FS2_Open
Open source remastering of the Freespace 2 engine
aibig.h
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1 /*
2  * Copyright (C) Volition, Inc. 1999. All rights reserved.
3  *
4  * All source code herein is the property of Volition, Inc. You may not sell
5  * or otherwise commercially exploit the source or things you created based on the
6  * source.
7  *
8 */
9 
10 
11 
12 #ifndef __AIBIG_H__
13 #define __AIBIG_H__
14 
15 class object;
16 struct ai_info;
17 struct vec3d;
18 class ship_subsys;
19 
20 void ai_big_ship(object *objp);
21 void ai_big_chase();
23 
24 // strafe functions
25 void ai_big_strafe();
26 int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0);
27 void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp);
28 void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f);
29 void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f);
30 
31 
32 #endif
33 
void ai_big_subsys_path_cleanup(ai_info *aip)
Definition: aibig.cpp:351
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp)
Definition: aibig.cpp:1778
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f)
Definition: aibig.cpp:228
void ai_big_chase()
Definition: aibig.cpp:851
Definition: pstypes.h:88
GLclampf f
Definition: Glext.h:7097
Definition: ai.h:329
object * objp
Definition: lua.cpp:3105
Definition: object.h:141
void ai_big_ship(object *objp)
Definition: aibig.cpp:1156
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f)
Definition: aibig.cpp:208
void ai_big_strafe()
Definition: aibig.cpp:1638
float fov
Definition: lua.cpp:9155
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0)
Definition: aibig.cpp:1704