FS2_Open
Open source remastering of the Freespace 2 engine
opengl_texture_state Member List

This is the complete list of members for opengl_texture_state, including all inherited members.

AnisoFilter(GLfloat aniso=0.0f)opengl_texture_state
Current_texture_sourceopengl_texture_state
Delete(GLuint tex_id)opengl_texture_state
Disable()opengl_texture_state
DisableAll()opengl_texture_state
DisableUnused()opengl_texture_state
Enable(GLuint tex_id=0)opengl_texture_state
GetTarget()opengl_texture_stateinline
init(GLuint n_units)opengl_texture_state
opengl_texture_state()opengl_texture_stateinline
ResetUsed()opengl_texture_state
SetActiveUnit(GLuint id=0)opengl_texture_state
SetAlphaScale(GLfloat scale)opengl_texture_stateinline
SetEnvCombineMode(GLenum cmode, GLenum cfunc)opengl_texture_stateinline
SetEnvMode(GLenum mode)opengl_texture_stateinline
SetRGBScale(GLfloat scale)opengl_texture_stateinline
SetShaderMode(GLboolean mode)opengl_texture_stateinline
SetTarget(GLenum tex_target)opengl_texture_state
SetTexgenModeQ(GLenum mode)opengl_texture_stateinline
SetTexgenModeR(GLenum mode)opengl_texture_stateinline
SetTexgenModeS(GLenum mode)opengl_texture_stateinline
SetTexgenModeT(GLenum mode)opengl_texture_stateinline
SetWrapR(GLenum mode)opengl_texture_stateinline
SetWrapS(GLenum mode)opengl_texture_stateinline
SetWrapT(GLenum mode)opengl_texture_stateinline
TexgenQ(GLint state=-1)opengl_texture_state
TexgenR(GLint state=-1)opengl_texture_state
TexgenS(GLint state=-1)opengl_texture_state
TexgenT(GLint state=-1)opengl_texture_state
~opengl_texture_state()opengl_texture_state