9 #ifndef __FICTION_VIEWER_H__
10 #define __FICTION_VIEWER_H__
char ui_name[NAME_LENGTH]
char background[GR_NUM_RESOLUTIONS][MAX_FILENAME_LEN]
#define GR_NUM_RESOLUTIONS
void fiction_viewer_unpause()
char story_filename[MAX_FILENAME_LEN]
char voice_filename[MAX_FILENAME_LEN]
void fiction_viewer_reset()
void fiction_viewer_init()
void fiction_viewer_close()
char font_filename[MAX_FILENAME_LEN]
int fiction_viewer_ui_name_to_index(const char *ui_name)
void fiction_viewer_load(int stage)
void fiction_viewer_pause()
void fiction_viewer_do_frame(float frametime)
SCP_vector< fiction_viewer_stage > Fiction_viewer_stages
struct fiction_viewer_stage fiction_viewer_stage
bool mission_has_fiction()