void ai_big_subsys_path_cleanup(ai_info *aip)
void ai_big_strafe_maybe_attack_turret(object *ship_objp, object *weapon_objp)
void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov=1.0f)
void ai_big_ship(object *objp)
void ai_big_pick_attack_point_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float weapon_travel_dist, float fov=1.0f)
int ai_big_maybe_enter_strafe_mode(object *objp, int weapon_objnum, int consider_target_only=0)