Here is a list of all class members with links to the classes they belong to:
- r -
- r
: _D3DCOLORVALUE
, bsp_vertex
, c4
, COLOR32
, effect_vertex
, hc_col
, light
, model_light
, ogl_light_color
, rcol
, render_state
, shader
, species_info
, starfield_bitmap
, team_color
, vertex
- r_collision_count
: beam
- r_collisions
: beam
- r_heavy
: collision_info_struct
- r_light
: collision_info_struct
- r_ship
: ship_weapon_debris_struct
- rad
: blip
, bsp_info
, particle_info
, polymodel
- rada
: light
- rada_squared
: light
- Radar_avail_prev_frame
: HudGaugeRadar
- Radar_blip_radius_normal
: HudGaugeRadar
- Radar_blip_radius_target
: HudGaugeRadar
- radar_color_image_2d
: blip
- radar_color_image_2d_idx
: ship_info
- radar_current_status
: ship
- Radar_death_timer
: HudGaugeRadar
- Radar_dist_offsets
: HudGaugeRadar
- Radar_flicker_on
: HudGaugeRadar
- Radar_flicker_timer
: HudGaugeRadar
- radar_image_2d
: blip
- radar_image_2d_idx
: ship_info
- radar_image_size
: blip
, ship_info
- Radar_infinity_icon
: HudGaugeRadar
- radar_last_contact
: ship
- radar_last_status
: ship
- radar_projection_size
: blip
- radar_projection_size_mult
: ship_info
- Radar_radius
: HudGaugeRadar
- Radar_static_next
: HudGaugeRadar
- Radar_static_playing
: HudGaugeRadar
- radar_visible_since
: ship
- radb
: light
- radb_squared
: light
- radius
: anim_instance
, anim_play_struct
, brief_icon
, cross_section
, cscrew_info
, effect_vertex
, glow_point
- Radius
: HudGaugeOrientationTee
, HudGaugeReticleTriangle
- radius
: man_thruster
, mc_info
, mflash_blob_info
, model_subsystem
, mp_vert
, object
, particle
, shockwave
, ssm_info
- RADIUS
: vertex_format_data
- radius
: w_bank
- radius_mult
: engine_wash_info
- radius_multi
: glow_point_bank_override
- ram_used
: polymodel
- random_sidethrust_percent
: ai_profile_t
- range
: beam
, beam_weapon_info
, eval_nearest_objnum
, sublist
- rank
: plr_data
, scoring_conv_INF_t
, scoring_conv_t
, scoring_special_t
, scoring_struct
- rank_base
: netgame_info
, tracker_game_data
- rank_bitmap
: debrief_multi_list_info
- rate_bytes
: net_player_server_info
- rate_stamp
: net_player_server_info
- rating
: mission_goal
- raw8
: color
, conv_color
- raw_position
: Cfile_block
- raw_text
: popup_info
- rbracketcount
: help_overlay
- rbracketlist
: help_overlay
- rbuffers
: reliable_socket
- rCrop
: _DDVIDEOPORTINFO
- rcVirtualScreen
: _GPU_DEVICE
- reached_dest
: icon_move_info
- Read()
: WaveFile
- read_window()
: CFREDApp
- ReadDataChannel()
: CFtpGet
, ChttpGet
- ReadFTPServerReply()
: CFtpGet
- readyroom_listing_mode
: player
, plr_data
- real_end_time
: queued_animation
- real_orient
: cscrew_info
- realign_required
: campaign
- realign_tree()
: campaign_tree_view
- really_final_death_time
: ship
- rearm_first_ballistic_primary
: ai_info
- rearm_first_missile
: ai_info
- rearm_rate
: weapon_info
- rearm_release_delay
: ai_info
- recoil_modifier
: weapon_info
- recommendation_text
: debrief_stage
- record_window_data()
: CFREDApp
- recv_buffer
: CFtpGet
, ChttpGet
- recv_len
: reliable_socket
- red
: color
, conv_color
- red_alert_skipped_ships
: wing
- Red_text_offset_y
: HudGaugeObjectiveNotify
- Red_text_val_offset_y
: HudGaugeObjectiveNotify
- redalert_num_variables
: campaign
- redalert_variables
: campaign
- reduced_damp_decay
: physics_info
- ref_count
: anim
, bitmap_entry
, fbo_t
- region_yval
: main_hall_defines
- regions
: main_hall_defines
- regular
: briefing_icon_info
- regular_end_particles
: ship_info
- reinforcement_editor_dlg()
: reinforcement_editor_dlg
- reinforcement_index
: ship
, wing
- reinforcement_select()
: reinforcement_select
- reinitialize_lists()
: bg_bitmap_dlg
- release()
: buffer_data
, vertex_buffer
- release_bitmaps()
: UI_WINDOW
- reliable_buffer
: net_player_server_info
- reliable_buffer_size
: net_player_server_info
- reliable_connect_time
: net_player_server_info
- reliable_socket
: net_player
- rem
: imaxdiv_t
- RemGlobal()
: script_state
- RemHookVar()
: script_state
- RemHookVars()
: script_state
- remove_from_family()
: UI_GADGET
- remove_mission()
: campaign_tree_view
- remove_selected()
: reinforcement_editor_dlg
- RemoveFirstItem()
: UI_LISTBOX
- Render()
: CJumpNode
- render()
: flash_ball
, geometry_batcher
, HudGauge
, HudGaugeAfterburner
, HudGaugeAutoSpeed
, HudGaugeAutoTarget
, HudGaugeBrackets
, HudGaugeCmeasures
, HudGaugeDamage
, HudGaugeDirectives
, HudGaugeEscort
, HudGaugeEts
, HudGaugeEtsEngines
, HudGaugeEtsRetail
, HudGaugeEtsShields
, HudGaugeEtsWeapons
, HudGaugeExtraTargetData
, HudGaugeFixedMessages
, HudGaugeFlightPath
, HudGaugeHardpoints
, HudGaugeHostileTriangle
, HudGaugeKills
, HudGaugeLag
, HudGaugeLeadIndicator
, HudGaugeLeadSight
, HudGaugeLock
, HudGaugeMessages
, HudGaugeMissileTriangles
, HudGaugeMissionTime
, HudGaugeMultiMsg
, HudGaugeObjectiveNotify
, HudGaugeOffscreen
, HudGaugeOrientationTee
, HudGaugePing
, HudGaugePrimaryWeapons
, HudGaugeRadar
, HudGaugeRadarDradis
, HudGaugeRadarOrb
, HudGaugeRadarStd
, HudGaugeReticle
, HudGaugeReticleTriangle
, HudGaugeSecondaryWeapons
, HudGaugeShield
, HudGaugeShieldMini
, HudGaugeShieldPlayer
, HudGaugeShieldTarget
, HudGaugeSquadMessage
, HudGaugeSupernova
, HudGaugeSupport
, HudGaugeTalkingHead
, HudGaugeTargetBox
, HudGaugeTargetTriangle
, HudGaugeTextWarnings
, HudGaugeThreatIndicator
, HudGaugeThrottle
, HudGaugeTrainingMessages
, HudGaugeVoiceStatus
, HudGaugeWarheadCount
, HudGaugeWeaponEnergy
, HudGaugeWeaponLinking
, HudGaugeWeaponList
, HudGaugeWeapons
, HudGaugeWingmanStatus
- render_all()
: draw_list
- render_arcs()
: draw_list
- render_box_max
: bsp_info
- render_box_min
: bsp_info
- render_box_offset
: bsp_info
- render_buffer()
: geometry_batcher
, geometry_shader_batcher
- render_insignias()
: draw_list
- render_outlines()
: draw_list
- render_sphere_offset
: bsp_info
- render_sphere_radius
: bsp_info
- render_state()
: render_state
- render_state_handle
: queued_buffer_draw
- render_tooltip()
: UI_WINDOW
- render_type
: weapon_info
- renderBackground()
: HudGaugeWingmanStatus
- renderBitmap()
: HudGauge
- renderBitmapColor()
: HudGauge
- renderBitmapEx()
: HudGauge
- renderBitmapUv()
: HudGauge
- renderBoundingBrackets()
: HudGaugeBrackets
- renderBoundingBracketsSubobject()
: HudGaugeBrackets
- renderbuffer_id
: fbo_t
- renderCircle()
: HudGauge
- RenderDEPRECATED()
: CJumpNode
- renderDistance()
: HudGaugeBrackets
- renderDots()
: HudGaugeWingmanStatus
- renderGradientLine()
: HudGauge
- renderIcon()
: HudGaugeEscort
- renderIconDogfight()
: HudGaugeEscort
- renderIndicator()
: HudGaugeLeadIndicator
- rendering_to_face
: screen
- rendering_to_texture
: screen
- renderLaserThreat()
: HudGaugeThreatIndicator
- renderLeadCurrentTarget()
: HudGaugeLeadIndicator
- renderLeadQuick()
: HudGaugeLeadIndicator
- renderLine()
: HudGauge
- renderLockThreat()
: HudGaugeThreatIndicator
- renderLockTriangles()
: HudGaugeLock
- renderLockTrianglesOld()
: HudGaugeLock
- renderNavBrackets()
: HudGaugeBrackets
- renderObjectBrackets()
: HudGaugeBrackets
- renderObjective()
: HudGaugeObjectiveNotify
- renderOffscreenIndicator()
: HudGaugeOffscreen
- renderOrientation()
: HudGaugeOrientationTee
- renderPrintf()
: HudGauge
- renderRect()
: HudGauge
- renderRedAlert()
: HudGaugeObjectiveNotify
- renderShieldIcon()
: HudGaugeShield
- renderSight()
: HudGaugeLeadSight
- renderString()
: HudGauge
- renderStringAlignCenter()
: HudGauge
- renderSubspace()
: HudGaugeObjectiveNotify
- renderTargetAsteroid()
: HudGaugeTargetBox
- renderTargetClose()
: HudGaugeTargetBox
- renderTargetDebris()
: HudGaugeTargetBox
- renderTargetForeground()
: HudGaugeTargetBox
- renderTargetIntegrity()
: HudGaugeTargetBox
- renderTargetJumpNode()
: HudGaugeTargetBox
- renderTargetSetup()
: HudGaugeTargetBox
- renderTargetShip()
: HudGaugeTargetBox
- renderTargetShipInfo()
: HudGaugeTargetBox
- renderTargetWeapon()
: HudGaugeTargetBox
- renderThrottleBackground()
: HudGaugeThrottle
- renderThrottleForeground()
: HudGaugeThrottle
- renderThrottleLine()
: HudGaugeThrottle
- renderThrottleSpeed()
: HudGaugeThrottle
- renderTriangle()
: HudGaugeReticleTriangle
- renderTriangleMissileTail()
: HudGaugeReticleTriangle
- reorient_max_angle
: ship_collision_physics
- reorient_max_rot_angle
: ship_collision_physics
- reorient_max_x
: ship_collision_physics
- reorient_max_z
: ship_collision_physics
- reorient_min_angle
: ship_collision_physics
- reorient_min_y
: ship_collision_physics
- reorient_min_z
: ship_collision_physics
- reorient_mult
: ship_collision_physics
- repair_penalty
: ai_profile_t
- repair_sound_loop
: player
- repeat
: barracks_buttons
, brief_buttons
, brief_common_buttons
- repeat_count
: mission_event
- repeatable()
: UI_BUTTON
- replace_data()
: sexp_tree
- replace_instance
: sexp_tree
- replace_operator()
: sexp_tree
- replace_variable_data()
: sexp_tree
- replacement_textures
: p_object
, ship_info
- request_repair_timestamp
: player
- requestEntity
: ResourceContext
- required_to_run
: ogl_extension
- res
: screen
- Reserved
: _DDSURFACEDESC2
, PCXHeader
- reset()
: camera
, draw_list
- Reset()
: mission
- reset()
: model_batch_buffer
, multi_global_options
, opengl_uniform_state
, player
, tcache_slot_opengl
- Reset()
: TrackIRDLL
- reset()
: UI_GADGET
, warp_camera
- reset_editor()
: briefing_editor_dlg
- reset_event()
: event_editor
- reset_handles()
: sexp_tree
- reset_icon_loop()
: briefing_editor_dlg
- reset_ptr
: opengl_client_texture_unit
, opengl_vertex_attrib_unit
- reset_state()
: draw_list
- reset_stats()
: pilotfile
- reset_status()
: UI_BUTTON
- reset_timestamps()
: UI_BUTTON
- reset_to_preset
: config_item_undo
- resetClip()
: HudGauge
- resetCockpitTarget()
: HudGauge
- resetLightState()
: scene_lights
- ResetTexture()
: texture_info
- resetTimers()
: HudGauge
- ResetToOriginal()
: texture_map
- ResetUsed()
: opengl_texture_state
- resident_vertex_format()
: vertex_layout
- resize()
: HudGauge
- respawn
: multi_create_info
, multi_server_options
, netgame_info
- respawn_count
: p_object
- respawn_priority
: p_object
, ship
- rest
: sexp_node
- restore_editor_state()
: briefing_editor_dlg
- restrict_paths()
: restrict_paths
- restricted_loadout_flag
: ship_info
- result
: mission_event
- resume_goal_time
: ai_info
- reticle_follow
: HudGauge
- ReturnDescription
: ade_table_entry
- ReturnType
: ade_table_entry
- reverse
: particle
, particle_info
- reverse_start
: queued_animation
- rgb
: shield_hit
, species_info
- rgb_scale
: opengl_texture_unit
- rgbButtons
: _DIMOUSESTATE
, DIJOYSTATE2
, DIJOYSTATE
- rgdwAxes
: DIEFFECT
- rgdwPOV
: DIJOYSTATE2
, DIJOYSTATE
- rglASlider
: DIJOYSTATE2
- rglDirection
: di_condition_effect_struct
, DIEFFECT
- rglForceData
: DICUSTOMFORCE
- rglFSlider
: DIJOYSTATE2
- rglSlider
: DIJOYSTATE2
, DIJOYSTATE
- rglVSlider
: DIJOYSTATE2
- rgodf
: _DIDATAFORMAT
- rhw
: _D3DTLVERTEX
- right_align_names
: HudGaugeEscort
- right_clicked()
: sexp_tree
- right_filename
: op_sliders
- right_frame_start_offset
: HudGaugeWingmanStatus
- right_mask
: op_sliders
- right_x
: op_sliders
- right_y
: op_sliders
- rof_scaler
: ship_subsys
- root_index
: cf_file
- root_item
: sexp_tree
- roots
: cf_root_block
- roottype
: cf_root
, cf_root_sort
- rot
: cube_poof
- rot_accel
: triggered_rotation
- rot_angles
: shockwave
, shockwave_create_info
- rot_speed
: cube_poof
- rot_vel
: triggered_rotation
- Rotate_time_id
: HudGaugeLock
- rotating
: glow_point_bank_override
- rotation_axis
: glow_point_bank_override
- rotation_factor
: ship_collision_physics
- rotation_snd
: model_subsystem
- rotation_speed
: glow_point_bank_override
- rotation_time
: ship_info
- rotation_timestamp
: ship_subsys
- rotdamp
: physics_info
, ship_info
- rotvel
: mst_info
, physics_info
- rowsize
: bitmap
, screen
- rp_dist
: HUD_CONFIG_TYPE
- rp_flags
: HUD_CONFIG_TYPE
- rsequence
: reliable_socket
- Run()
: ConditionedHook
- RunBytecode()
: script_state
- RunCondition()
: script_state
- rvec
: matrix4
, matrix