FS2_Open
Open source remastering of the Freespace 2 engine
script_state Member List

This is the complete list of members for script_state, including all inherited members.

CreateLuaState()script_state
EndFrame()script_state
EvalString(const char *string, const char *format=NULL, void *rtn=NULL, const char *debug_str=NULL)script_state
GetGlobal(char *name, char format='\0', void *data=NULL)script_state
GetHookVar(char *name, char format='\0', void *data=NULL)script_state
GetLuaSession()script_stateinline
IsConditionOverride(int action, object *objp=NULL)script_state
IsOverride(script_hook &hd)script_state
LoadBm(char *name)script_state
operator=(script_state &in)script_state
OutputMeta(char *filename)script_state
ParseChunk(script_hook *dest, char *debug_str=NULL)script_state
ParseCondition(const char *filename="<Unknown>")script_state
RemGlobal(char *name)script_state
RemHookVar(char *name)script_state
RemHookVars(unsigned int num,...)script_state
RunBytecode(script_hook &hd, char format='\0', void *data=NULL)script_state
RunCondition(int condition, char format='\0', void *data=NULL, class object *objp=NULL, int more_data=0)script_state
script_state(char *name)script_state
SetHookObject(char *name, object *objp)script_state
SetHookObjects(int num,...)script_state
SetHookVar(char *name, char format, void *data=NULL)script_state
UnloadImages()script_state
~script_state()script_state