Here is a list of all class members with links to the classes they belong to:
- u -
- u
: insignia
, model_tmap_vert
, shield_vertex
, uv_pair
, v4
, v6
- u0
: texture_rect_list
- u1
: texture_rect_list
- u_scale
: tcache_slot_opengl
- ubSavePointer
: Text
- UI_BUTTON
: UI_DOT_SLIDER
, UI_DOT_SLIDER_NEW
, UI_GADGET
, UI_SCROLLBAR
, UI_SLIDER2
, UI_WINDOW
- ui_button_info()
: ui_button_info
- UI_CHECKBOX
: UI_GADGET
, UI_WINDOW
- UI_DOT_SLIDER
: UI_BUTTON
, UI_GADGET
, UI_WINDOW
- UI_DOT_SLIDER_NEW
: UI_BUTTON
, UI_GADGET
, UI_WINDOW
- UI_GADGET()
: UI_GADGET
, UI_WINDOW
- UI_ICON
: UI_WINDOW
- UI_INPUTBOX
: UI_GADGET
, UI_WINDOW
- UI_KEYTRAP
: UI_GADGET
, UI_WINDOW
- UI_LISTBOX
: UI_GADGET
, UI_SCROLLBAR
, UI_WINDOW
- ui_name
: fiction_viewer_stage
- UI_RADIO
: UI_GADGET
, UI_WINDOW
- UI_SCROLLBAR
: UI_BUTTON
, UI_GADGET
, UI_WINDOW
- UI_SLIDER2
: UI_BUTTON
, UI_GADGET
, UI_WINDOW
- UI_WINDOW
: UI_GADGET
, UI_WINDOW
- uncompressed_size
: sound
- underline_width
: line_node
- undo_desc
: CFREDDoc
- undock()
: initial_status
- unhide()
: UI_GADGET
, UI_SCROLLBAR
- Uniform
: opengl_state
- uniform_blocks
: opengl_shader_t
, opengl_shader_uniform_reference_t
- uniform_name
: post_effect_t
- uniforms
: opengl_shader_file_t
, opengl_shader_t
, opengl_shader_type_t
, opengl_shader_uniform_reference_t
, opengl_shader_variant_t
- unit_data
: loadout_data
- UnloadImages()
: script_state
- unreliable_buffer
: net_player_server_info
- unreliable_buffer_size
: net_player_server_info
- unsize()
: HudGauge
- untargeted_flak_range_penalty
: weapon_info
- up
: particle_pnt
- up_count
: joy_button_info
- update()
: avd_movement
, campaign_editor
, CMessageEditorDlg
, ShipGoalsDlg
- update_cur_goal()
: CMissionGoalsDlg
- update_cur_message()
: CMessageEditorDlg
, event_editor
- update_data()
: bg_bitmap_dlg
, briefing_editor_dlg
, cmd_brief_dlg
, CMissionNotesDlg
, CShipEditorDlg
, debriefing_editor_dlg
, reinforcement_editor_dlg
, waypoint_path_dlg
, wing_editor
- update_data_safe()
: wing_editor
- update_dimensions()
: UI_GADGET
- update_dumbfire_time
: player
- update_help()
: sexp_tree
- update_init()
: asteroid_editor
- update_lock_time
: player
- update_loop_desc_window()
: campaign_editor
- update_persona()
: event_editor
- update_pilot()
: WeaponEditorDlg
- update_positions()
: briefing_editor_dlg
- update_ship()
: ship_flags_dlg
, ShipSpecialDamage
- update_stamp
: np_update
- update_stats()
: pilotfile
- update_stats_backout()
: pilotfile
- update_status()
: ship_select
- updateActive()
: HudGauge
- updateColor()
: HudGauge
- updateCustomGaugeCoords()
: HudGauge
- updateCustomGaugeFrame()
: HudGauge
- updateCustomGaugeText()
: HudGauge
- updateFrame()
: HudGaugeExtraTargetData
- updatePopUp()
: HudGauge
- updateSexpOverride()
: HudGauge
- UpdateStatus()
: CFREDDoc
- UpgradeFlags
: _DSETUP_CB_UPGRADEINFO
- usable
: OALdevice
- usage
: opengl_buffer_object
- uSaveMax
: Text
- uSaveMin
: Text
- use_ab
: mst_info
- use_clr
: gauge_settings
- use_coords
: gauge_settings
- Use_custom_glide
: HudGaugeThrottle
- Use_custom_match_speed
: HudGaugeThrottle
- use_custom_message
: ssm_info
- use_flags
: man_thruster
- use_geometry_sdr
: opengl_shader_variant_t
- use_hack_to_get_around_stupid_problem_flag
: UI_WINDOW
- use_hud_color
: generic_anim
- use_iff
: HC_gauge_region
- Use_mouse_to_fly
: plr_data
- use_newtonian_damp
: physics_info
, ship_info
- Use_off_color
: HudGaugeAutoSpeed
, HudGaugeAutoTarget
- Use_on_color
: HudGaugeAutoSpeed
, HudGaugeAutoTarget
- use_render_box
: bsp_info
- use_render_box_offset
: bsp_info
- use_render_sphere
: bsp_info
- use_render_sphere_offset
: bsp_info
- use_shockwave
: p_object
, ship
- use_special_explosion
: p_object
, ship
- used
: bsp_collision_tree
, config_item
, gshield_tri
, icon_move_info
, l_bolt
, np_data
, opengl_texture_unit
, shield_tri
, split_ship
, Wingman_status
- used_flags
: bitmap_entry
- used_for_draw
: opengl_client_texture_unit
, opengl_vertex_attrib_unit
- used_this_level
: mflash_info
, starfield_bitmap
- used_this_mission
: polymodel
- user
: bm_extra_info
- user_data
: font_char
- user_function
: UI_GADGET
- user_tracker_ip
: multi_global_options
- users
: _Chat_channel
- uses
: reinforcements
- uses_bmaps
: UI_GADGET
- uses_team_colors
: ship_info
- using_team_color
: render_state
- uvec
: matrix4
, matrix
- UVEC
: vertex_format_data