Here is a list of all class members with links to the classes they belong to:
- a -
- a
: _D3DCOLORVALUE
, bsp_vertex
, c4
, collider_pair
, COLOR32
, effect_vertex
, fish
, obj_pair
, ogl_light_color
- A
: plane
- a
: vertex
- a1d
: matrix4
, matrix
, screen3d
, species_info
, vec3d
, vec4
- a2d
: matrix4
, matrix
- a_end
: trail_info
- a_field
: asteroid_editor
- a_start
: trail_info
- aa_color
: anim_instance
- ab_count
: ship
- ab_info
: ship
- abort
: _async_dns_lookup
- abort_rearm_timestamp
: ai_info
- AbortGet()
: CFtpGet
, ChttpGet
, InetGetFile
- abReserved
: truespeechwaveformat_tag
- absolute
: queued_animation
- ABtrail_ptr
: ship
- ac_type
: color
, conv_color
- accel
: icon_move_info
, queued_animation
- acceleration_time
: weapon_info
- accum_buffer
: voice_stream
- accum_buffer_csize
: voice_stream
- accum_buffer_flags
: voice_stream
- accum_buffer_gain
: voice_stream
- accum_buffer_usize
: voice_stream
- accum_buttons
: net_player_server_info
- accumulator
: profile_sample
- accuracy
: beam_fire_info
, fighter_beam_fire_info
- aCoef
: adpcmwaveformat_tag
- action
: main_hall_region
- action_type
: script_action
- active
: firepoint
, HudGauge
, mmode_item
, old_debris
, opengl_texture_unit
- active_goal
: ai_info
- active_messages
: HudGaugeMessages
- active_texture_index
: CShipTexturesDlg
- actual_origin
: HudGaugeWingmanStatus
- actual_state
: joy_button_info
- add()
: goal_list
, goal_text
- Add()
: GUIScreen
- add
: post_effect_t
- add_allocate()
: geometry_batcher
- add_arc()
: draw_list
- add_buffer_draw()
: draw_list
- add_data()
: arg_item
, sexp_list_item
, sexp_tree
- add_data_dup()
: arg_item
, sexp_list_item
- add_data_set_dup()
: arg_item
- add_default_operator()
: sexp_tree
- add_insignia()
: draw_list
- add_instance
: sexp_tree
- add_link()
: campaign_tree_view
- add_list()
: sexp_list_item
- add_matrix()
: model_batch_buffer
- add_one_arg_operator()
: sexp_tree
- add_op()
: sexp_list_item
- add_operator()
: sexp_tree
- add_or_replace_operator()
: sexp_tree
- add_outline()
: draw_list
- add_queue()
: triggered_rotation
- add_string()
: UI_LISTBOX
- add_sub_tree()
: CMissionGoalsDlg
, sexp_tree
- add_submodel_to_batch()
: draw_list
- add_variable_data()
: sexp_tree
- add_vertex_component()
: vertex_layout
- add_XSTR()
: UI_WINDOW
- AddAction()
: ConditionedHook
- AddChild()
: GUIObject
- AddCondition()
: ConditionedHook
- addEntity()
: LogResource
- AddItem()
: Tree
- addLight()
: scene_lights
- AddLine()
: Text
- addPending()
: HudGaugeMessages
- addr
: header
, net_addr
, net_player_info
, reliable_socket
- AddSubentry()
: ade_table_entry
- ade_func()
: ade_func
- ade_indexer()
: ade_indexer
- ade_lib()
: ade_lib
- ade_lib_handle()
: ade_lib_handle
- ade_obj()
: ade_obj< StoreType >
- ade_table_entry()
: ade_table_entry
- ade_virtvar()
: ade_virtvar
- adjust_grid_dlg()
: adjust_grid_dlg
- adpcm
: ADPCM_FMT_T
- adwInfo
: MMIOINFO
- affected_objnum
: light
- afterburn
: thrust_pair
, thrust_pair_bitmap
- afterburner_burn_rate
: ship_info
- afterburner_decay
: physics_info
- afterburner_forward_accel
: ship_info
- afterburner_forward_accel_time_const
: physics_info
- afterburner_fuel
: ship
- afterburner_fuel_capacity
: ship_info
- afterburner_max_reverse_vel
: physics_info
, ship_info
- afterburner_max_vel
: physics_info
, ship_info
- afterburner_recharge_scale
: ai_profile_t
- afterburner_recover_rate
: ship_info
- afterburner_reduce
: weapon_info
- afterburner_reverse_accel
: physics_info
, ship_info
- afterburner_start
: control_info
- afterburner_stop
: control_info
- afterburner_stop_time
: ai_info
- afterburner_thruster_particles
: ship_info
- afterburner_trail
: ship_info
- afterburner_trail_alpha_factor
: ship_info
- afterburner_trail_faded_out_sections
: ship_info
- afterburner_trail_life
: ship_info
- afterburner_trail_width_factor
: ship_info
- age
: particle
- aggregate_current_hits
: ship_subsys_info
- aggregate_max_hits
: ship_subsys_info
- ai_aburn_use_factor
: ai_class
, ai_info
- ai_accuracy
: ai_class
, ai_info
- ai_active_dock
: ship_type_info
- ai_actively_pursues
: ship_type_info
- ai_actively_pursues_temp
: ship_type_info
- ai_bools
: ship_type_info
- ai_chance_to_use_missiles_on_plr
: ai_class
, ai_info
- ai_circle_strafe_percent
: ai_class
, ai_info
- ai_class
: ai_info
, p_object
, ship_info
, ship_weapon
, subsys_status
- ai_class_autoscale
: ai_class
, ai_info
- ai_cmeasure_fire_chance
: ai_class
, ai_info
- ai_courage
: ai_class
, ai_info
- ai_cripple_ignores
: ship_type_info
- ai_cripple_ignores_temp
: ship_type_info
- ai_evasion
: ai_class
, ai_info
- ai_flags
: ai_info
- ai_get_away_chance
: ai_class
, ai_info
- ai_glide_attack_percent
: ai_class
, ai_info
- ai_glide_strafe_percent
: ai_class
, ai_info
- ai_goal
: sexp_ai_goal_link
- ai_goals
: p_object
, wing
- ai_in_range_time
: ai_class
, ai_info
- ai_index
: ship
- ai_link_ammo_levels_always
: ai_class
, ai_info
- ai_link_ammo_levels_maybe
: ai_class
, ai_info
- ai_link_energy_levels_always
: ai_class
, ai_info
- ai_link_energy_levels_maybe
: ai_class
, ai_info
- ai_max_aim_update_delay
: ai_class
, ai_info
- ai_mode
: ai_goal
- ai_override_ci
: ai_info
- ai_override_flags
: ai_info
- ai_override_timestamp
: ai_info
- ai_passive_dock
: ship_type_info
- ai_path_mode
: ai_profile_t
- ai_patience
: ai_class
, ai_info
- ai_player_orders
: ship_type_info
- ai_predict_position_delay
: ai_class
, ai_info
- ai_primary_ammo_burst_mult
: ai_class
, ai_info
- ai_profile
: mission
- ai_profile_flags
: ai_class
, ai_info
- ai_profile_flags2
: ai_class
, ai_info
- ai_profile_flags2_set
: ai_class
- ai_profile_flags_set
: ai_class
- ai_random_sidethrust_percent
: ai_class
, ai_info
- ai_rearm_timestamp
: iff_info
- ai_secondary_range_mult
: ai_class
, ai_info
- ai_shield_manage_delay
: ai_class
, ai_info
- ai_ship_fire_delay_scale_friendly
: ai_class
, ai_info
- ai_ship_fire_delay_scale_hostile
: ai_class
, ai_info
- ai_ship_fire_secondary_delay_scale_friendly
: ai_class
, ai_info
- ai_ship_fire_secondary_delay_scale_hostile
: ai_class
, ai_info
- ai_shockwave_evade_chance
: ai_class
, ai_info
- ai_stalemate_dist_thresh
: ai_class
, ai_info
- ai_stalemate_time_thresh
: ai_class
, ai_info
- ai_submode
: ai_goal
- ai_turn_time_scale
: ai_class
, ai_info
- ai_turret_max_aim_update_delay
: ai_class
, ai_info
- ai_valid_goals
: ship_type_info
- aigp
: order_h
- aiming_flags
: ship_info
- alive_snd
: model_subsystem
- allocate()
: geometry_batcher
, poly_list
- allocate_node()
: sexp_tree
- allow_ammo_timestamp
: player
- allow_ask_help_timestamp
: player
- allow_praise_timestamp
: player
- allow_scream_timestamp
: player
- allow_warn_timestamp
: player
- allowed_bank_restricted_weapons
: ship_info
- allowed_weapons
: ship_info
- alpha
: batch_item
, color
, conv_color
, g_sdr_batch_item
, queued_buffer_draw
- alpha_backward
: weapon
- alpha_current
: weapon
- alpha_cycle
: weapon_info
- alpha_max
: weapon_info
- alpha_min
: weapon_info
- alpha_scale
: opengl_texture_unit
- alphacolor
: color
, conv_color
- AlphaFunc()
: opengl_state
- AlphaTest()
: opengl_state
- alt_classes
: p_object
- alt_dmg_sub_name
: model_subsystem
- alt_iff_color
: p_object
- alt_name
: ship_info
, weapon_info
- alt_sub_name
: model_subsystem
- alt_type_index
: p_object
, ship
- AltShipClassDlg()
: AltShipClassDlg
- always_on
: post_effect_t
- Always_show_text
: HudGaugeWeaponEnergy
- ambient
: _D3DMATERIAL
- Ambient
: opengl_light
- ambient_light_level
: mission
- ammo_low_complaint_count
: ship
- ang
: starfield_bitmap_instance
, starfield_list_entry
- angle
: engine_wash_info
, queued_animation
- angle_offset
: swarm_info
- angles
: vci
, vei
- angs
: bsp_info
, submodel_instance
, submodel_instance_info
- ani
: bm_extra_info
, generic_anim
- ani_filename
: cmd_brief_stage
- anim_data
: message_extra
, pmessage
- anim_filename
: intel_data
, ship_info
, weapon_info
- anim_id
: mflash_blob_info
- anim_info
: anim_play_struct
- anim_time
: generic_anim
- animated_effect
: render_state
- animated_timer
: render_state
- animation
: generic_anim
, tech_list_entry
, wl_icon_info
, wl_ship_class_info
- animation_type
: stack_item
- AnisoFilter()
: opengl_texture_state
- apply_trigger_angles()
: triggered_rotation
- arc
: HudGaugeWeaponLinking
- arc_frequency
: debris
- arc_next_time
: ship
- arc_pts
: bsp_info
, debris
, ship
- arc_timestamp
: debris
, ship
- arc_type
: bsp_info
, ship
- arg_item()
: arg_item
- arg_type
: cmdline_parm
- args
: cmdline_parm
- Arguments
: ade_table_entry
- arm_dist
: weapon_info
- arm_radius
: weapon_info
- arm_time
: weapon_info
- Armed_alignment
: HudGaugeWeaponEnergy
- Armed_name_h
: HudGaugeWeaponEnergy
- Armed_name_offsets
: HudGaugeWeaponEnergy
- armor_factor
: weapon_info
- armor_str
: ship_info
- armor_type_idx
: model_subsystem
, ship
, ship_info
, ship_subsys
, weapon_info
- ArmorType
: ArmorDamageType
, ArmorType
- Array
: opengl_state
- array_list
: opengl_vertex_buffer
- arrival_anchor
: p_object
, ship
, support_ship_info
, wing
- arrival_cue
: p_object
, ship
, wing
- arrival_delay
: p_object
, reinforcements
, ship
, wing
- arrival_distance
: p_object
, ship
, wing
- arrival_location
: p_object
, ship
, support_ship_info
, wing
- arrival_path_mask
: p_object
, ship
, wing
- arrive_flags
: ship_bay
- arrive_speed_mult
: path_metadata
- artillery_lock_pos
: ai_info
- artillery_lock_time
: ai_info
- artillery_objnum
: ai_info
- artillery_sig
: ai_info
- ask_help_count
: player
- aspect
: screen
- aspect_locked_time
: ai_info
- assign()
: buffer_data
, player
, scoring_struct
- assist_award_percentage_scale
: ai_profile_t
- assist_percentage_scale
: ai_profile_t
- assist_score_pct
: p_object
, ship
- assists
: scoring_conv_INF_t
, scoring_conv_t
, scoring_special_t
, scoring_struct
- assoc
: UI_XSTR
- asteroid_editor()
: asteroid_editor
- asteroid_info()
: asteroid_info
- asteroid_subtype
: asteroid
- asteroid_type
: asteroid
, asteroid_split_info
- attach_thrusters
: bsp_info
- attached_objnum
: particle
, particle_info
- attached_sig
: particle
, particle_info
- attacked_objnum
: esct
- attackee_bitmask
: iff_info
- attackee_bitmask_all_teams_at_war
: iff_info
- attacker_objnum
: ai_info
- attacking_dot
: HudGaugeBrackets
- atten_damage
: weapon_info
- ATTRIB
: opengl_vertex_bind
- attrib_name
: opengl_vertex_bind
- attributes
: opengl_shader_file_t
, opengl_shader_t
, opengl_shader_type_t
, opengl_shader_uniform_reference_t
, opengl_shader_variant_t
- audio_buffer
: MVE_AUDIO_T
- AudioStream()
: AudioStream
- author
: mission
- auto_advance
: player
, plr_data
- auto_shield_spread
: ship_info
- auto_shield_spread_bypass
: ship_info
- auto_shield_spread_from_lod
: ship_info
- auto_shield_spread_min_span
: ship_info
- Auto_text_offsets
: HudGaugeAutoSpeed
, HudGaugeAutoTarget
- autoaim_fov
: ship
, ship_info
- autocenter
: polymodel
- autoload()
: CFREDDoc
- autosave()
: CFREDDoc
- autosave_mission_file()
: CFred_mission_save
- available_from_start
: medal_stuff
- avd_camera
: camera
- avd_movement()
: avd_movement
- avg
: profile_sample_history
- avg_bytes_per_sec
: sound_info
- avg_micro_sec
: profile_sample_history
- avi_info
: MissionMessage
- avoid_check_timestamp
: ai_info
- avoid_goal_point
: ai_info
- avoid_ship_num
: ai_info
- awacs_intensity
: model_subsystem
, ship_subsys
- awacs_multiplier
: species_info
- awacs_radius
: model_subsystem
, ship_subsys
- awacs_warning_flag
: ship
- axes
: di_periodic_effect_struct
- axis_center
: Joy_info
- axis_max
: Joy_info
- axis_min
: Joy_info
- axis_set
: submodel_instance_info
- axis_valid
: Joy_info