FS2_Open
Open source remastering of the Freespace 2 engine
HudGaugeSecondaryWeapons Member List

This is the complete list of members for HudGaugeSecondaryWeapons, including all inherited members.

_background_entryHudGaugeWeaponListprotected
_background_entry_hHudGaugeWeaponListprotected
_background_firstHudGaugeWeaponListprotected
_background_first_hHudGaugeWeaponListprotected
_background_lastHudGaugeWeaponListprotected
_bg_entry_offset_xHudGaugeWeaponListprotected
_bg_first_offset_xHudGaugeWeaponListprotected
_bg_last_offset_xHudGaugeWeaponListprotected
_bg_last_offset_yHudGaugeWeaponListprotected
_entry_hHudGaugeWeaponListprotected
_entry_start_yHudGaugeWeaponListprotected
_header_offsetsHudGaugeWeaponListprotected
_sammo_offset_xHudGaugeSecondaryWeaponsprotected
_slinked_offset_xHudGaugeSecondaryWeaponsprotected
_sname_offset_xHudGaugeSecondaryWeaponsprotected
_sreload_offset_xHudGaugeSecondaryWeaponsprotected
_sunlinked_offset_xHudGaugeSecondaryWeaponsprotected
activeHudGaugeprotected
base_hHudGaugeprotected
base_wHudGaugeprotected
canRender()HudGaugevirtual
canvas_hHudGaugeprotected
canvas_wHudGaugeprotected
custom_frameHudGaugeprotected
custom_frame_offsetHudGaugeprotected
custom_gaugeHudGaugeprotected
custom_nameHudGaugeprotected
custom_textHudGaugeprotected
default_textHudGaugeprotected
disabled_viewsHudGaugeprotected
display_offset_xHudGaugeprotected
display_offset_yHudGaugeprotected
flash_durationHudGaugeprotected
flash_nextHudGaugeprotected
flash_statusHudGaugeprotected
flashExpiredSexp()HudGauge
font_numHudGaugeprotected
gauge_colorHudGaugeprotected
gauge_configHudGaugeprotected
gauge_objectHudGaugeprotected
getConfigType()HudGauge
getCustomGaugeName()HudGauge
getCustomGaugeText()HudGauge
getObjectType()HudGauge
getPosition(int *x, int *y)HudGauge
header_textHudGaugeWeaponListprotected
HudGauge()HudGauge
HudGauge(int _gauge_object, int _gauge_config, bool _slew, bool _message, int _disabled_views, int r, int g, int b)HudGauge
HudGauge(int _gauge_config, bool _slew, int r, int g, int b, char *_custom_name, char *_custom_text, char *frame_fname, int txtoffset_x, int txtoffset_y)HudGauge
HudGaugeSecondaryWeapons()HudGaugeSecondaryWeapons
HudGaugeWeaponList(int gauge_object)HudGaugeWeaponList
initBaseResolution(int w, int h)HudGauge
initBgEntryHeight(int h)HudGaugeWeaponList
initBgEntryOffsetX(int x)HudGaugeWeaponList
initBgFirstHeight(int h)HudGaugeWeaponList
initBgFirstOffsetX(int x)HudGaugeWeaponList
initBgLastOffsetX(int x)HudGaugeWeaponList
initBgLastOffsetY(int x)HudGaugeWeaponList
initBitmaps(char *fname_first, char *fname_entry, char *fname_last)HudGaugeWeaponList
initCockpitTarget(const char *display_name, int _target_x, int _target_y, int _target_w, int _target_h, int _canvas_w, int _canvas_h)HudGauge
initEntryHeight(int h)HudGaugeWeaponList
initEntryStartY(int y)HudGaugeWeaponList
initFont(int input_font_num)HudGauge
initHeaderOffsets(int x, int y)HudGaugeWeaponList
initHeaderText(char *text)HudGaugeWeaponList
initialize()HudGaugevirtual
initLinkIcon()HudGaugeWeaponList
initPosition(int x, int y)HudGauge
initRenderStatus(bool render)HudGauge
initSecondaryAmmoOffsetX(int x)HudGaugeSecondaryWeapons
initSecondaryLinkedOffsetX(int x)HudGaugeSecondaryWeapons
initSecondaryNameOffsetX(int x)HudGaugeSecondaryWeapons
initSecondaryReloadOffsetX(int x)HudGaugeSecondaryWeapons
initSecondaryUnlinkedOffsetX(int x)HudGaugeSecondaryWeapons
initSlew(bool slew)HudGauge
isActive()HudGauge
isOffbyDefault()HudGauge
lock_colorHudGaugeprotected
lockConfigColor(bool lock)HudGauge
maybeFlashSexp()HudGauge
maybeFlashWeapon(int index)HudGaugeWeaponList
message_gaugeHudGaugeprotected
off_by_defaultHudGaugeprotected
onFrame(float frametime)HudGaugevirtual
pageIn()HudGaugeWeaponListvirtual
pop_upHudGaugeprotected
popup_timerHudGaugeprotected
popUpActive()HudGauge
positionHudGaugeprotected
preprocess()HudGaugevirtual
render(float frametime)HudGaugeSecondaryWeaponsvirtual
renderBitmap(int x, int y)HudGauge
renderBitmap(int frame, int x, int y)HudGauge
renderBitmapColor(int frame, int x, int y)HudGauge
renderBitmapEx(int frame, int x, int y, int w, int h, int sx, int sy)HudGauge
renderBitmapUv(int frame, int x, int y, int w, int h, float u0, float v0, float u1, float v1)HudGauge
renderCircle(int x, int y, int diameter)HudGauge
renderGradientLine(int x1, int y1, int x2, int y2)HudGauge
renderLine(int x1, int y1, int x2, int y2)HudGauge
renderPrintf(int x, int y, const char *format,...)HudGauge
renderPrintf(int x, int y, int gauge_id, const char *format,...)HudGauge
renderRect(int x, int y, int w, int h)HudGauge
renderString(int x, int y, const char *str)HudGauge
renderString(int x, int y, int gauge_id, const char *str)HudGauge
renderStringAlignCenter(int x, int y, int area_width, const char *s)HudGauge
resetClip()HudGauge
resetCockpitTarget()HudGauge
resetTimers()HudGauge
resize(int *x, int *y)HudGauge
resize(float *x, float *y)HudGauge
reticle_followHudGaugeprotected
setClip(int x, int y, int w, int h)HudGauge
setCockpitTarget(const cockpit_display *display)HudGauge
setFont()HudGauge
setGaugeColor(int bright_index=-4)HudGauge
setupRenderCanvas(int render_target=-1)HudGauge
sexp_lock_colorHudGaugeprotected
sexp_overrideHudGaugeprotected
sexpLockConfigColor(bool lock)HudGauge
startFlashSexp()HudGauge
startPopUp(int time=4000)HudGauge
target_hHudGaugeprotected
target_wHudGaugeprotected
target_xHudGaugeprotected
target_yHudGaugeprotected
textoffset_xHudGaugeprotected
textoffset_yHudGaugeprotected
texture_targetHudGaugeprotected
texture_target_fnameHudGaugeprotected
unsize(int *x, int *y)HudGauge
unsize(float *x, float *y)HudGauge
updateActive(bool show)HudGauge
updateColor(int r, int g, int b, int a=255)HudGauge
updateCustomGaugeCoords(int _x, int _y)HudGauge
updateCustomGaugeFrame(int frame_offset)HudGauge
updateCustomGaugeText(const char *txt)HudGauge
updateCustomGaugeText(const SCP_string &txt)HudGauge
updatePopUp(bool pop_up_flag)HudGauge
updateSexpOverride(bool sexp)HudGauge
Weapon_link_iconHudGaugeWeaponListprotected
~HudGauge()HudGaugevirtual