Here is a list of all file members with links to the files they belong to:
- a -
- a
: Glext.h
, lua.cpp
- A
: lua.cpp
- Aa_gridlines
: fredrender.cpp
, fredrender.h
- aas_1()
: aicode.cpp
- aav_data
: sound.cpp
- aav_effect_volume
: sound.cpp
, sound.h
- AAV_EFFECTS
: sound.h
- AAV_MUSIC
: sound.h
- aav_music_volume
: sound.cpp
, sound.h
- AAV_VOICE
: sound.h
- aav_voice_volume
: sound.h
, sound.cpp
- AB
: modelinterp.cpp
- AB2
: modelinterp.cpp
- abDotProduct
: Glext.h
- ABORT_GAME_BUTTON
: optionsmenu.cpp
- ABORT_REARM_REPAIR_ITEM
: hudsquadmsg.h
- abOutput
: Glext.h
- abs_sexp()
: sexp.cpp
- ABURN_DECAY_TIME
: afterburner.h
- AC_TYPE_BLEND
: 2d.h
- AC_TYPE_HUD
: 2d.h
- AC_TYPE_NONE
: 2d.h
- accelerate_ship()
: ai.h
, aicode.cpp
- ACCEPT
: multi.h
- ACCEPT_BUTTON
: hudmessage.cpp
, optionsmenu.cpp
, playermenu.cpp
, missionhotkey.cpp
, missiondebrief.cpp
, multi_dogfight.cpp
, controlsconfig.cpp
- ACCEPT_CLIENT
: multi.h
- ACCEPT_HOST
: multi.h
- ACCEPT_INGAME
: multi.h
- ACCEPT_OBSERVER
: multi.h
- ACCEPT_PLAYER_DATA
: multi.h
- access
: Glext.h
, wglext.h
- ACK_FILE_ACCEPTED
: multi.h
- ACK_FILE_REJECTED
: multi.h
- ACK_RESPAWN_POINTS
: multi.h
- ACM_convert()
: acm.cpp
, acm.h
- ACM_convert_ADPCM_to_PCM()
: acm.cpp
, acm.h
- ACM_DRIVERADDF_FUNCTION
: msacm.h
- ACM_DRIVERADDF_GLOBAL
: msacm.h
- ACM_DRIVERADDF_LOCAL
: msacm.h
- ACM_DRIVERADDF_NOTIFYHWND
: msacm.h
- ACM_DRIVERADDF_TYPEMASK
: msacm.h
- ACM_DRIVERENUMF_DISABLED
: msacm.h
- ACM_DRIVERENUMF_NOLOCAL
: msacm.h
- ACM_DRIVERPRIORITYF_ABLEMASK
: msacm.h
- ACM_DRIVERPRIORITYF_BEGIN
: msacm.h
- ACM_DRIVERPRIORITYF_DEFERMASK
: msacm.h
- ACM_DRIVERPRIORITYF_DISABLE
: msacm.h
- ACM_DRIVERPRIORITYF_ENABLE
: msacm.h
- ACM_DRIVERPRIORITYF_END
: msacm.h
- ACM_FILTERDETAILSF_FILTER
: msacm.h
- ACM_FILTERDETAILSF_INDEX
: msacm.h
- ACM_FILTERDETAILSF_QUERYMASK
: msacm.h
- ACM_FILTERENUMF_DWFILTERTAG
: msacm.h
- ACM_FILTERTAGDETAILSF_FILTERTAG
: msacm.h
- ACM_FILTERTAGDETAILSF_INDEX
: msacm.h
- ACM_FILTERTAGDETAILSF_LARGESTSIZE
: msacm.h
- ACM_FILTERTAGDETAILSF_QUERYMASK
: msacm.h
- ACM_FORMATDETAILSF_FORMAT
: msacm.h
- ACM_FORMATDETAILSF_INDEX
: msacm.h
- ACM_FORMATDETAILSF_QUERYMASK
: msacm.h
- ACM_FORMATENUMF_CONVERT
: msacm.h
- ACM_FORMATENUMF_HARDWARE
: msacm.h
- ACM_FORMATENUMF_INPUT
: msacm.h
- ACM_FORMATENUMF_NCHANNELS
: msacm.h
- ACM_FORMATENUMF_NSAMPLESPERSEC
: msacm.h
- ACM_FORMATENUMF_OUTPUT
: msacm.h
- ACM_FORMATENUMF_SUGGEST
: msacm.h
- ACM_FORMATENUMF_WBITSPERSAMPLE
: msacm.h
- ACM_FORMATENUMF_WFORMATTAG
: msacm.h
- ACM_FORMATSUGGESTF_NCHANNELS
: msacm.h
- ACM_FORMATSUGGESTF_NSAMPLESPERSEC
: msacm.h
- ACM_FORMATSUGGESTF_TYPEMASK
: msacm.h
- ACM_FORMATSUGGESTF_WBITSPERSAMPLE
: msacm.h
- ACM_FORMATSUGGESTF_WFORMATTAG
: msacm.h
- ACM_FORMATTAGDETAILSF_FORMATTAG
: msacm.h
- ACM_FORMATTAGDETAILSF_INDEX
: msacm.h
- ACM_FORMATTAGDETAILSF_LARGESTSIZE
: msacm.h
- ACM_FORMATTAGDETAILSF_QUERYMASK
: msacm.h
- ACM_METRIC_COUNT_CODECS
: msacm.h
- ACM_METRIC_COUNT_CONVERTERS
: msacm.h
- ACM_METRIC_COUNT_DISABLED
: msacm.h
- ACM_METRIC_COUNT_DRIVERS
: msacm.h
- ACM_METRIC_COUNT_FILTERS
: msacm.h
- ACM_METRIC_COUNT_HARDWARE
: msacm.h
- ACM_METRIC_COUNT_LOCAL_CODECS
: msacm.h
- ACM_METRIC_COUNT_LOCAL_CONVERTERS
: msacm.h
- ACM_METRIC_COUNT_LOCAL_DISABLED
: msacm.h
- ACM_METRIC_COUNT_LOCAL_DRIVERS
: msacm.h
- ACM_METRIC_COUNT_LOCAL_FILTERS
: msacm.h
- ACM_METRIC_DRIVER_PRIORITY
: msacm.h
- ACM_METRIC_DRIVER_SUPPORT
: msacm.h
- ACM_METRIC_HARDWARE_WAVE_INPUT
: msacm.h
- ACM_METRIC_HARDWARE_WAVE_OUTPUT
: msacm.h
- ACM_METRIC_MAX_SIZE_FILTER
: msacm.h
- ACM_METRIC_MAX_SIZE_FORMAT
: msacm.h
- ACM_MPEG_COPYRIGHT
: mmreg.h
- ACM_MPEG_DUALCHANNEL
: mmreg.h
- ACM_MPEG_ID_MPEG1
: mmreg.h
- ACM_MPEG_JOINTSTEREO
: mmreg.h
- ACM_MPEG_LAYER1
: mmreg.h
- ACM_MPEG_LAYER2
: mmreg.h
- ACM_MPEG_LAYER3
: mmreg.h
- ACM_MPEG_ORIGINALHOME
: mmreg.h
- ACM_MPEG_PRIVATEBIT
: mmreg.h
- ACM_MPEG_PROTECTIONBIT
: mmreg.h
- ACM_MPEG_SINGLECHANNEL
: mmreg.h
- ACM_MPEG_STEREO
: mmreg.h
- ACM_query_dest_size()
: acm.cpp
, acm.h
- ACM_query_source_size()
: acm.cpp
, acm.h
- ACM_stream_close()
: acm.h
, acm.cpp
- ACM_stream_open()
: acm.cpp
, acm.h
- acm_stream_t
: acm.cpp
- ACM_STREAMCONVERTF_BLOCKALIGN
: msacm.h
- ACM_STREAMCONVERTF_END
: msacm.h
- ACM_STREAMCONVERTF_START
: msacm.h
- ACM_STREAMOPENF_ASYNC
: msacm.h
- ACM_STREAMOPENF_NONREALTIME
: msacm.h
- ACM_STREAMOPENF_QUERY
: msacm.h
- ACM_STREAMSIZEF_DESTINATION
: msacm.h
- ACM_STREAMSIZEF_QUERYMASK
: msacm.h
- ACM_STREAMSIZEF_SOURCE
: msacm.h
- ACMAPI
: msacm.h
- ACMDM_BASE
: msacm.h
- ACMDM_DRIVER_ABOUT
: msacm.h
- ACMDM_RESERVED_HIGH
: msacm.h
- ACMDM_RESERVED_LOW
: msacm.h
- ACMDM_USER
: msacm.h
- acmDriverAdd()
: msacm.h
- acmDriverClose()
: msacm.h
- ACMDRIVERDETAILS
: msacm.h
- acmDriverDetails()
: msacm.h
- ACMDRIVERDETAILS_COPYRIGHT_CHARS
: msacm.h
- ACMDRIVERDETAILS_FCCCOMP_UNDEFINED
: msacm.h
- ACMDRIVERDETAILS_FCCTYPE_AUDIOCODEC
: msacm.h
- ACMDRIVERDETAILS_FEATURES_CHARS
: msacm.h
- ACMDRIVERDETAILS_LICENSING_CHARS
: msacm.h
- ACMDRIVERDETAILS_LONGNAME_CHARS
: msacm.h
- ACMDRIVERDETAILS_SHORTNAME_CHARS
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_ASYNC
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_CODEC
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_CONVERTER
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_DISABLED
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_FILTER
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_HARDWARE
: msacm.h
- ACMDRIVERDETAILS_SUPPORTF_LOCAL
: msacm.h
- acmDriverEnum()
: msacm.h
- acmDriverID()
: msacm.h
- acmDriverMessage()
: msacm.h
- acmDriverOpen()
: msacm.h
- acmDriverPriority()
: msacm.h
- ACMDRIVERPROC
: msacm.h
- acmDriverRemove()
: msacm.h
- ACMERR_BASE
: msacm.h
- ACMERR_BUSY
: msacm.h
- ACMERR_CANCELED
: msacm.h
- ACMERR_NOTPOSSIBLE
: msacm.h
- ACMERR_UNPREPARED
: msacm.h
- ACMFILTERCHOOSE
: msacm.h
- acmFilterChoose()
: msacm.h
- ACMFILTERCHOOSE_STYLEF_CONTEXTHELP
: msacm.h
- ACMFILTERCHOOSE_STYLEF_ENABLEHOOK
: msacm.h
- ACMFILTERCHOOSE_STYLEF_ENABLETEMPLATE
: msacm.h
- ACMFILTERCHOOSE_STYLEF_ENABLETEMPLATEHANDLE
: msacm.h
- ACMFILTERCHOOSE_STYLEF_INITTOFILTERSTRUCT
: msacm.h
- ACMFILTERCHOOSE_STYLEF_SHOWHELP
: msacm.h
- ACMFILTERDETAILS
: msacm.h
- acmFilterDetails()
: msacm.h
- ACMFILTERDETAILS_FILTER_CHARS
: msacm.h
- acmFilterEnum()
: msacm.h
- ACMFILTERTAGDETAILS
: msacm.h
- acmFilterTagDetails()
: msacm.h
- ACMFILTERTAGDETAILS_FILTERTAG_CHARS
: msacm.h
- acmFilterTagEnum()
: msacm.h
- ACMFORMATCHOOSE
: msacm.h
- acmFormatChoose()
: msacm.h
- ACMFORMATCHOOSE_STYLEF_CONTEXTHELP
: msacm.h
- ACMFORMATCHOOSE_STYLEF_ENABLEHOOK
: msacm.h
- ACMFORMATCHOOSE_STYLEF_ENABLETEMPLATE
: msacm.h
- ACMFORMATCHOOSE_STYLEF_ENABLETEMPLATEHANDLE
: msacm.h
- ACMFORMATCHOOSE_STYLEF_INITTOWFXSTRUCT
: msacm.h
- ACMFORMATCHOOSE_STYLEF_SHOWHELP
: msacm.h
- ACMFORMATDETAILS
: msacm.h
- acmFormatDetails()
: msacm.h
- ACMFORMATDETAILS_FORMAT_CHARS
: msacm.h
- acmFormatEnum()
: msacm.h
- acmFormatSuggest()
: msacm.h
- ACMFORMATTAGDETAILS
: msacm.h
- acmFormatTagDetails()
: msacm.h
- ACMFORMATTAGDETAILS_FORMATTAG_CHARS
: msacm.h
- acmFormatTagEnum()
: msacm.h
- acmGetVersion()
: msacm.h
- ACMHELPMSGCONTEXTHELP
: msacm.h
- ACMHELPMSGCONTEXTMENU
: msacm.h
- ACMHELPMSGSTRING
: msacm.h
- acmMetrics()
: msacm.h
- acmStreamClose()
: msacm.h
- acmStreamConvert()
: msacm.h
- ACMSTREAMHEADER
: msacm.h
- ACMSTREAMHEADER_STATUSF_DONE
: msacm.h
- ACMSTREAMHEADER_STATUSF_INQUEUE
: msacm.h
- ACMSTREAMHEADER_STATUSF_PREPARED
: msacm.h
- acmStreamMessage()
: msacm.h
- acmStreamOpen()
: msacm.h
- acmStreamPrepareHeader()
: msacm.h
- acmStreamReset()
: msacm.h
- acmStreamSize()
: msacm.h
- acmStreamUnprepareHeader()
: msacm.h
- ACTION_X
: missionlog.cpp
- active_game
: multi.h
- Active_game_count
: multi.cpp
, multi.h
- Active_game_head
: multi.cpp
, multi.h
- active_list_add()
: missionshipchoice.cpp
- active_list_remove()
: missionshipchoice.cpp
- Active_player
: stats.cpp
- Active_ui_window
: missionscreencommon.cpp
- ACTIVITY_SHIP
: ship_select.cpp
- ACTIVITY_WING
: ship_select.cpp
- actually_remove_weapons()
: sexp.cpp
- actually_set_camera_facing_object()
: sexp.cpp
- add_avi()
: missionmessage.cpp
- add_block_variable()
: sexp.cpp
- ADD_DATA
: multimsgs.h
- add_directory()
: cfilearchiver.cpp
- ADD_ENUM_TO_CCTAB_MAP
: controlsconfigcommon.cpp
- ADD_ENUM_TO_CCTYPE_MAP
: controlsconfigcommon.cpp
- ADD_ENUM_TO_KEY_MAP
: controlsconfigcommon.cpp
- ADD_FLOAT
: multimsgs.h
- add_hotkey()
: missionhotkey.cpp
- ADD_HOTKEY_BUTTON
: missionhotkey.cpp
- ADD_INT
: multimsgs.h
- add_join_request()
: multimsgs.cpp
- add_local_options()
: multi_options.cpp
- add_message()
: missionmessage.cpp
, missionmessage.h
- add_nav_ship()
: sexp.cpp
- add_nav_waypoint()
: sexp.cpp
- add_net_addr()
: multimsgs.cpp
- add_net_button_info()
: multiutil.cpp
, multiutil.h
- ADD_NORM_VEC
: multimsgs.cpp
- add_one()
: key.cpp
- ADD_ORIENT
: multimsgs.h
- add_path_point()
: aicode.cpp
- add_path_restriction()
: missionparse.cpp
- add_pending_message()
: fred.cpp
, fred.h
- ADD_REMOVE_ESCORT
: controlsconfig.h
- ADD_RENDER_BOOL
: lab.cpp
- ADD_RENDER_FLAG
: lab.cpp
- add_server_options()
: multi_options.cpp
- add_sexps()
: sexp.cpp
- add_shield_point()
: shield.cpp
, ship.h
- add_shield_point_multi()
: multimsgs.cpp
, shield.cpp
, ship.h
- ADD_SHORT
: multimsgs.h
- ADD_STRING
: multimsgs.h
- add_to_event_log_buffer()
: sexp.cpp
- ADD_UINT
: multimsgs.h
- ADD_USHORT
: multimsgs.h
- ADD_VECTOR
: multimsgs.h
- add_wave()
: missionmessage.cpp
, lua.cpp
- AddChannel()
: chat_api.cpp
, chat_api.h
- AddChatCommandToQueue()
: chat_api.cpp
, chat_api.h
- AddChatUser()
: chat_api.cpp
, chat_api.h
- AddNav_Ship()
: autopilot.cpp
, autopilot.h
- AddNav_Waypoint()
: autopilot.cpp
, autopilot.h
- addr
: Glext.h
- address
: Glext.h
- ADDRESS_LENGTH
: multi.cpp
, multi.h
- ade_concat_helper()
: lua.cpp
- ade_debug_call()
: lua.cpp
- Ade_debug_info
: windebug.cpp
, lua.cpp
- ade_debug_ret()
: lua.cpp
- ade_friendly_error()
: lua.cpp
, lua.h
- ADE_FUNC()
: lua.cpp
- ADE_FUNCNAME_UPVALUE_INDEX
: lua.cpp
- ade_get_args()
: lua.cpp
, lua.h
- Ade_get_args_lfunction
: lua.cpp
, lua.h
- Ade_get_args_skip
: lua.cpp
, lua.h
- ade_get_operator()
: lua.cpp
- ade_get_type_string()
: lua.cpp
- ADE_INDEX
: lua.h
- ADE_INDEXER
: lua.cpp
- ade_Num_operators
: lua.cpp
- ade_Operators
: lua.cpp
- ade_output_toc()
: lua.cpp
- ade_output_type_link()
: lua.cpp
- ADE_RETURN_FALSE
: lua.cpp
- ADE_RETURN_NIL
: lua.cpp
- ADE_RETURN_TRUE
: lua.cpp
- ade_set_args()
: lua.cpp
, lua.h
- ade_set_error
: lua.cpp
- ade_set_object_with_breed()
: lua.cpp
, scripting.cpp
- ADE_SETTING_UPVALUE_INDEX
: lua.cpp
- ADE_SETTING_VAR
: lua.cpp
- ade_stackdump()
: lua.cpp
, lua.h
- Ade_table_entries
: lua.cpp
, lua.h
- ADE_VIRTVAR
: lua.cpp
- adjust_accel_for_docking()
: aicode.cpp
- Adjust_audio_options
: sexp.cpp
, sexp.h
- adjust_base_res()
: hudparse.cpp
- adjust_for_multimonitor()
: hudparse.cpp
- adjust_volume_on_frame()
: sound.cpp
- adpcm_fmt_t
: acm.cpp
- ADPCMBLOCKHEADER
: acm.cpp
- ADPCMCOEFSET
: mmreg.h
, acm.cpp
- ADPCMEWAVEFORMAT
: mmreg.h
- ADPCMWAVEFORMAT
: mmreg.h
, acm.cpp
- ADT_DIFF_SCALE_BAD_VAL
: ship.h
- ADT_DIFF_SCALE_FIRST
: ship.h
- ADT_DIFF_SCALE_LAST
: ship.h
- ADT_DIFF_SCALE_MANUAL
: ship.h
- advance_fb()
: hudtarget.cpp
- advance_missile_obj()
: hudtarget.cpp
- advance_ship()
: hudtarget.cpp
- advance_subsys()
: hudtarget.cpp
- advance_to_eoln()
: parselo.cpp
, parselo.h
- advance_to_next_white()
: parselo.cpp
- advanced_stricmp()
: management.cpp
, management.h
- AF_USED
: asteroid.h
- AFTERBURNER
: controlsconfig.h
- AFTERBURNER_DEFAULT_VOL
: afterburner.cpp
- afterburner_level_init()
: afterburner.cpp
, afterburner.h
- AFTERBURNER_LOOP_DELAY
: afterburner.cpp
- AFTERBURNER_MIN_DELAY
: afterburner.h
- AFTERBURNER_PERCENT_FOR_LOOP_SND
: afterburner.cpp
- AFTERBURNER_PERCENT_VOL_ATTENUATE
: afterburner.cpp
- afterburner_stop_sounds()
: afterburner.cpp
, afterburner.h
- AFTERBURNER_VOLUME_UPDATE
: afterburner.cpp
- afterburners_start()
: afterburner.cpp
, afterburner.h
- afterburners_stop()
: afterburner.cpp
, afterburner.h
- afterburners_update()
: afterburner.cpp
, afterburner.h
- afterTimestamp()
: stand_gui-unix.cpp
- AG
: modelinterp.cpp
- AG2
: modelinterp.cpp
- AG_FLAG_BRIEFING
: multi.h
- AG_FLAG_CAMPAIGN
: multi.h
- AG_FLAG_CONNECTION_BIT
: multi.h
- AG_FLAG_CONNECTION_SPEED_MASK
: multi.h
- AG_FLAG_COOP
: multi.h
- AG_FLAG_DEBRIEF
: multi.h
- AG_FLAG_DOGFIGHT
: multi.h
- AG_FLAG_FORMING
: multi.h
- AG_FLAG_IN_MISSION
: multi.h
- AG_FLAG_PASSWD
: multi.h
- AG_FLAG_PAUSE
: multi.h
- AG_FLAG_STANDALONE
: multi.h
- AG_FLAG_STATE_MASK
: multi.h
- AG_FLAG_TEAMS
: multi.h
- AG_FLAG_TRACKER
: multi.h
- AG_FLAG_TYPE_MASK
: multi.h
- AG_FLAG_VALID_MISSION
: multi.h
- ai_abort_rearm_request()
: ai.h
, aicode.cpp
- ai_acquire_depart_path()
: ai.h
, aicode.cpp
- ai_acquire_emerge_path()
: ai.h
, aicode.cpp
- AI_ACTIVE_GOAL_DYNAMIC
: ai.h
- ai_add_dock_name()
: aigoals.cpp
, aigoals.h
- ai_add_goal_ship_internal()
: aigoals.cpp
, aigoals.h
- ai_add_goal_sub_player()
: aigoals.cpp
- ai_add_goal_sub_scripting()
: aigoals.cpp
- ai_add_goal_sub_sexp()
: aigoals.cpp
, aigoals.h
- ai_add_goal_wing_internal()
: aigoals.cpp
, aigoals.h
- ai_add_rearm_goal()
: ai.h
, aicode.cpp
- ai_add_ship_goal_player()
: aigoals.cpp
, aigoals.h
- ai_add_ship_goal_scripting()
: aigoals.cpp
, aigoals.h
- ai_add_ship_goal_sexp()
: aigoals.cpp
, aigoals.h
- ai_add_wing_goal_player()
: aigoals.cpp
, aigoals.h
- ai_add_wing_goal_sexp()
: aigoals.cpp
, aigoals.h
- ai_announce_ship_dying()
: ai.h
, aicode.cpp
- ai_attack_object()
: ai.h
, aicode.cpp
- ai_attack_wing()
: ai.h
, aicode.cpp
- ai_avoid_shockwave()
: aicode.cpp
- ai_await_repair_frame()
: aicode.cpp
- ai_balance_shield()
: aicode.cpp
- ai_bay_depart()
: aicode.cpp
- ai_bay_emerge()
: aicode.cpp
- Ai_behavior_names
: missionparse.cpp
, missionparse.h
- ai_big_attack_get_data()
: aibig.cpp
- ai_big_avoid_ship()
: aibig.cpp
- ai_big_chase()
: aibig.cpp
, aibig.h
- ai_big_chase_attack()
: aibig.cpp
- ai_big_chase_ct()
: aibig.cpp
- ai_big_evade_ship()
: aibig.cpp
- ai_big_guard()
: aicode.cpp
- ai_big_maybe_enter_strafe_mode()
: aibig.cpp
, aibig.h
- ai_big_maybe_fire_weapons()
: aibig.cpp
- ai_big_maybe_follow_subsys_path()
: aibig.cpp
- ai_big_maybe_start_strafe()
: aibig.cpp
- ai_big_pick_attack_point()
: aibig.cpp
, aibig.h
- ai_big_pick_attack_point_turret()
: aibig.cpp
, aibig.h
- ai_big_ship()
: aibig.cpp
, aibig.h
- ai_big_strafe()
: aibig.h
, aibig.cpp
- ai_big_strafe_attack()
: aibig.cpp
- ai_big_strafe_avoid()
: aibig.cpp
- ai_big_strafe_glide_attack()
: aibig.cpp
- ai_big_strafe_maybe_attack_turret()
: aibig.cpp
, aibig.h
- ai_big_strafe_maybe_retreat()
: aibig.cpp
- ai_big_strafe_position()
: aibig.cpp
- ai_big_strafe_retreat1()
: aibig.cpp
- ai_big_strafe_retreat2()
: aibig.cpp
- ai_big_subsys_path_cleanup()
: aibig.cpp
, aibig.h
- ai_big_switch_to_chase_mode()
: aibig.cpp
- ai_bpap()
: aibig.cpp
- ai_chase()
: aicode.cpp
- ai_chase_attack()
: aicode.cpp
- ai_chase_big_approach_set_goal()
: aicode.cpp
- ai_chase_big_circle_set_goal()
: aicode.cpp
- ai_chase_big_get_separations()
: aicode.cpp
- ai_chase_big_parallel_set_goal()
: aicode.cpp
- ai_chase_circle()
: aicode.cpp
- ai_chase_ct()
: ai.h
, aicode.cpp
- ai_chase_eb()
: aicode.cpp
- ai_chase_es()
: aicode.cpp
- ai_chase_fly_away()
: aicode.cpp
- ai_chase_ga()
: aicode.cpp
- ai_choose_secondary_weapon()
: aibig.cpp
, aicode.cpp
- AI_ci
: aicode.cpp
- ai_class
: ai.h
- AI_CLASS_INCREMENT
: aicode.cpp
- Ai_class_names
: aicode.cpp
, hudtarget.h
, ai.h
- Ai_classes
: ai.h
, aicode.cpp
- ai_cleanup_dock_mode_objective()
: aicode.cpp
- ai_cleanup_dock_mode_subjective()
: aicode.cpp
- ai_cleanup_rearm_mode()
: aicode.cpp
- ai_clear_ship_goals()
: aigoals.h
, aigoals.cpp
- ai_clear_wing_goals()
: aigoals.cpp
, aigoals.h
- ai_control_info_check()
: aicode.cpp
- ai_copy_mission_wing_goal()
: aigoals.cpp
, aigoals.h
- ai_cruiser_chase()
: aicode.cpp
- ai_cruiser_chase_set_goal_pos()
: aicode.cpp
- ai_deathroll_start()
: ai.h
, aicode.cpp
- AI_debug_render_stuff
: aicode.cpp
- ai_debug_render_stuff()
: freespace.cpp
, aicode.cpp
- AI_DEFAULT_CLASS
: ai.h
- ai_disband_formation()
: ai.h
, aicode.cpp
- ai_do_default_behavior()
: ai.h
, aicode.cpp
- ai_do_objects_docked_stuff()
: ai.h
, aicode.cpp
- ai_do_objects_repairing_stuff()
: ai.h
, aicode.cpp
- ai_do_objects_undocked_stuff()
: ai.h
, aicode.cpp
- ai_do_repair_frame()
: ai.h
, aicode.cpp
- ai_do_safety()
: ai.h
, aicode.cpp
- ai_do_stay_near()
: ai.h
, aicode.cpp
- ai_dock()
: aicode.cpp
- Ai_dock_names
: aigoals.h
, aigoals.cpp
- ai_dock_with_object()
: ai.h
, aicode.cpp
- ai_emerge_bay_path_cleanup()
: aicode.cpp
- ai_endangered_by_weapon()
: ai.h
, aicode.cpp
- ai_endangered_time()
: aicode.cpp
, collideshipweapon.cpp
- ai_evade()
: aicode.cpp
- ai_evade_object()
: ai.h
, aicode.cpp
- ai_execute_behavior()
: aicode.cpp
- ai_find_closest_depart_path()
: aicode.cpp
- ai_find_goal_index()
: ai.h
, aigoals.cpp
- ai_find_path()
: aicode.cpp
, ai.h
- ai_find_shockwave_ship()
: aicode.cpp
- ai_find_shockwave_weapon()
: aicode.cpp
- ai_fire_from_turret()
: aiinternal.h
, aiturret.cpp
- ai_fire_primary_weapon()
: ai.h
, aicode.cpp
- ai_fire_secondary_weapon()
: aicode.cpp
, ai.h
- Ai_firing_enabled
: ai.h
, aicode.cpp
, missionpause.cpp
- ai_flag_name
: ai.h
- Ai_flag_names
: ai.h
, aicode.cpp
- ai_fly_in_formation()
: aicode.cpp
, ai.h
- ai_fly_to_ship()
: ai.h
, aicode.cpp
- ai_fly_to_target_position()
: aicode.cpp
- ai_form_on_wing()
: ai.h
, aicode.cpp
- ai_formation()
: aicode.cpp
- ai_formation_object_get_slotnum()
: aicode.cpp
- ai_frame()
: aicode.cpp
- ai_frame_all()
: ai.h
- AI_FrameCount
: aicode.cpp
- AI_frametime
: aicode.cpp
, ai.h
- ai_free_slot()
: ai.cpp
, ai.h
- ai_get_dock_goal_indexes()
: aicode.cpp
- ai_get_goal_target_name()
: ai.cpp
, ai.h
- ai_get_slot()
: ai.cpp
, ai.h
- ai_get_weapon()
: aicode.cpp
- ai_get_weapon_dist()
: ai.h
, aicode.cpp
- ai_get_weapon_speed()
: aicode.cpp
, ai.h
- ai_goal
: ai.h
- AI_GOAL_ACHIEVABLE
: aigoals.cpp
- AI_GOAL_CHASE
: aigoals.h
- AI_GOAL_CHASE_ANY
: aigoals.h
- AI_GOAL_CHASE_WEAPON
: aigoals.h
- AI_GOAL_CHASE_WING
: aigoals.h
- AI_GOAL_DESTROY_SUBSYSTEM
: aigoals.h
- AI_GOAL_DISABLE_SHIP
: aigoals.h
- AI_GOAL_DISARM_SHIP
: aigoals.h
- AI_GOAL_DOCK
: aigoals.h
- AI_GOAL_EVADE_SHIP
: aigoals.h
- ai_goal_find_dockpoint()
: aigoals.cpp
- ai_goal_find_empty_slot()
: aigoals.cpp
- ai_goal_fixup_dockpoints()
: aigoals.cpp
- AI_GOAL_FLY_TO_SHIP
: aigoals.h
- AI_GOAL_FORM_ON_WING
: aigoals.h
- AI_GOAL_GUARD
: aigoals.h
- AI_GOAL_GUARD_WING
: aigoals.h
- AI_GOAL_IGNORE
: aigoals.h
- AI_GOAL_IGNORE_NEW
: aigoals.h
- AI_GOAL_KEEP_SAFE_DISTANCE
: aigoals.h
- ai_goal_list
: aigoals.h
- Ai_goal_list
: management.h
, management.cpp
- Ai_goal_list_size
: management.cpp
, management.h
- Ai_goal_names
: aigoals.cpp
, aigoals.h
- AI_GOAL_NONE
: ai.h
- AI_GOAL_NOT_ACHIEVABLE
: aigoals.cpp
- AI_GOAL_NOT_KNOWN
: aigoals.cpp
- ai_goal_num()
: aigoals.cpp
, aigoals.h
- AI_GOAL_PLAY_DEAD
: aigoals.h
- ai_goal_priority_compare()
: aigoals.cpp
- ai_goal_purge_all_invalid_goals()
: aigoals.cpp
- ai_goal_purge_invalid_goals()
: aigoals.cpp
- AI_GOAL_REARM_REPAIR
: aigoals.h
- AI_GOAL_SATISFIED
: aigoals.cpp
- Ai_goal_signature
: ai.h
, aigoals.cpp
- AI_GOAL_STAY_NEAR_SHIP
: aigoals.h
- AI_GOAL_STAY_STILL
: aigoals.h
- Ai_goal_text()
: aigoals.cpp
, aigoals.h
- AI_GOAL_UNDOCK
: aigoals.h
- AI_GOAL_WARP
: aigoals.h
- AI_GOAL_WAYPOINTS
: aigoals.h
- AI_GOAL_WAYPOINTS_ONCE
: aigoals.h
- ai_good_secondary_time()
: ai.h
, aicode.cpp
- ai_good_time_to_rearm()
: aicode.cpp
- ai_guard()
: aicode.cpp
- ai_guard_find_nearby_asteroid()
: aicode.cpp
- ai_guard_find_nearby_bomb()
: aicode.cpp
- ai_guard_find_nearby_object()
: aicode.cpp
- ai_guard_find_nearby_ship()
: aicode.cpp
- Ai_huge_fire_info
: aicode.cpp
- ai_ignore_object()
: ai.h
, aicode.cpp
- ai_ignore_wing()
: ai.h
, aicode.cpp
- ai_info
: ai.h
- Ai_info
: ai.cpp
, ai.h
- AI_INFO_UPDATE
: multi.h
- ai_init()
: aicode.cpp
, ai.h
- ai_init_secondary_info()
: aicode.cpp
- ai_inited
: aicode.cpp
- ai_is_stealth_visible()
: aicode.cpp
- ai_issue_rearm_request()
: ai.h
, aicode.cpp
- Ai_last_arrive_path
: aicode.cpp
- ai_level_init()
: ai.h
, aicode.cpp
- ai_manage_bay_doors()
: aicode.cpp
- ai_manage_ets()
: hudets.cpp
, hudets.h
- ai_manage_shield()
: aicode.cpp
- ai_matrix_dist()
: aicode.cpp
- ai_maybe_add_form_goal()
: aigoals.cpp
, aigoals.h
- ai_maybe_announce_shockwave_weapon()
: aicode.cpp
, ship.cpp
- ai_maybe_depart()
: aicode.cpp
- ai_maybe_evade_locked_missile()
: aicode.cpp
- ai_maybe_fire_afterburner()
: ai.h
, aicode.cpp
- ai_maybe_launch_cmeasure()
: aicode.cpp
- ai_maybe_limit_attackers()
: aicode.cpp
- ai_maybe_self_destruct()
: aicode.cpp
- ai_mission_goal_achievable()
: aigoals.cpp
- ai_mission_goal_complete()
: aigoals.cpp
, aigoals.h
- ai_mission_wing_goal_complete()
: aigoals.cpp
, aigoals.h
- AI_MODIFY_ETS_INTERVAL
: hudets.h
- ai_most_massive_object_of_its_wing_of_all_docked_objects_helper()
: aicode.cpp
- ai_near_full_strength()
: aicode.cpp
- ai_need_new_target()
: aicode.cpp
- ai_object_init()
: ai.h
, aicode.cpp
- ai_path()
: ai.h
, aicode.cpp
- ai_path_0()
: aicode.cpp
- ai_path_1()
: aicode.cpp
- AI_PATH_MODE_ALT1
: ai_profiles.h
- AI_PATH_MODE_NORMAL
: ai_profiles.h
- ai_path_type_match()
: ai_profiles.cpp
- AI_path_types
: ai_profiles.cpp
- ai_paused
: missionpause.cpp
, object.cpp
, ship.h
- ai_post_process_mission()
: aigoals.h
, aigoals.cpp
- ai_preprocess_ignore_objnum()
: aicode.cpp
- ai_process()
: ai.h
, aicode.cpp
- ai_process_mission_orders()
: aigoals.cpp
, aigoals.h
- ai_profile_lookup()
: ai_profiles.cpp
, ai_profiles.h
- ai_profile_t
: ai_profiles.h
- Ai_profiles
: ai_profiles.cpp
, ai_profiles.h
- ai_profiles_init()
: ai_profiles.h
, ai_profiles.cpp
- ai_query_goal_valid()
: aigoals.cpp
, aigoals.h
- ai_rearm_repair()
: aicode.cpp
, ai.h
- ai_remove_goal_sexp_sub()
: aigoals.cpp
, aigoals.h
- ai_remove_ship_goal()
: aigoals.h
, aigoals.cpp
- ai_remove_wing_goal_sexp()
: aigoals.cpp
, aigoals.h
- Ai_render_debug_flag
: missionpause.cpp
, ship.cpp
, ship.h
- ai_render_stuff
: aicode.cpp
- ai_respawn
: multi_respawn.cpp
- AI_RESPAWN_NOTICE
: multi_respawn.cpp
- AI_RESPAWN_TIME
: multi_respawn.cpp
- Ai_respawns
: multi_respawn.cpp
- ai_return_path_num_from_dockbay()
: aicode.cpp
- ai_safety()
: aicode.cpp
- ai_safety_circle_spot()
: aicode.cpp
- ai_safety_goto_spot()
: aicode.cpp
- ai_safety_pick_spot()
: aicode.cpp
- ai_select_primary_weapon()
: aicode.cpp
- ai_select_primary_weapon_OLD()
: aicode.cpp
- ai_select_secondary_weapon()
: aibig.cpp
, aicode.cpp
- ai_sentrygun()
: aicode.cpp
- ai_set_attack_subsystem()
: ai.h
, aicode.cpp
- ai_set_evade_object()
: aicode.cpp
, ai.h
- ai_set_goal_maybe_abort_dock()
: aicode.cpp
- ai_set_guard_object()
: ai.h
, aicode.cpp
- ai_set_guard_vec()
: aicode.cpp
- ai_set_guard_wing()
: ai.h
, aicode.cpp
- ai_set_mode_warp_out()
: aicode.cpp
, ai.h
- ai_set_positions()
: ai.h
, aicode.cpp
- ai_set_rearm_status()
: ai.h
, aicode.cpp
- ai_ship_destroy()
: ai.h
, aicode.cpp
- ai_ship_hit()
: aicode.cpp
, ai.h
- ai_start_fly_to_ship()
: ai.h
, aicode.cpp
- ai_start_waypoints()
: aicode.cpp
, ai.h
- ai_stay_near()
: aicode.cpp
- ai_stay_still()
: ai.h
, aicode.cpp
- ai_stealth_find()
: aicode.cpp
- ai_stealth_sweep()
: aicode.cpp
- ai_still()
: aicode.cpp
- ai_tgt_obj_flags
: ship.cpp
- ai_tgt_objects
: ship.cpp
- ai_tgt_ship_flags
: ship.cpp
- ai_tgt_weapon_flags
: ship.cpp
- Ai_tp_list
: ship.h
, ship.cpp
- ai_transfer_shield()
: aicode.cpp
- ai_turn_towards_vector()
: ai.h
, aicode.cpp
- ai_update_aim()
: ai.h
, aicode.cpp
- ai_update_danger_weapon()
: ai.h
, aicode.cpp
- AI_UPDATE_DOCK
: multi.h
- ai_update_goal_references()
: aigoals.cpp
, aigoals.h
, management.cpp
, management.h
- ai_update_lethality()
: aicode.cpp
, shiphit.cpp
- AI_UPDATE_ORDERS
: multi.h
- AI_UPDATE_UNDOCK
: multi.h
- ai_warp_out()
: ai.h
, aicode.cpp
- AI_watch_object
: aicode.cpp
, keycontrol.cpp
- ai_waypoints()
: aicode.cpp
- AICODE_SMALL_MAGNITUDE
: aicode.cpp
- AICODE_TURRET_DUMBFIRE_ANGLE
: aiturret.cpp
- AICODE_TURRET_HEATSEEK_ANGLE
: aiturret.cpp
- AICODE_TURRET_MAX_TIME_IN_RANGE
: aiturret.cpp
- AIDO_DOCK
: ai.h
- AIDO_DOCK_NOW
: ai.h
- AIDO_UNDOCK
: ai.h
- AIF_ATTACK_SLOWLY
: ai.h
- AIF_AVOID_SHOCKWAVE
: ai.h
- AIF_AVOID_SHOCKWAVE_SHIP
: ai.h
- AIF_AVOID_SHOCKWAVE_STARTED
: ai.h
- AIF_AVOID_SHOCKWAVE_WEAPON
: ai.h
- AIF_AVOIDING_BIG_SHIP
: ai.h
- AIF_AVOIDING_SMALL_SHIP
: ai.h
- AIF_AWAITING_REPAIR
: ai.h
- AIF_BEING_REPAIRED
: ai.h
- AIF_BIG_SHIP_COLLIDE_RECOVER_1
: ai.h
- AIF_BIG_SHIP_COLLIDE_RECOVER_2
: ai.h
- AIF_FORMATION
: ai.h
- AIF_FORMATION_OBJECT
: ai.h
- AIF_FORMATION_WING
: ai.h
- AIF_FREE_AFTERBURNER_USE
: ai.h
- AIF_KAMIKAZE
: ai.h
- AIF_NO_DYNAMIC
: ai.h
- AIF_ON_SUBSYS_PATH
: ai.h
- AIF_REPAIR_OBSTRUCTED
: ai.h
- AIF_REPAIRING
: ai.h
- AIF_SEEK_LOCK
: ai.h
- AIF_STEALTH_PURSUIT
: ai.h
- AIF_TARGET_COLLISION
: ai.h
- AIF_TEMPORARY_IGNORE
: ai.h
- AIF_TRYING_UNSUCCESSFULLY_TO_WARP
: ai.h
- AIF_UNLOAD_PRIMARIES
: ai.h
- AIF_UNLOAD_SECONDARIES
: ai.h
- AIF_USE_EXIT_PATH
: ai.h
- AIF_USE_STATIC_PATH
: ai.h
- aifft_compute_turret_dot()
: aiturret.cpp
- aifft_find_turret_subsys()
: aiturret.cpp
- aifft_list
: aiturret.cpp
- aifft_list_size
: aiturret.cpp
- aifft_max_checks
: aiturret.cpp
- aifft_rank
: aiturret.cpp
- aifft_rotate_turret()
: aiturret.cpp
- AIG_TYPE_DYNAMIC
: ai.h
- AIG_TYPE_EVENT_SHIP
: ai.h
- AIG_TYPE_EVENT_WING
: ai.h
- AIG_TYPE_PLAYER_SHIP
: ai.h
- AIG_TYPE_PLAYER_WING
: ai.h
- AIGF_DEPART_SOUND_PLAYED
: ai.h
- AIGF_DOCK_INDEXES_VALID
: ai.h
- AIGF_DOCKEE_INDEX_VALID
: ai.h
- AIGF_DOCKER_INDEX_VALID
: ai.h
- AIGF_GOAL_ON_HOLD
: ai.h
- AIGF_GOAL_OVERRIDE
: ai.h
- AIGF_GOALS_PURGED
: ai.h
- AIGF_PURGE
: ai.h
- AIGF_SUBSYS_NEEDS_FIXUP
: ai.h
- AIGF_TARGET_OWN_TEAM
: ai.h
- AIM_AVOID
: ai.h
- AIM_BAY_DEPART
: ai.h
- AIM_BAY_EMERGE
: ai.h
- AIM_BE_REARMED
: ai.h
- AIM_BIGSHIP
: ai.h
- AIM_CHASE
: ai.h
- AIM_DOCK
: ai.h
- AIM_EVADE
: ai.h
- AIM_EVADE_WEAPON
: ai.h
- AIM_FLAG_AUTO_CONVERGENCE
: ship.h
- AIM_FLAG_AUTOAIM
: ship.h
- AIM_FLAG_AUTOAIM_CONVERGENCE
: ship.h
- AIM_FLAG_CONVERGENCE_OFFSET
: ship.h
- AIM_FLAG_STD_CONVERGENCE
: ship.h
- AIM_FLY_TO_SHIP
: ai.h
- AIM_GET_BEHIND
: ai.h
- AIM_GUARD
: ai.h
- AIM_NONE
: ai.h
- AIM_PATH
: ai.h
- AIM_PLAY_DEAD
: ai.h
- AIM_SAFETY
: ai.h
- AIM_SENTRYGUN
: ai.h
- AIM_STAY_NEAR
: ai.h
- AIM_STILL
: ai.h
- AIM_STRAFE
: ai.h
- AIM_WARP_OUT
: ai.h
- AIM_WAYPOINTS
: ai.h
- AIORF_FORWARD
: ai.h
- AIORF_FULL
: ai.h
- AIORF_FULL_LAT
: ai.h
- AIORF_HEADING
: ai.h
- AIORF_PITCH
: ai.h
- AIORF_ROLL
: ai.h
- AIORF_SIDEWAYS
: ai.h
- AIORF_UP
: ai.h
- AIP_FLAG
: ai_profiles.h
- AIP_FLAG2
: ai_profiles.h
- AIPF2_ADVANCED_TURRET_FOV_EDGE_CHECKS
: ai_profiles.h
- AIPF2_AI_AIMS_FROM_SHIP_CENTER
: ai_profiles.h
- AIPF2_AI_GUARDS_SPECIFIC_SHIP_IN_WING
: ai_profiles.h
- AIPF2_ALL_SHIPS_MANAGE_SHIELDS
: ai_profiles.h
- AIPF2_ALLOW_PRIMARY_LINK_AT_START
: ai_profiles.h
- AIPF2_ASPECT_INVULNERABILITY_FIX
: ai_profiles.h
- AIPF2_ASPECT_LOCK_COUNTERMEASURE
: ai_profiles.h
- AIPF2_BEAMS_DAMAGE_WEAPONS
: ai_profiles.h
- AIPF2_FIX_AI_PATH_ORDER_BUG
: ai_profiles.h
- AIPF2_GLIDE_DECAY_REQUIRES_THRUST
: ai_profiles.h
- AIPF2_NO_SPECIAL_PLAYER_AVOID
: ai_profiles.h
- AIPF2_NO_WARP_CAMERA
: ai_profiles.h
- AIPF2_PERFORM_FEWER_SCREAM_CHECKS
: ai_profiles.h
- AIPF2_PLAYER_WEAPON_SCALE_FIX
: ai_profiles.h
- AIPF2_REQUIRE_TURRET_TO_HAVE_TARGET_IN_FOV
: ai_profiles.h
- AIPF2_STRICT_TURRET_TAGGED_ONLY_TARGETING
: ai_profiles.h
- AIPF2_TURRETS_IGNORE_TARGET_RADIUS
: ai_profiles.h
- AIPF_ALLOW_MULTI_EVENT_SCORING
: ai_profiles.h
- AIPF_ALLOW_RAPID_SECONDARY_DUMBFIRE
: ai_profiles.h
- AIPF_ALLOW_TURRETS_TARGET_WEAPONS_FREELY
: ai_profiles.h
- AIPF_ALLOW_VERTICAL_DODGE
: ai_profiles.h
- AIPF_ASSIST_SCORING_SCALES_WITH_DAMAGE
: ai_profiles.h
- AIPF_BIG_SHIPS_CAN_ATTACK_BEAM_TURRETS_ON_UNTARGETED_SHIPS
: ai_profiles.h
- AIPF_DISABLE_LINKED_FIRE_PENALTY
: ai_profiles.h
- AIPF_DISABLE_WEAPON_DAMAGE_SCALING
: ai_profiles.h
- AIPF_DONT_INSERT_RANDOM_TURRET_FIRE_DELAY
: ai_profiles.h
- AIPF_FIX_AI_CLASS_BUG
: ai_profiles.h
- AIPF_FIX_HEAT_SEEKER_STEALTH_BUG
: ai_profiles.h
- AIPF_FIX_LINKED_PRIMARY_BUG
: ai_profiles.h
- AIPF_FORCE_BEAM_TURRET_FOV
: ai_profiles.h
- AIPF_HACK_IMPROVE_NON_HOMING_SWARM_TURRET_FIRE_ACCURACY
: ai_profiles.h
- AIPF_HUGE_TURRET_WEAPONS_IGNORE_BOMBS
: ai_profiles.h
- AIPF_INCLUDE_BEAMS_IN_STAT_CALCS
: ai_profiles.h
- AIPF_KILL_SCORING_SCALES_WITH_DAMAGE
: ai_profiles.h
- AIPF_MULTI_ALLOW_EMPTY_PRIMARIES
: ai_profiles.h
- AIPF_MULTI_ALLOW_EMPTY_SECONDARIES
: ai_profiles.h
- AIPF_NAVIGATION_SUBSYS_GOVERNS_WARP
: ai_profiles.h
- AIPF_NO_MIN_DOCK_SPEED_CAP
: ai_profiles.h
- AIPF_PREVENT_TARGETING_BOMBS_BEYOND_RANGE
: ai_profiles.h
- AIPF_SHOCKWAVES_DAMAGE_SMALL_SHIP_SUBSYSTEMS
: ai_profiles.h
- AIPF_SMART_AFTERBURNER_MANAGEMENT
: ai_profiles.h
- AIPF_SMART_PRIMARY_WEAPON_SELECTION
: ai_profiles.h
- AIPF_SMART_SECONDARY_WEAPON_SELECTION
: ai_profiles.h
- AIPF_SMART_SHIELD_MANAGEMENT
: ai_profiles.h
- AIPF_SMART_SUBSYSTEM_TARGETING_FOR_TURRETS
: ai_profiles.h
- AIPF_USE_ADDITIVE_WEAPON_VELOCITY
: ai_profiles.h
- AIPF_USE_NEWTONIAN_DAMPENING
: ai_profiles.h
- AIPF_USE_ONLY_SINGLE_FOV_FOR_TURRETS
: ai_profiles.h
- AIS_CHASE_CIRCLESTRAFE
: ai.h
- AIS_CHASE_GLIDEATTACK
: ai.h
- AIS_DEPART_TO_BAY
: ai.h
- AIS_DOCK_0
: ai.h
- AIS_DOCK_1
: ai.h
- AIS_DOCK_2
: ai.h
- AIS_DOCK_3
: ai.h
- AIS_DOCK_4
: ai.h
- AIS_DOCK_4A
: ai.h
- AIS_GUARD_2
: ai.h
- AIS_GUARD_ATTACK
: ai.h
- AIS_GUARD_PATROL
: ai.h
- AIS_GUARD_STATIC
: ai.h
- AIS_STRAFE_ATTACK
: ai.h
- AIS_STRAFE_AVOID
: ai.h
- AIS_STRAFE_GLIDE_ATTACK
: ai.h
- AIS_STRAFE_POSITION
: ai.h
- AIS_STRAFE_RETREAT1
: ai.h
- AIS_STRAFE_RETREAT2
: ai.h
- AIS_UNDOCK_0
: ai.h
- AIS_UNDOCK_1
: ai.h
- AIS_UNDOCK_2
: ai.h
- AIS_UNDOCK_3
: ai.h
- AIS_UNDOCK_4
: ai.h
- AIS_WARP_1
: ai.h
- AIS_WARP_2
: ai.h
- AIS_WARP_3
: ai.h
- AIS_WARP_4
: ai.h
- AIS_WARP_5
: ai.h
- AISS_1
: ai.h
- AISS_1a
: ai.h
- AISS_2
: ai.h
- AISS_3
: ai.h
- AITTV_FAST
: ai.h
- AITTV_IGNORE_BANK
: ai.h
- AITTV_VIA_SEXP
: ai.h
- AL_AUXILIARY_SEND_FILTER
: openal.h
- AL_BYTE_LOKI
: openal.h
- AL_BYTE_OFFSET
: openal.h
- AL_EAXREVERB_AIR_ABSORPTION_GAINHF
: openal.h
- AL_EAXREVERB_DECAY_HFLIMIT
: openal.h
- AL_EAXREVERB_DECAY_HFRATIO
: openal.h
- AL_EAXREVERB_DECAY_LFRATIO
: openal.h
- AL_EAXREVERB_DECAY_TIME
: openal.h
- AL_EAXREVERB_DENSITY
: openal.h
- AL_EAXREVERB_DIFFUSION
: openal.h
- AL_EAXREVERB_ECHO_DEPTH
: openal.h
- AL_EAXREVERB_ECHO_TIME
: openal.h
- AL_EAXREVERB_GAIN
: openal.h
- AL_EAXREVERB_GAINHF
: openal.h
- AL_EAXREVERB_GAINLF
: openal.h
- AL_EAXREVERB_HFREFERENCE
: openal.h
- AL_EAXREVERB_LATE_REVERB_DELAY
: openal.h
- AL_EAXREVERB_LATE_REVERB_GAIN
: openal.h
- AL_EAXREVERB_LATE_REVERB_PAN
: openal.h
- AL_EAXREVERB_LFREFERENCE
: openal.h
- AL_EAXREVERB_MODULATION_DEPTH
: openal.h
- AL_EAXREVERB_MODULATION_TIME
: openal.h
- AL_EAXREVERB_REFLECTIONS_DELAY
: openal.h
- AL_EAXREVERB_REFLECTIONS_GAIN
: openal.h
- AL_EAXREVERB_REFLECTIONS_PAN
: openal.h
- AL_EAXREVERB_ROOM_ROLLOFF_FACTOR
: openal.h
- AL_EFFECT_EAXREVERB
: openal.h
- AL_EFFECT_ECHO
: openal.h
- AL_EFFECT_NULL
: openal.h
- AL_EFFECT_REVERB
: openal.h
- AL_EFFECT_TYPE
: openal.h
- AL_EFFECTSLOT_EFFECT
: openal.h
- AL_EFFECTSLOT_NULL
: openal.h
- AL_EFX_aux_id
: ds.cpp
- AL_EXT_float32
: openal.h
- AL_FILTER_LOWPASS
: openal.h
- AL_FILTER_NULL
: openal.h
- AL_FILTER_TYPE
: openal.h
- AL_FORMAT_MONO_FLOAT32
: openal.h
- AL_FORMAT_STEREO_FLOAT32
: openal.h
- ALboolean
: ds.cpp
- ALC_ALL_DEVICES_SPECIFIER
: openal.cpp
- ALC_EFX_MAJOR_VERSION
: openal.h
- ALC_EFX_MINOR_VERSION
: openal.h
- ALC_EXT_EFX
: openal.h
- ALC_MAX_AUXILIARY_SENDS
: openal.h
- ALcapture_t
: dscap.cpp
- ALenum
: ds.cpp
- ALfloat
: ds.cpp
- align_vector_to_axis()
: fredrender.cpp
- ALint
: ds.cpp
- ALL_INDEX
: hudets.h
- ALL_TIME_STATS
: stats.h
- all_turret_weapons_have_flags()
: aiturret.cpp
- all_turret_weapons_have_flags2()
: aiturret.cpp
- ALLENDER_INTERFACE
: fred.h
- ALLENDER_REGION
: mainhallmenu.cpp
- alloc_block()
: parselo.h
, parselo.cpp
- alloc_sexp()
: sexp.h
, sexp.cpp
- alloc_text_until()
: parselo.cpp
- allocate_mission_text()
: parselo.cpp
- allocate_subsys_status()
: missionparse.cpp
- allow_autpilot_interrupt
: cmdline.cpp
- allowabove_arg
: cmdline.cpp
- allowbelow_arg
: cmdline.cpp
- ALLTIME_STATS_START_Y
: stats.cpp
- almission_arg
: cmdline.cpp
- alpha
: Glext.h
- ALPHA_BLEND_ADDITIVE
: grinternal.h
- ALPHA_BLEND_ALPHA_ADDITIVE
: grinternal.h
- ALPHA_BLEND_ALPHA_BLEND_ALPHA
: grinternal.h
- ALPHA_BLEND_ALPHA_BLEND_SRC_COLOR
: grinternal.h
- ALPHA_BLEND_NONE
: grinternal.h
- ALPHA_BLEND_PREMULTIPLIED
: grinternal.h
- alpha_colors_init()
: alphacolors.cpp
, alphacolors.h
- already_deleting_wing
: wing.cpp
- alt_class
: missionparse.h
- Alt_is_modifier
: controlsconfigcommon.cpp
- alt_tab_pause()
: fredstubs.cpp
- ALT_TOGGLE
: controlsconfig.cpp
- alter_flag_for_all_ships()
: sexp.cpp
- Alternate_chaining_behavior
: mod_table.cpp
, mod_table.h
- ALvoid
: ds.cpp
- ALWAYS
: weapon.h
- ALWAYS_TARGETABLE
: awacs.cpp
- ambient_factor_arg
: cmdline.cpp
- AMBIENT_LIGHT_DEFAULT
: lighting.cpp
- ambient_state
: gropengllight.cpp
- ANF_ALL_KEYFRAMES
: packunpack.h
- ANF_MEM_MAPPED
: packunpack.h
- ANF_STREAMED
: packunpack.h
- ANF_XPARENT
: packunpack.h
- angle
: Glext.h
- angles_t
: pstypes.h
- ANI_BPP_CHECK
: generic.cpp
- ANI_STREAM_CACHE_SIZE
: packunpack.h
- anim
: packunpack.h
- Anim_bitmap_id_fire
: particle.cpp
- Anim_bitmap_id_smoke
: particle.cpp
- Anim_bitmap_id_smoke2
: particle.cpp
- anim_check_for_palette_change()
: packunpack.h
, packunpack.cpp
- ANIM_DIRECT_FORWARD
: packunpack.h
- ANIM_DIRECT_REVERSE
: packunpack.h
- anim_display_info()
: animplay.h
, animplay.cpp
- anim_free()
: animplay.h
, animplay.cpp
- anim_free_list
: animplay.cpp
- anim_get_next_frame()
: packunpack.h
, packunpack.cpp
- anim_get_next_raw_buffer()
: packunpack.h
, packunpack.cpp
- Anim_ignore_frametime
: animplay.cpp
- anim_ignore_next_frametime()
: animplay.cpp
, animplay.h
- anim_init()
: packunpack.h
, animplay.h
, animplay.cpp
- Anim_inited
: animplay.cpp
- anim_instance
: packunpack.h
- anim_instance_get_byte()
: animplay.h
, animplay.cpp
- anim_instance_is_streamed()
: animplay.h
, animplay.cpp
- anim_level_close()
: animplay.cpp
, animplay.h
- anim_level_init()
: animplay.cpp
, animplay.h
- anim_load()
: animplay.h
, animplay.cpp
- Anim_num_frames_fire
: particle.cpp
- Anim_num_frames_smoke
: particle.cpp
- Anim_num_frames_smoke2
: particle.cpp
- anim_pause()
: animplay.h
, animplay.cpp
- Anim_paused
: animplay.h
, animplay.cpp
- anim_play()
: animplay.h
, animplay.cpp
- anim_play_init()
: animplay.h
, animplay.cpp
- anim_playing()
: animplay.h
, animplay.cpp
- anim_read_header()
: animplay.cpp
, animplay.h
- anim_release_all_instances()
: animplay.h
, animplay.cpp
- anim_release_render_instance()
: animplay.h
, animplay.cpp
- anim_render_all()
: animplay.h
, animplay.cpp
- anim_render_instance
: animplay.cpp
- anim_render_list
: animplay.cpp
- anim_render_one()
: animplay.h
, animplay.cpp
- anim_reverse_direction()
: animplay.cpp
, animplay.h
- anim_set_palette()
: packunpack.h
, packunpack.cpp
- anim_show_next_frame()
: animplay.h
, animplay.cpp
- anim_stop_playing()
: animplay.h
, animplay.cpp
- anim_timer_start
: missionshipchoice.cpp
, missionweaponchoice.cpp
, missionscreencommon.cpp
- anim_unpause()
: animplay.cpp
, animplay.h
- anim_write_frames_out()
: animplay.cpp
, animplay.h
- ANIMATED_SHADER_CLOAK
: gropenglshader.h
- ANIMATED_SHADER_LOADOUTSELECT_FS1
: gropenglshader.h
- ANIMATED_SHADER_LOADOUTSELECT_FS2
: gropenglshader.h
- animating_obj
: freespace.cpp
- Animation_map
: modelanim.h
, modelanim.cpp
- animation_stack
: modelanim.h
- ANIMATION_SUBTYPE_ALL
: modelanim.h
- Animation_type_names
: modelanim.cpp
, modelanim.h
- Anticonstraint
: fredrender.cpp
, fredrender.h
- APD_END_DATA
: multi.h
- APD_END_PACKET
: multi.h
- APD_NEXT
: multi.h
- APIENTRY
: gropengl.h
, wglext.h
, Glext.h
- APIENTRYP
: Glext.h
, gropengl.h
, wglext.h
- Applicable_arguments_temp
: sexp.cpp
- apply_damage_to_shield()
: shield.cpp
, ship.h
- apply_physics()
: physics.cpp
, physics.h
- apply_view_shake()
: freespace.cpp
- APTXWAVEFORMAT
: mmreg.h
- AR
: modelinterp.cpp
- AR2
: modelinterp.cpp
- Arc_light
: object.cpp
- Arc_segment_points
: modelrender.cpp
, modelinterp.cpp
- archive_dat
: cfilearchiver.cpp
- archive_hdr
: cfilearchiver.cpp
- arg1
: Glext.h
- arg1Mod
: Glext.h
- arg1Rep
: Glext.h
- arg2
: Glext.h
- arg2Mod
: Glext.h
- arg2Rep
: Glext.h
- arg3
: Glext.h
- arg3Mod
: Glext.h
- arg3Rep
: Glext.h
- ARG_ITEM_F_DUP
: sexp.h
- argument_count_index
: multi_sexp.cpp
- argument_count_is_valid()
: multi_sexp.cpp
- Armor_flags
: ship.cpp
- armor_init()
: ship.cpp
, ship.h
- armor_inited
: ship.cpp
- armor_parse_table()
: ship.cpp
- armor_type_constants_get()
: ship.cpp
- armor_type_get_idx()
: ship.h
, ship.cpp
- Armor_types
: ship.cpp
, ship.h
- ArmorTypeConstants
: ship.cpp
- ARRAY_SIZE
: stand_gui-unix.cpp
- arrays
: Glext.h
- ARRIVAL_INTERVAL_TIMESTAMP
: eventmusic.cpp
- Arrival_location_names
: missionparse.cpp
, missionparse.h
- ARRIVAL_MESSAGE_DELAY_MAX
: missionparse.cpp
- ARRIVAL_MESSAGE_DELAY_MIN
: missionparse.cpp
- ARRIVAL_MESSAGE_MIN_SEPARATION
: missionparse.cpp
- ARRIVAL_MUSIC_MIN_SEPARATION
: missionparse.cpp
- ARRIVAL_TIMESTAMP
: missionparse.cpp
- ARRIVE_AT_LOCATION
: missionparse.h
- ARRIVE_FROM_DOCK_BAY
: missionparse.h
- ARRIVE_IN_FRONT_OF_SHIP
: missionparse.h
- ARRIVE_NEAR_SHIP
: missionparse.h
- Arriving_repair_targets
: missionparse.cpp
- Arriving_support_ship
: missionparse.cpp
, missionparse.h
- artillery_dist
: ship.cpp
- AS_HIGHEST_MAX
: audiostr.cpp
- asc_get_relvec()
: asteroid.cpp
- ascii_table
: missionload.cpp
, snazzyui.cpp
, key.cpp
, key.h
, multiutil.cpp
- ASF_EVENTMUSIC
: audiostr.h
- ASF_FREE
: audiostr.cpp
- ASF_MENUMUSIC
: audiostr.h
- ASF_NONE
: audiostr.h
- ASF_SOUNDFX
: audiostr.h
- ASF_USED
: audiostr.cpp
- ASF_VOICE
: audiostr.h
- ASK_HELP_HULL_PERCENT
: ship.cpp
- ASK_HELP_SHIELD_PERCENT
: ship.cpp
- aspect_should_lose_target()
: weapons.cpp
- asqrt()
: vecmat.cpp
- Assert
: pstypes.h
, lua.cpp
- Assertion
: msvc.h
, gcc.h
, mingw.h
, clang.h
- AssertText1
: windebug.cpp
- AssertText2
: windebug.cpp
- Assist_percentage
: scoring.cpp
- ASSUME
: gcc.h
, mingw.h
, clang.h
, msvc.h
- asteriod_explode_sound()
: asteroid.cpp
- asteroid
: asteroid.h
- asteroid_aim_at_target()
: asteroid.cpp
- asteroid_cap_speed()
: asteroid.cpp
- asteroid_check_collision()
: asteroid.cpp
, asteroid.h
- ASTEROID_CHECK_WRAP_TIMESTAMP
: asteroid.cpp
- asteroid_collide_objnum()
: asteroid.cpp
, asteroid.h
- asteroid_count()
: asteroid.cpp
, asteroid.h
- ASTEROID_CREATE
: multi.h
- asteroid_create()
: asteroid.cpp
- asteroid_create_all()
: asteroid.cpp
, asteroid.h
- asteroid_create_explosion()
: asteroid.cpp
- asteroid_delete()
: asteroid.cpp
, asteroid.h
- asteroid_do_area_effect()
: asteroid.cpp
- Asteroid_field
: asteroid.cpp
, asteroid.h
- asteroid_field
: asteroid.h
- asteroid_frame()
: asteroid.cpp
, asteroid.h
- asteroid_get_fireball_scale_multiplier()
: asteroid.cpp
- asteroid_get_random_in_cone()
: asteroid.h
, asteroid.cpp
- asteroid_hit()
: asteroid.h
, asteroid.cpp
- ASTEROID_HIT
: multi.h
- Asteroid_icon_closeup_model
: asteroid.cpp
, asteroid.h
- Asteroid_icon_closeup_position
: asteroid.h
, asteroid.cpp
- Asteroid_icon_closeup_zoom
: asteroid.cpp
, asteroid.h
- asteroid_in_inner_bound()
: asteroid.cpp
- asteroid_in_inner_bound_with_axes()
: asteroid.cpp
- ASTEROID_INFO
: multi.h
- Asteroid_info
: asteroid.cpp
, asteroid.h
- asteroid_init()
: asteroid.cpp
, asteroid.h
- asteroid_is_targeted()
: asteroid.cpp
- asteroid_level_close()
: asteroid.cpp
, asteroid.h
- asteroid_level_init()
: asteroid.h
, asteroid.cpp
- asteroid_load()
: asteroid.cpp
- asteroid_maybe_break_up()
: asteroid.cpp
- asteroid_maybe_reposition()
: asteroid.cpp
- ASTEROID_MIN_COLLIDE_TIME
: asteroid.cpp
- asteroid_obj
: asteroid.h
- Asteroid_obj_list
: asteroid.h
, asteroid.cpp
- asteroid_obj_list_add()
: asteroid.cpp
- asteroid_obj_list_init()
: asteroid.cpp
- asteroid_obj_list_remove()
: asteroid.cpp
- ASTEROID_OBJ_USED
: asteroid.cpp
- Asteroid_objs
: asteroid.cpp
- asteroid_page_in()
: asteroid.cpp
, levelpaging.cpp
- asteroid_parse_section()
: asteroid.cpp
- asteroid_parse_tbl()
: asteroid.cpp
- asteroid_process_post()
: asteroid.cpp
, asteroid.h
- asteroid_process_pre()
: asteroid.h
, asteroid.cpp
- asteroid_render()
: asteroid.cpp
, asteroid.h
- asteroid_render_DEPRECATED()
: asteroid.h
, asteroid.cpp
- asteroid_should_wrap()
: asteroid.cpp
- asteroid_show_brackets()
: asteroid.h
, asteroid.cpp
- ASTEROID_SIG_MAX
: multi.h
- ASTEROID_SIG_MIN
: multi.h
- asteroid_split_info
: asteroid.h
- asteroid_sub_create()
: asteroid.cpp
, asteroid.h
- asteroid_target_closest_danger()
: asteroid.h
, asteroid.cpp
- asteroid_test_collide()
: asteroid.cpp
- ASTEROID_THROW
: multi.h
- Asteroid_throw_objnum
: asteroid.cpp
- asteroid_time_to_impact()
: asteroid.cpp
, asteroid.h
- ASTEROID_TYPE_LARGE
: asteroid.h
- ASTEROID_TYPE_MEDIUM
: asteroid.h
- ASTEROID_TYPE_SMALL
: asteroid.h
- asteroid_update_collide()
: asteroid.cpp
- asteroid_update_collide_flag()
: asteroid.cpp
- ASTEROID_UPDATE_COLLIDE_TIMESTAMP
: asteroid.cpp
- asteroid_valid_ship_to_warn_collide()
: asteroid.cpp
- asteroid_verify_collide_objnum()
: asteroid.cpp
- asteroid_will_collide()
: asteroid.cpp
- Asteroid_wnd_data
: fred.h
, fred.cpp
- asteroid_wrap_pos()
: asteroid.cpp
- Asteroids
: asteroid.h
, asteroid.cpp
- Asteroids_enabled
: asteroid.h
, asteroid.cpp
- async_dns_lookup
: chttpget.cpp
- AT_CONSTANT_BAD_VAL
: ship.h
- AT_CONSTANT_BASE_DMG
: ship.h
- AT_CONSTANT_CURRENT_DMG
: ship.h
- AT_CONSTANT_DIFF_FACTOR
: ship.h
- AT_CONSTANT_NOT_USED
: ship.h
- AT_CONSTANT_PI
: ship.h
- AT_CONSTANT_RANDOM
: ship.h
- AT_FLOAT
: cmdline.cpp
- AT_INT
: cmdline.cpp
- AT_NONE
: cmdline.cpp
- AT_NUM_STORAGE_LOCATIONS
: ship.cpp
- AT_STRING
: cmdline.cpp
- AT_TYPE_ADDITIVE
: ship.cpp
- AT_TYPE_CAP
: ship.cpp
- AT_TYPE_CUTOFF
: ship.cpp
- AT_TYPE_EXPONENTIAL
: ship.cpp
- AT_TYPE_EXPONENTIAL_BASE
: ship.cpp
- AT_TYPE_INSTANT_CAP
: ship.cpp
- AT_TYPE_INSTANT_CUTOFF
: ship.cpp
- AT_TYPE_INSTANT_REVERSE_CUTOFF
: ship.cpp
- AT_TYPE_LOAD
: ship.cpp
- AT_TYPE_MULTIPLICATIVE
: ship.cpp
- AT_TYPE_RANDOM
: ship.cpp
- AT_TYPE_REVERSE_CUTOFF
: ship.cpp
- AT_TYPE_SET
: ship.cpp
- AT_TYPE_STORE
: ship.cpp
- atan2_safe()
: vecmat.h
, vecmat.cpp
- atiswap_arg
: cmdline.cpp
- atof2()
: parselo.cpp
- atoi2()
: parselo.cpp
- attachedObj
: gropengl.h
, Glext.h
- attachment
: Glext.h
, gropengl.h
- ATTACK_COLLIDE_AVOID_DIST
: aibig.cpp
- ATTACK_COLLIDE_AVOID_TIME
: aibig.cpp
- ATTACK_COLLIDE_BASE_DIST
: aibig.cpp
- ATTACK_COLLIDE_SLOW_DIST
: aibig.cpp
- ATTACK_COLLIDE_SLOW_TIME
: aibig.cpp
- ATTACK_MESSAGE
: controlsconfig.h
- attack_set_accel()
: aicode.cpp
- ATTACK_STOP_DISTANCE
: aibig.cpp
- ATTACK_SUBSYSTEM_MESSAGE
: controlsconfig.h
- ATTACK_TARGET_ITEM
: hudsquadmsg.h
- attribList
: wglext.h
- attribs
: Glext.h
- audio_ext_list
: audiostr.h
, audiostr.cpp
- audio_handle
: autopilot.cpp
- Audio_streams
: audiostr.cpp
- audio_volume_option_lookup()
: sexp.cpp
- AUDIOFILE_AF10WAVEFORMAT
: mmreg.h
- AUDIOFILE_AF36WAVEFORMAT
: mmreg.h
- audiostream_close()
: audiostr.h
, audiostr.cpp
- audiostream_close_all()
: audiostr.cpp
, audiostr.h
- audiostream_close_file()
: audiostr.h
, audiostr.cpp
- audiostream_done_reading()
: audiostr.cpp
, audiostr.h
- audiostream_get_samples_committed()
: audiostr.cpp
, audiostr.h
- audiostream_init()
: audiostr.h
, audiostr.cpp
- Audiostream_inited
: audiostr.cpp
- audiostream_is_inited()
: audiostr.h
, audiostr.cpp
- audiostream_is_paused()
: audiostr.cpp
, audiostr.h
- audiostream_is_playing()
: audiostr.h
, audiostr.cpp
- audiostream_open()
: audiostr.h
, audiostr.cpp
- audiostream_pause()
: audiostr.h
, audiostr.cpp
- audiostream_pause_all()
: audiostr.cpp
, multi_pause.cpp
, audiostr.h
- audiostream_play()
: audiostr.h
, audiostr.cpp
- audiostream_set_sample_cutoff()
: audiostr.h
, audiostr.cpp
- audiostream_set_volume()
: audiostr.cpp
, audiostr.h
- audiostream_set_volume_all()
: audiostr.cpp
, audiostr.h
- audiostream_stop()
: audiostr.cpp
, audiostr.h
- audiostream_unpause()
: audiostr.h
, audiostr.cpp
- audiostream_unpause_all()
: audiostr.cpp
, multi_pause.cpp
, audiostr.h
- AUTO_PILOT_TOGGLE
: controlsconfig.h
- autopilot_ai_waypoint_goal_fixup()
: autopilot.cpp
- Autopilot_flight_leader
: aicode.cpp
, autopilot.cpp
- autopilot_wings
: autopilot.h
, autopilot.cpp
- AutoPilotEngaged
: autopilot.cpp
, autopilot.h
- AutopilotMinAsteroidDistance
: autopilot.cpp
- AutopilotMinEnemyDistance
: autopilot.cpp
- Autosave_disabled
: fredview.cpp
, fredview.h
- avg_sexp()
: sexp.cpp
- AVIIF_CONTROLFRAME
: mmreg.h
- avoid_player()
: aicode.cpp
- avoid_ship()
: aicode.cpp
- Awacs
: awacs.cpp
- Awacs_count
: awacs.cpp
- awacs_entry
: awacs.cpp
- awacs_get_level()
: awacs.h
, awacs.cpp
- AWACS_HELP_HULL_HI
: ship.cpp
- AWACS_HELP_HULL_LOW
: ship.cpp
- Awacs_level
: awacs.cpp
, awacs.h
- awacs_level_init()
: awacs.h
, awacs.cpp
- awacs_maybe_ask_for_help()
: ship.cpp
- awacs_process()
: awacs.h
, awacs.cpp
- Awacs_stamp
: awacs.cpp
- AWACS_STAMP_TIME
: awacs.cpp
- Awacs_team
: awacs.h
, awacs.cpp
- awacs_update_all_levels()
: awacs.cpp
- AWACS_WARN_25
: ship.h
- AWACS_WARN_75
: ship.h
- AWACS_WARN_NONE
: ship.h
- AWARD_TEXT_MAX_LINE_LENGTH
: missiondebrief.cpp
- AWARD_TEXT_MAX_LINES
: missiondebrief.cpp
- Axis_enabled
: controlsconfigcommon.cpp
- Axis_enabled_defaults
: controlsconfigcommon.cpp
- Axis_map_to
: controlsconfig.h
, controlsconfig.cpp
- Axis_map_to_defaults
: controlsconfig.cpp
- axis_type
: objectdock.h