode.cpp
get_wingnum() :
ai.cpp
,
ai.h
get_world_closest_box_point_with_delta() :
model.h
,
modelinterp.cpp
GetChannelByUser() :
chat_api.cpp
,
chat_api.h
GetChannelList() :
chat_api.cpp
,
chat_api.h
GetChatCommand() :
chat_api.cpp
,
chat_api.h
GetChatCommandFromQueue() :
chat_api.cpp
,
chat_api.h
GetChatText() :
chat_api.cpp
,
chat_api.h
GetChatUserList() :
chat_api.cpp
,
chat_api.h
GetTrackerIdByUser() :
chat_api.cpp
,
chat_api.h
getWindowMousePos() :
mouse.cpp
,
mouse.h
GetWordNum() :
chat_api.cpp
,
chat_api.h
glAccum() :
Gl.h
glAlphaFunc() :
Gl.h
glAreTexturesResident() :
Gl.h
glArrayElement() :
Gl.h
glBegin() :
Gl.h
glBindTexture() :
Gl.h
glBitmap() :
Gl.h
glBlendFunc() :
Gl.h
GLboolean() :
Glext.h
,
wglext.h
,
gropengl.h
glCallList() :
Gl.h
glCallLists() :
Gl.h
glClear() :
Gl.h
glClearAccum() :
Gl.h
glClearColor() :
Gl.h
glClearDepth() :
Gl.h
glClearIndex() :
Gl.h
glClearStencil() :
Gl.h
glClipPlane() :
Gl.h
glColor3b() :
Gl.h
glColor3bv() :
Gl.h
glColor3d() :
Gl.h
glColor3dv() :
Gl.h
glColor3f() :
Gl.h
glColor3fv() :
Gl.h
glColor3i() :
Gl.h
glColor3iv() :
Gl.h
glColor3s() :
Gl.h
glColor3sv() :
Gl.h
glColor3ub() :
Gl.h
glColor3ubv() :
Gl.h
glColor3ui() :
Gl.h
glColor3uiv() :
Gl.h
glColor3us() :
Gl.h
glColor3usv() :
Gl.h
glColor4b() :
Gl.h
glColor4bv() :
Gl.h
glColor4d() :
Gl.h
glColor4dv() :
Gl.h
glColor4f() :
Gl.h
glColor4fv() :
Gl.h
glColor4i() :
Gl.h
glColor4iv() :
Gl.h
glColor4s() :
Gl.h
glColor4sv() :
Gl.h
glColor4ub() :
Gl.h
glColor4ubv() :
Gl.h
glColor4ui() :
Gl.h
glColor4uiv() :
Gl.h
glColor4us() :
Gl.h
glColor4usv() :
Gl.h
glColorMask() :
Gl.h
glColorMaterial() :
Gl.h
glColorPointer() :
Gl.h
glCopyPixels() :
Gl.h
glCopyTexImage1D() :
Gl.h
glCopyTexImage2D() :
Gl.h
glCopyTexSubImage1D() :
Gl.h
glCopyTexSubImage2D() :
Gl.h
glCullFace() :
Gl.h
glDeleteLists() :
Gl.h
glDeleteTextures() :
Gl.h
glDepthFunc() :
Gl.h
glDepthMask() :
Gl.h
glDepthRange() :
Gl.h
glDisable() :
Gl.h
glDisableClientState() :
Gl.h
glDrawArrays() :
Gl.h
glDrawBuffer() :
Gl.h
glDrawElements() :
Gl.h
glDrawPixels() :
Gl.h
glEdgeFlag() :
Gl.h
glEdgeFlagPointer() :
Gl.h
glEdgeFlagv() :
Gl.h
glEnable() :
Gl.h
glEnableClientState() :
Gl.h
glEnd() :
Gl.h
glEndList() :
Gl.h
GLenum() :
Glext.h
,
gropengl.h
glEvalCoord1d() :
Gl.h
glEvalCoord1dv() :
Gl.h
glEvalCoord1f() :
Gl.h
glEvalCoord1fv() :
Gl.h
glEvalCoord2d() :
Gl.h
glEvalCoord2dv() :
Gl.h
glEvalCoord2f() :
Gl.h
glEvalCoord2fv() :
Gl.h
glEvalMesh1() :
Gl.h
glEvalMesh2() :
Gl.h
glEvalPoint1() :
Gl.h
glEvalPoint2() :
Gl.h
glFeedbackBuffer() :
Gl.h
glFinish() :
Gl.h
glFlush() :
Gl.h
glFogf() :
Gl.h
glFogfv() :
Gl.h
glFogi() :
Gl.h
glFogiv() :
Gl.h
glFrontFace() :
Gl.h
glFrustum() :
Gl.h
glGenLists() :
Gl.h
glGenTextures() :
Gl.h
glGetBooleanv() :
Gl.h
glGetClipPlane() :
Gl.h
glGetDoublev() :
Gl.h
glGetError() :
Gl.h
glGetFloatv() :
Gl.h
glGetIntegerv() :
Gl.h
glGetLightfv() :
Gl.h
glGetLightiv() :
Gl.h
glGetMapdv() :
Gl.h
glGetMapfv() :
Gl.h
glGetMapiv() :
Gl.h
glGetMaterialfv() :
Gl.h
glGetMaterialiv() :
Gl.h
glGetPixelMapfv() :
Gl.h
glGetPixelMapuiv() :
Gl.h
glGetPixelMapusv() :
Gl.h
glGetPointerv() :
Gl.h
glGetPolygonStipple() :
Gl.h
glGetString() :
Gl.h
glGetTexEnvfv() :
Gl.h
glGetTexEnviv() :
Gl.h
glGetTexGendv() :
Gl.h
glGetTexGenfv() :
Gl.h
glGetTexGeniv() :
Gl.h
glGetTexImage() :
Gl.h
glGetTexLevelParameterfv() :
Gl.h
glGetTexLevelParameteriv() :
Gl.h
glGetTexParameterfv() :
Gl.h
glGetTexParameteriv() :
Gl.h
GLhandleARB() :
Glext.h
,
gropengl.h
glHint() :
Gl.h
glide_ramp() :
physics.cpp
glIndexd() :
Gl.h
glIndexdv() :
Gl.h
glIndexf() :
Gl.h
glIndexfv() :
Gl.h
glIndexi() :
Gl.h
glIndexiv() :
Gl.h
glIndexMask() :
Gl.h
glIndexPointer() :
Gl.h
glIndexs() :
Gl.h
glIndexsv() :
Gl.h
glIndexub() :
Gl.h
glIndexubv() :
Gl.h
glInitNames() :
Gl.h
GLint() :
Glext.h
,
gropengl.h
glInterleavedArrays() :
Gl.h
GLintptr() :
Glext.h
glIsEnabled() :
Gl.h
glIsList() :
Gl.h
glIsTexture() :
Gl.h
glLightf() :
Gl.h
glLightfv() :
Gl.h
glLighti() :
Gl.h
glLightiv() :
Gl.h
glLightModelf() :
Gl.h
glLightModelfv() :
Gl.h
glLightModeli() :
Gl.h
glLightModeliv() :
Gl.h
glLineStipple() :
Gl.h
glLineWidth() :
Gl.h
glListBase() :
Gl.h
glLoadIdentity() :
Gl.h
glLoadMatrixd() :
Gl.h
glLoadMatrixf() :
Gl.h
glLoadName() :
Gl.h
glLogicOp() :
Gl.h
glMap1d() :
Gl.h
glMap1f() :
Gl.h
glMap2d() :
Gl.h
glMap2f() :
Gl.h
glMapGrid1d() :
Gl.h
glMapGrid1f() :
Gl.h
glMapGrid2d() :
Gl.h
glMapGrid2f() :
Gl.h
glMaterialf() :
Gl.h
glMaterialfv() :
Gl.h
glMateriali() :
Gl.h
glMaterialiv() :
Gl.h
glMatrixMode() :
Gl.h
glMultMatrixd() :
Gl.h
glMultMatrixf() :
Gl.h
glNewList() :
Gl.h
glNormal3b() :
Gl.h
glNormal3bv() :
Gl.h
glNormal3d() :
Gl.h
glNormal3dv() :
Gl.h
glNormal3f() :
Gl.h
glNormal3fv() :
Gl.h
glNormal3i() :
Gl.h
glNormal3iv() :
Gl.h
glNormal3s() :
Gl.h
glNormal3sv() :
Gl.h
glNormalPointer() :
Gl.h
glOrtho() :
Gl.h
glowpoint_init() :
model.h
,
modelread.cpp
glowpoint_override_defaults() :
modelread.cpp
glPassThrough() :
Gl.h
glPixelMapfv() :
Gl.h
glPixelMapuiv() :
Gl.h
glPixelMapusv() :
Gl.h
glPixelStoref() :
Gl.h
glPixelStorei() :
Gl.h
glPixelTransferf() :
Gl.h
glPixelTransferi() :
Gl.h
glPixelZoom() :
Gl.h
glPointSize() :
Gl.h
glPolygonMode() :
Gl.h
glPolygonOffset() :
Gl.h
glPolygonStipple() :
Gl.h
glPopAttrib() :
Gl.h
glPopClientAttrib() :
Gl.h
glPopMatrix() :
Gl.h
glPopName() :
Gl.h
glPrioritizeTextures() :
Gl.h
glPushAttrib() :
Gl.h
glPushClientAttrib() :
Gl.h
glPushMatrix() :
Gl.h
glPushName() :
Gl.h
glRasterPos2d() :
Gl.h
glRasterPos2dv() :
Gl.h
glRasterPos2f() :
Gl.h
glRasterPos2fv() :
Gl.h
glRasterPos2i() :
Gl.h
glRasterPos2iv() :
Gl.h
glRasterPos2s() :
Gl.h
glRasterPos2sv() :
Gl.h
glRasterPos3d() :
Gl.h
glRasterPos3dv() :
Gl.h
glRasterPos3f() :
Gl.h
glRasterPos3fv() :
Gl.h
glRasterPos3i() :
Gl.h
glRasterPos3iv() :
Gl.h
glRasterPos3s() :
Gl.h
glRasterPos3sv() :
Gl.h
glRasterPos4d() :
Gl.h
glRasterPos4dv() :
Gl.h
glRasterPos4f() :
Gl.h
glRasterPos4fv() :
Gl.h
glRasterPos4i() :
Gl.h
glRasterPos4iv() :
Gl.h
glRasterPos4s() :
Gl.h
glRasterPos4sv() :
Gl.h
glReadBuffer() :
Gl.h
glReadPixels() :
Gl.h
glRectd() :
Gl.h
glRectdv() :
Gl.h
glRectf() :
Gl.h
glRectfv() :
Gl.h
glRecti() :
Gl.h
glRectiv() :
Gl.h
glRects() :
Gl.h
glRectsv() :
Gl.h
glRenderMode() :
Gl.h
glRotated() :
Gl.h
glRotatef() :
Gl.h
glScaled() :
Gl.h
glScalef() :
Gl.h
glScissor() :
Gl.h
glSelectBuffer() :
Gl.h
glShadeModel() :
Gl.h
glStencilFunc() :
Gl.h
glStencilMask() :
Gl.h
glStencilOp() :
Gl.h
GLsync() :
Glext.h
glTexCoord1d() :
Gl.h
glTexCoord1dv() :
Gl.h
glTexCoord1f() :
Gl.h
glTexCoord1fv() :
Gl.h
glTexCoord1i() :
Gl.h
glTexCoord1iv() :
Gl.h
glTexCoord1s() :
Gl.h
glTexCoord1sv() :
Gl.h
glTexCoord2d() :
Gl.h
glTexCoord2dv() :
Gl.h
glTexCoord2f() :
Gl.h
glTexCoord2fv() :
Gl.h
glTexCoord2i() :
Gl.h
glTexCoord2iv() :
Gl.h
glTexCoord2s() :
Gl.h
glTexCoord2sv() :
Gl.h
glTexCoord3d() :
Gl.h
glTexCoord3dv() :
Gl.h
glTexCoord3f() :
Gl.h
glTexCoord3fv() :
Gl.h
glTexCoord3i() :
Gl.h
glTexCoord3iv() :
Gl.h
glTexCoord3s() :
Gl.h
glTexCoord3sv() :
Gl.h
glTexCoord4d() :
Gl.h
glTexCoord4dv() :
Gl.h
glTexCoord4f() :
Gl.h
glTexCoord4fv() :
Gl.h
glTexCoord4i() :
Gl.h
glTexCoord4iv() :
Gl.h
glTexCoord4s() :
Gl.h
glTexCoord4sv() :
Gl.h
glTexCoordPointer() :
Gl.h
glTexEnvf() :
Gl.h
glTexEnvfv() :
Gl.h
glTexEnvi() :
Gl.h
glTexEnviv() :
Gl.h
glTexGend() :
Gl.h
glTexGendv() :
Gl.h
glTexGenf() :
Gl.h
glTexGenfv() :
Gl.h
glTexGeni() :
Gl.h
glTexGeniv() :
Gl.h
glTexImage1D() :
Gl.h
glTexImage2D() :
Gl.h
glTexParameterf() :
Gl.h
glTexParameterfv() :
Gl.h
glTexParameteri() :
Gl.h
glTexParameteriv() :
Gl.h
glTexSubImage1D() :
Gl.h
glTexSubImage2D() :
Gl.h
glTranslated() :
Gl.h
glTranslatef() :
Gl.h
GLuint() :
Glext.h
GLvdpauSurfaceNV() :
Glext.h
glVertex2d() :
Gl.h
glVertex2dv() :
Gl.h
glVertex2f() :
Gl.h
glVertex2fv() :
Gl.h
glVertex2i() :
Gl.h
glVertex2iv() :
Gl.h
glVertex2s() :
Gl.h
glVertex2sv() :
Gl.h
glVertex3d() :
Gl.h
glVertex3dv() :
Gl.h
glVertex3f() :
Gl.h
glVertex3fv() :
Gl.h
glVertex3i() :
Gl.h
glVertex3iv() :
Gl.h
glVertex3s() :
Gl.h
glVertex3sv() :
Gl.h
glVertex4d() :
Gl.h
glVertex4dv() :
Gl.h
glVertex4f() :
Gl.h
glVertex4fv() :
Gl.h
glVertex4i() :
Gl.h
glVertex4iv() :
Gl.h
glVertex4s() :
Gl.h
glVertex4sv() :
Gl.h
glVertexPointer() :
Gl.h
glViewport() :
Gl.h
goal_screen_button_pressed() :
missiongoals.cpp
goal_screen_scroll_down() :
missiongoals.cpp
goal_screen_scroll_up() :
missiongoals.cpp
Goal_type_text() :
missiongoals.h
,
missiongoals.cpp
godstuff_proc() :
stand_gui.cpp
gr_aabitmap() :
2d.h
gr_aabitmap_ex() :
2d.h
gr_activate() :
pstypes.h
,
2d.cpp
,
2d.h
,
windebug.cpp
gr_arc() :
2d.h
gr_bitmap() :
2d.h
,
2d.cpp
gr_bitmap_ex() :
2d.h
gr_bitmap_list() :
2d.cpp
,
2d.h
,
2d.cpp
gr_bitmap_uv() :
2d.h
,
2d.cpp
gr_bm_set_render_target() :
2d.h
gr_char_centered() :
font.cpp
gr_circle() :
2d.h
gr_close() :
2d.cpp
,
2d.h
gr_create_font() :
font.cpp
gr_create_shader() :
2d.h
,
2d.cpp
gr_determine_model_shader_flags() :
2d.cpp
,
2d.h
gr_flip() :
2d.h
,
2d.cpp
gr_fog_set() :
2d.h
gr_font_close() :
font.cpp
,
font.h
gr_font_init() :
font.cpp
,
font.h
gr_force_fit_string() :
font.h
,
font.cpp
gr_force_windowed() :
windebug.cpp
,
2d.cpp
gr_get_color() :
2d.cpp
,
2d.h
gr_get_current_fontnum() :
font.cpp
,
font.h
gr_get_cursor_bitmap() :
2d.h
,
2d.cpp
gr_get_font_height() :
2d.h
,
font.cpp
gr_get_fontnum() :
font.cpp
,
font.h
gr_get_resolution_class() :
2d.cpp
,
2d.h
gr_get_string_size() :
font.cpp
,
2d.h
gr_get_string_size_win() :
2d.h
gr_gradient() :
2d.h
gr_init() :
2d.cpp
,
2d.h
gr_init_alphacolor() :
2d.cpp
,
2d.h
gr_init_color() :
2d.h
,
2d.cpp
gr_line() :
2d.h
gr_opengl_aabitmap() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_aabitmap_ex() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_aaline() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_activate() :
gropengl.cpp
gr_opengl_alpha_mask_set() :
gropengl.cpp
gr_opengl_arc() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_bitmap_ex() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_bm_create() :
gropenglbmpman.cpp
,
gropenglbmpman.h
gr_opengl_bm_data() :
gropenglbmpman.h
,
gropenglbmpman.cpp
gr_opengl_bm_free_data() :
gropenglbmpman.cpp
,
gropenglbmpman.h
gr_opengl_bm_init() :
gropenglbmpman.h
,
gropenglbmpman.cpp
gr_opengl_bm_make_render_target() :
gropenglbmpman.cpp
,
gropenglbmpman.h
gr_opengl_bm_page_in_start() :
gropenglbmpman.h
,
gropenglbmpman.cpp
gr_opengl_bm_save_render_target() :
gropenglbmpman.h
,
gropenglbmpman.cpp
gr_opengl_bm_set_render_target() :
gropenglbmpman.h
,
gropenglbmpman.cpp
gr_opengl_center_alpha() :
gropengllight.cpp
,
gropengllight.h
gr_opengl_circle() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_cleanup() :
gropengl.cpp
,
gropengl.h
gr_opengl_clear() :
gropengl.cpp
gr_opengl_clear_states() :
gropenglstate.cpp
,
gropenglstate.h
gr_opengl_config_buffer() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_copy_effect_texture() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_create_buffer() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_create_stream_buffer_object() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_cross_fade() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_curve() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_deferred_light_cylinder_init() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_deferred_light_sphere_init() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_deferred_lighting_begin() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_deferred_lighting_end() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_deferred_lighting_finish() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_destroy_buffer() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_destroy_light() :
gropengllight.cpp
,
gropengllight.h
gr_opengl_draw_deferred_light_cylinder() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_draw_deferred_light_sphere() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_draw_line_list() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_end_2d_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_end_clip_plane() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_end_instance_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_end_projection_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_end_view_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_flash() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_flash_alpha() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_flip() :
gropengl.cpp
gr_opengl_fog_set() :
gropengl.cpp
gr_opengl_free_screen() :
gropengl.cpp
gr_opengl_get_bitmap_from_texture() :
gropengltexture.h
,
gropengltexture.cpp
gr_opengl_get_region() :
gropengl.cpp
gr_opengl_get_texture_update_pointer() :
2d.h
gr_opengl_gradient() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_init() :
gropengl.cpp
,
gropengl.h
gr_opengl_line() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_line_htl() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_make_light() :
gropengllight.h
,
gropengllight.cpp
gr_opengl_maybe_create_shader() :
gropenglshader.cpp
,
gropenglshader.h
gr_opengl_modify_light() :
gropengllight.h
,
gropengllight.cpp
gr_opengl_pack_buffer() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_pixel() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_pop_scale_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_pop_texture_matrix() :
gropengl.cpp
gr_opengl_post_process_begin() :
gropenglpostprocessing.cpp
,
gropenglpostprocessing.h
gr_opengl_post_process_end() :
gropenglpostprocessing.cpp
,
gropenglpostprocessing.h
gr_opengl_post_process_save_zbuffer() :
gropenglpostprocessing.cpp
,
gropenglpostprocessing.h
gr_opengl_post_process_set_defaults() :
gropenglpostprocessing.h
,
gropenglpostprocessing.cpp
gr_opengl_post_process_set_effect() :
gropenglpostprocessing.cpp
,
gropenglpostprocessing.h
gr_opengl_preload() :
gropengltexture.cpp
,
gropengltexture.h
gr_opengl_print_screen() :
gropengl.cpp
gr_opengl_push_scale_matrix() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_push_texture_matrix() :
gropengl.cpp
gr_opengl_render() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_render_buffer() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_render_effect() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_render_stream_buffer() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_render_to_env() :
gropengltnl.h
gr_opengl_reset_clip() :
gropengl.cpp
gr_opengl_reset_lighting() :
gropengllight.h
,
gropengllight.cpp
gr_opengl_restore_screen() :
gropengl.cpp
gr_opengl_save_screen() :
gropengl.cpp
gr_opengl_scaler() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_scene_texture_begin() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_scene_texture_end() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_set_2d_matrix() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_set_ambient_light() :
gropengllight.h
,
gropengllight.cpp
gr_opengl_set_buffer() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_set_center_alpha() :
gropengllight.cpp
,
gropengllight.h
gr_opengl_set_clear_color() :
gropengl.cpp
gr_opengl_set_clip() :
gropengl.cpp
gr_opengl_set_color_buffer() :
gropengl.cpp
gr_opengl_set_cull() :
gropengl.cpp
gr_opengl_set_fill_mode() :
gropengl.cpp
gr_opengl_set_gamma() :
gropengl.cpp
gr_opengl_set_light() :
gropengllight.h
,
gropengllight.cpp
gr_opengl_set_light_factor() :
gropengllight.cpp
,
gropengllight.h
gr_opengl_set_lighting() :
gropengllight.cpp
,
gropengllight.h
gr_opengl_set_line_width() :
gropengl.cpp
gr_opengl_set_palette() :
gropengl.cpp
gr_opengl_set_projection_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_set_team_color() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_set_texture_addressing() :
gropengltexture.h
,
gropengltexture.cpp
gr_opengl_set_texture_panning() :
gropengltexture.cpp
,
gropengltexture.h
gr_opengl_set_thrust_scale() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_set_transform_buffer_offset() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_set_view_matrix() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_shade() :
gropengldraw.cpp
,
gropengldraw.h
,
wmcgui.cpp
gr_opengl_shader_set_animated_effect() :
gropenglshader.cpp
,
gropenglshader.h
gr_opengl_shadow_map_end() :
gropengldraw.h
,
gropengltnl.cpp
gr_opengl_shadow_map_start() :
gropengltnl.cpp
,
gropengldraw.h
gr_opengl_shutdown() :
osapi_unix.cpp
,
gropengl.cpp
,
osapi.cpp
gr_opengl_sphere_htl() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_start_clip_plane() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_start_instance_angles() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_start_instance_matrix() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_stencil_clear() :
gropengl.cpp
gr_opengl_stencil_set() :
gropengl.cpp
gr_opengl_string() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_tcache_set() :
gropengltexture.cpp
,
gropengltexture.h
gr_opengl_tcache_set_internal() :
gropengltexture.cpp
gr_opengl_tmapper() :
gropengldraw.h
,
gropengldraw.cpp
gr_opengl_translate_texture_matrix() :
gropengl.cpp
gr_opengl_unfilled_circle() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_update_buffer_object() :
gropengltnl.cpp
,
gropengltnl.h
gr_opengl_update_distortion() :
gropengldraw.cpp
,
gropengldraw.h
gr_opengl_update_texture() :
gropengltexture.cpp
,
2d.h
gr_opengl_update_transform_buffer() :
gropengltnl.h
,
gropengltnl.cpp
gr_opengl_zbias() :
gropengl.cpp
gr_opengl_zbuffer_clear() :
gropengl.cpp
gr_opengl_zbuffer_get() :
gropengl.cpp
gr_opengl_zbuffer_set() :
gropengl.cpp
gr_pixel() :
2d.h
gr_pline_helper() :
2d.cpp
gr_pline_special() :
2d.h
,
2d.cpp
gr_print_timestamp() :
font.h
,
font.cpp
gr_printf() :
font.cpp
,
2d.h
gr_printf_menu() :
font.cpp
,
2d.h
gr_printf_menu_zoomed() :
font.cpp
,
2d.h
gr_printf_no_resize() :
font.cpp
,
2d.h
gr_rect() :
2d.cpp
,
2d.h
gr_render_buffer() :
2d.h
gr_reset_screen_scale() :
2d.cpp
,
2d.h
gr_resize_screen_pos() :
2d.cpp
,
2d.h
gr_resize_screen_posf() :
2d.cpp
,
2d.h
gr_screen_resize() :
2d.h
,
2d.cpp
gr_set_bitmap() :
2d.cpp
,
2d.h
gr_set_clip() :
2d.h
gr_set_color() :
2d.cpp
,
2d.h
gr_set_color_fast() :
2d.cpp
,
2d.h
gr_set_cursor_bitmap() :
lua.cpp
,
2d.cpp
,
2d.h
gr_set_fill_mode_stub() :
grstub.cpp
gr_set_font() :
font.cpp
,
font.h
gr_set_palette() :
2d.cpp
,
2d.h
gr_set_palette_internal() :
2d.cpp
gr_set_screen_scale() :
2d.h
,
2d.cpp
gr_set_shader() :
2d.h
,
2d.cpp
gr_shade() :
2d.cpp
,
2d.h
gr_shield_icon() :
2d.h
,
2d.cpp
gr_string() :
2d.h
gr_string_win() :
2d.h
gr_stub_aabitmap() :
grstub.cpp
gr_stub_aabitmap_ex() :
grstub.cpp
gr_stub_aaline() :
grstub.cpp
gr_stub_activate() :
grstub.cpp
gr_stub_alpha_mask_set() :
grstub.cpp
gr_stub_bitmap() :
grstub.cpp
gr_stub_bitmap_ex() :
grstub.cpp
gr_stub_bm_create() :
grstub.cpp
gr_stub_bm_data() :
grstub.cpp
gr_stub_bm_free_data() :
grstub.cpp
gr_stub_bm_init() :
grstub.cpp
gr_stub_bm_make_render_target() :
grstub.cpp
gr_stub_bm_page_in_start() :
grstub.cpp
gr_stub_bm_set_render_target() :
grstub.cpp
gr_stub_center_alpha() :
grstub.cpp
gr_stub_circle() :
grstub.cpp
gr_stub_cleanup() :
grstub.cpp
gr_stub_clear() :
grstub.cpp
gr_stub_clear_states() :
grstub.cpp
gr_stub_config_buffer() :
grstub.cpp
gr_stub_copy_effect_texture() :
grstub.cpp
gr_stub_create_buffer() :
grstub.cpp
gr_stub_create_stream_buffer() :
grstub.cpp
gr_stub_cross_fade() :
grstub.cpp
gr_stub_curve() :
grstub.cpp
gr_stub_deferred_lighting_begin() :
grstub.cpp
gr_stub_deferred_lighting_end() :
grstub.cpp
gr_stub_deferred_lighting_finish() :
grstub.cpp
gr_stub_destroy_buffer() :
grstub.cpp
gr_stub_destroy_light() :
grstub.cpp
gr_stub_draw_htl_line() :
grstub.cpp
gr_stub_draw_htl_sphere() :
grstub.cpp
gr_stub_draw_line_list() :
grstub.cpp
gr_stub_end_clip_plane() :
grstub.cpp
gr_stub_end_instance_matrix() :
grstub.cpp
gr_stub_end_projection_matrix() :
grstub.cpp
gr_stub_end_view_matrix() :
grstub.cpp
gr_stub_flash() :
grstub.cpp
gr_stub_flash_alpha() :
grstub.cpp
gr_stub_flip() :
grstub.cpp
gr_stub_fog_set() :
grstub.cpp
gr_stub_free_screen() :
grstub.cpp
gr_stub_get_bitmap_from_texture() :
grstub.cpp
gr_stub_get_region() :
grstub.cpp
gr_stub_gradient() :
grstub.cpp
gr_stub_init() :
grstub.cpp
,
grstub.h
gr_stub_line() :
grstub.cpp
gr_stub_lock() :
grstub.cpp
gr_stub_make_light() :
grstub.cpp
gr_stub_maybe_create_shader() :
grstub.cpp
gr_stub_modify_light() :
grstub.cpp
gr_stub_pack_buffer() :
grstub.cpp
gr_stub_pixel() :
grstub.cpp
gr_stub_pop_scale_matrix() :
grstub.cpp
gr_stub_pop_texture_matrix() :
grstub.cpp
gr_stub_post_process_begin() :
grstub.cpp
gr_stub_post_process_blur_shadow_map() :
grstub.cpp
gr_stub_post_process_end() :
grstub.cpp
gr_stub_post_process_save_zbuffer() :
grstub.cpp
gr_stub_post_process_set_defaults() :
grstub.cpp
gr_stub_post_process_set_effect() :
grstub.cpp
gr_stub_preload() :
grstub.cpp
gr_stub_preload_init() :
grstub.cpp
gr_stub_print_screen() :
grstub.cpp
gr_stub_push_scale_matrix() :
grstub.cpp
gr_stub_push_texture_matrix() :
grstub.cpp
gr_stub_rect() :
grstub.cpp
gr_stub_render() :
grstub.cpp
gr_stub_render_buffer() :
grstub.cpp
gr_stub_render_effect() :
grstub.cpp
gr_stub_render_stream_buffer() :
grstub.cpp
gr_stub_reset_clip() :
grstub.cpp
gr_stub_reset_lighting() :
grstub.cpp
gr_stub_restore_screen() :
grstub.cpp
gr_stub_save_mouse_area() :
grstub.cpp
gr_stub_save_screen() :
grstub.cpp
gr_stub_scaler() :
grstub.cpp
gr_stub_scene_texture_begin() :
grstub.cpp
gr_stub_scene_texture_end() :
grstub.cpp
gr_stub_set_additive_tex_env() :
grstub.cpp
gr_stub_set_ambient_light() :
grstub.cpp
gr_stub_set_animated_effect() :
grstub.cpp
gr_stub_set_buffer() :
grstub.cpp
gr_stub_set_clear_color() :
grstub.cpp
gr_stub_set_clip() :
grstub.cpp
gr_stub_set_color_buffer() :
grstub.cpp
gr_stub_set_cull() :
grstub.cpp
gr_stub_set_gamma() :
grstub.cpp
gr_stub_set_light() :
grstub.cpp
gr_stub_set_light_factor() :
grstub.cpp
gr_stub_set_lighting() :
grstub.cpp
gr_stub_set_line_width() :
grstub.cpp
gr_stub_set_palette() :
grstub.cpp
gr_stub_set_projection_matrix() :
grstub.cpp
gr_stub_set_team_color() :
grstub.cpp
gr_stub_set_tex_env_scale() :
grstub.cpp
gr_stub_set_texture_addressing() :
grstub.cpp
gr_stub_set_texture_panning() :
grstub.cpp
gr_stub_set_thrust_scale() :
grstub.cpp
gr_stub_set_transform_buffer_offset() :
grstub.cpp
gr_stub_set_view_matrix() :
grstub.cpp
gr_stub_shadow_map_end() :
grstub.cpp
gr_stub_shadow_map_start() :
grstub.cpp
gr_stub_start_clip_plane() :
grstub.cpp
gr_stub_start_instance_angles() :
grstub.cpp
gr_stub_start_instance_matrix() :
grstub.cpp
gr_stub_stencil_clear() :
grstub.cpp
gr_stub_stencil_set() :
grstub.cpp
gr_stub_string() :
grstub.cpp
gr_stub_stuff_fog_coord() :
grstub.cpp
gr_stub_stuff_secondary_color() :
grstub.cpp
gr_stub_tcache_set() :
grstub.cpp
gr_stub_tmapper() :
grstub.cpp
gr_stub_translate_texture_matrix() :
grstub.cpp
gr_stub_unfilled_circle() :
grstub.cpp
gr_stub_update_buffer_object() :
grstub.cpp
gr_stub_update_texture() :
grstub.cpp
gr_stub_update_transform_buffer() :
grstub.cpp
gr_stub_zbias_stub() :
grstub.cpp
gr_stub_zbuffer_clear() :
grstub.cpp
gr_stub_zbuffer_get() :
grstub.cpp
gr_stub_zbuffer_set() :
grstub.cpp
gr_stuff_first_font() :
font.cpp
,
font.h
gr_tcache_set() :
2d.h
gr_unfilled_circle() :
2d.h
gr_unset_cursor_bitmap() :
2d.h
,
2d.cpp
gr_unsize_screen_pos() :
2d.h
,
2d.cpp
gr_unsize_screen_posf() :
2d.h
,
2d.cpp
gray_menu_tree() :
management.cpp
,
management.h
grid_read_camera_controls() :
missiongrid.cpp
,
missiongrid.h
grid_render_elevation_line() :
missiongrid.cpp
,
missiongrid.h
GridOrient() :
grid.cpp
guard_object_was_hit() :
aicode.cpp
gwlr_1() :
aicode.cpp
gwlr_object_1() :
aicode.cpp
Generated on Sun May 1 2016 16:25:28 for FS2_Open by
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