FS2_Open
Open source remastering of the Freespace 2 engine
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#include "asteroid/asteroid.h"
#include "debris/debris.h"
#include "math/fvi.h"
#include "object/objcollide.h"
#include "object/object.h"
#include "parse/scripting.h"
#include "weapon/weapon.h"
Go to the source code of this file.
Classes | |
struct | ship_weapon_debris_struct |
Typedefs | |
typedef struct ship_weapon_debris_struct | ship_weapon_debris_struct |
Functions | |
int | collide_debris_weapon (obj_pair *pair) |
int | collide_asteroid_weapon (obj_pair *pair) |
typedef struct ship_weapon_debris_struct ship_weapon_debris_struct |
Checks debris-weapon collisions.
pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is weapon. |
Definition at line 92 of file collidedebrisweapon.cpp.
Checks debris-weapon collisions.
pair | obj_pair pointer to the two objects. pair->a is debris and pair->b is weapon. |
Definition at line 40 of file collidedebrisweapon.cpp.