FS2_Open
Open source remastering of the Freespace 2 engine
HudGaugeWeapons Member List

This is the complete list of members for HudGaugeWeapons, including all inherited members.

activeHudGaugeprotected
base_hHudGaugeprotected
base_wHudGaugeprotected
canRender()HudGaugevirtual
canvas_hHudGaugeprotected
canvas_wHudGaugeprotected
custom_frameHudGaugeprotected
custom_frame_offsetHudGaugeprotected
custom_gaugeHudGaugeprotected
custom_nameHudGaugeprotected
custom_textHudGaugeprotected
default_textHudGaugeprotected
disabled_viewsHudGaugeprotected
display_offset_xHudGaugeprotected
display_offset_yHudGaugeprotected
flash_durationHudGaugeprotected
flash_nextHudGaugeprotected
flash_statusHudGaugeprotected
flashExpiredSexp()HudGauge
font_numHudGaugeprotected
frame_offset_xHudGaugeWeaponsprotected
gauge_colorHudGaugeprotected
gauge_configHudGaugeprotected
gauge_objectHudGaugeprotected
getConfigType()HudGauge
getCustomGaugeName()HudGauge
getCustomGaugeText()HudGauge
getObjectType()HudGauge
getPosition(int *x, int *y)HudGauge
HudGauge()HudGauge
HudGauge(int _gauge_object, int _gauge_config, bool _slew, bool _message, int _disabled_views, int r, int g, int b)HudGauge
HudGauge(int _gauge_config, bool _slew, int r, int g, int b, char *_custom_name, char *_custom_text, char *frame_fname, int txtoffset_x, int txtoffset_y)HudGauge
HudGaugeWeapons()HudGaugeWeapons
initBaseResolution(int w, int h)HudGauge
initBitmapsPrimaryLast(char *fname, char *fname_ballistic)HudGaugeWeapons
initBitmapsPrimaryMiddle(char *fname, char *fname_ballistic)HudGaugeWeapons
initBitmapsPrimaryTop(char *fname, char *fname_ballistic)HudGaugeWeapons
initBitmapsSecondaryBottom(char *fname, char *fname_ballistic)HudGaugeWeapons
initBitmapsSecondaryMiddle(char *fname, char *fname_ballistic)HudGaugeWeapons
initBitmapsSecondaryTop(char *fname, char *fname_ballistic)HudGaugeWeapons
initCockpitTarget(const char *display_name, int _target_x, int _target_y, int _target_w, int _target_h, int _canvas_w, int _canvas_h)HudGauge
initFont(int input_font_num)HudGauge
initFrameOffsetX(int x, int x_b)HudGaugeWeapons
initHeaderOffsets(int x, int y, int x_b, int y_b)HudGaugeWeapons
initialize()HudGaugevirtual
initLinkIcon()HudGaugeWeapons
initPosition(int x, int y)HudGauge
initPrimaryHeights(int top_h, int text_h)HudGaugeWeapons
initPrimaryWeaponOffsets(int link_x, int name_x, int ammo_x)HudGaugeWeapons
initRenderStatus(bool render)HudGauge
initSecondaryHeights(int top_h, int text_h)HudGaugeWeapons
initSecondaryWeaponOffsets(int ammo_x, int name_x, int reload_x, int linked_x, int unlinked_x)HudGaugeWeapons
initSlew(bool slew)HudGauge
initStartNameOffsetsY(int p_y, int s_y)HudGaugeWeapons
initTopOffsetX(int x, int x_b)HudGaugeWeapons
isActive()HudGauge
isOffbyDefault()HudGauge
lock_colorHudGaugeprotected
lockConfigColor(bool lock)HudGauge
maybeFlashSexp()HudGauge
maybeFlashWeapon(int index)HudGaugeWeapons
message_gaugeHudGaugeprotected
off_by_defaultHudGaugeprotected
onFrame(float frametime)HudGaugevirtual
pageIn()HudGaugeWeaponsvirtual
pname_start_offset_yHudGaugeWeaponsprotected
pop_upHudGaugeprotected
popup_timerHudGaugeprotected
popUpActive()HudGauge
positionHudGaugeprotected
preprocess()HudGaugevirtual
primary_lastHudGaugeWeaponsprotected
primary_middleHudGaugeWeaponsprotected
primary_text_hHudGaugeWeaponsprotected
primary_topHudGaugeWeaponsprotected
render(float frametime)HudGaugeWeaponsvirtual
renderBitmap(int x, int y)HudGauge
renderBitmap(int frame, int x, int y)HudGauge
renderBitmapColor(int frame, int x, int y)HudGauge
renderBitmapEx(int frame, int x, int y, int w, int h, int sx, int sy)HudGauge
renderBitmapUv(int frame, int x, int y, int w, int h, float u0, float v0, float u1, float v1)HudGauge
renderCircle(int x, int y, int diameter)HudGauge
renderGradientLine(int x1, int y1, int x2, int y2)HudGauge
renderLine(int x1, int y1, int x2, int y2)HudGauge
renderPrintf(int x, int y, const char *format,...)HudGauge
renderPrintf(int x, int y, int gauge_id, const char *format,...)HudGauge
renderRect(int x, int y, int w, int h)HudGauge
renderString(int x, int y, const char *str)HudGauge
renderString(int x, int y, int gauge_id, const char *str)HudGauge
renderStringAlignCenter(int x, int y, int area_width, const char *s)HudGauge
resetClip()HudGauge
resetCockpitTarget()HudGauge
resetTimers()HudGauge
resize(int *x, int *y)HudGauge
resize(float *x, float *y)HudGauge
reticle_followHudGaugeprotected
secondary_bottomHudGaugeWeaponsprotected
secondary_middleHudGaugeWeaponsprotected
secondary_text_hHudGaugeWeaponsprotected
secondary_topHudGaugeWeaponsprotected
setClip(int x, int y, int w, int h)HudGauge
setCockpitTarget(const cockpit_display *display)HudGauge
setFont()HudGauge
setGaugeColor(int bright_index=-4)HudGauge
setupRenderCanvas(int render_target=-1)HudGauge
sexp_lock_colorHudGaugeprotected
sexp_overrideHudGaugeprotected
sexpLockConfigColor(bool lock)HudGauge
sname_start_offset_yHudGaugeWeaponsprotected
startFlashSexp()HudGauge
startPopUp(int time=4000)HudGauge
target_hHudGaugeprotected
target_wHudGaugeprotected
target_xHudGaugeprotected
target_yHudGaugeprotected
textoffset_xHudGaugeprotected
textoffset_yHudGaugeprotected
texture_targetHudGaugeprotected
texture_target_fnameHudGaugeprotected
top_offset_xHudGaugeWeaponsprotected
top_primary_hHudGaugeWeaponsprotected
top_secondary_hHudGaugeWeaponsprotected
unsize(int *x, int *y)HudGauge
unsize(float *x, float *y)HudGauge
updateActive(bool show)HudGauge
updateColor(int r, int g, int b, int a=255)HudGauge
updateCustomGaugeCoords(int _x, int _y)HudGauge
updateCustomGaugeFrame(int frame_offset)HudGauge
updateCustomGaugeText(const char *txt)HudGauge
updateCustomGaugeText(const SCP_string &txt)HudGauge
updatePopUp(bool pop_up_flag)HudGauge
updateSexpOverride(bool sexp)HudGauge
Weapon_header_offsetsHudGaugeWeaponsprotected
Weapon_link_iconHudGaugeWeaponsprotected
Weapon_pammo_offset_xHudGaugeWeaponsprotected
Weapon_plink_offset_xHudGaugeWeaponsprotected
Weapon_pname_offset_xHudGaugeWeaponsprotected
Weapon_sammo_offset_xHudGaugeWeaponsprotected
Weapon_slinked_offset_xHudGaugeWeaponsprotected
Weapon_sname_offset_xHudGaugeWeaponsprotected
Weapon_sreload_offset_xHudGaugeWeaponsprotected
Weapon_sunlinked_offset_xHudGaugeWeaponsprotected
~HudGauge()HudGaugevirtual