FS2_Open
Open source remastering of the Freespace 2 engine
ImageAnim Member List

This is the complete list of members for ImageAnim, including all inherited members.

AddChild(GUIObject *cgp)GUIObject
Delete()GUIObject
DeleteChildren(GUIObject *exception=NULL)GUIObject
DoDraw(float frametime)ImageAnimprotectedvirtual
DoFrame(float frametime)GUIObjectinlineprotectedvirtual
DoKeyPress(float frametime)GUIObjectinlineprotectedvirtual
DoKeyState(float frametime)GUIObjectinlineprotectedvirtual
DoMouseDown(float frametime)GUIObjectinlineprotectedvirtual
DoMouseOut(float frametime)GUIObjectinlineprotectedvirtual
DoMouseOver(float frametime)GUIObjectinlineprotectedvirtual
DoMouseUp(float frametime)GUIObjectinlineprotectedvirtual
DoMove(int dx, int dy)GUIObjectinlineprotectedvirtual
DoRefreshSize()ImageAnimprotectedvirtual
DoRefreshSkin()GUIObjectinlineprotectedvirtual
GetCIECoords(int id, int *x, int *y)GUIObjectprotected
GetCIEImageHandle(int id, int handleid=0)GUIObjectinlineprotected
GetHeight()GUIObjectinline
GetWidth()GUIObjectinline
GUIObject(const SCP_string &in_Name="", int x_coord=0, int y_coord=0, int x_width=-1, int y_height=-1, int in_style=0)GUIObject
ImageAnim(const SCP_string &in_name, const SCP_string &in_imagename, int x_coord, int y_coord, int x_width=-1, int y_width=-1, int in_style=0)ImageAnim
LinkedList()LinkedListinline
nextLinkedList
OnDraw(float frametime)GUIObjectprotected
OnFrame(float frametime, int *unused_queue)GUIObjectprotected
OnMove(int dx, int dy)GUIObjectprotected
OnRefreshSize()GUIObjectinlineprotected
OnRefreshSkin()GUIObjectinlineprotected
Pause()ImageAnim
Play(bool in_isreversed)ImageAnim
prevLinkedList
SetCIPointer()GUIObjectprotected
SetCloseFunction(void(*in_closefunc)(GUIObject *caller))GUIObjectinline
SetImage(const SCP_string &in_imagename)ImageAnim
SetPosition(int x, int y)GUIObject
Stop()ImageAnim
~GUIObject()GUIObject
~LinkedList()LinkedListinlinevirtual